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Token Rush


NeoRWBY65

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Spell/Continuous

When this card is activated, put 1 "Rush Counter" on this card, then special summon 1 "Rush Token" (Beast-Type/DARK/Level 2/ATK 0/DEF 0). During each of your standby phases, put 1 "Rush Counter" on this card, then special summon 1 "Rush Token". Each "Rush Token" gains 100 ATK and DEF for each "Rush Counter" on this card. If this card would be destroyed, destroy 1 "Rush Token" instead.

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I believe the token should start with somewhere around 1000-1500ATK to make this viable. I would actually like a card like this. Free Monster every turn, and built in protection is always nice. Overall though, it doesn't seem overpowered or underpowered, so I'm gonna call it good design. If this lasts more than 10 turns it's the opponent's fault and not the card's fault, really.

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I believe the token should start with somewhere around 1000-1500ATK to make this viable. I would actually like a card like this. Free Monster every turn, and built in protection is always nice. Overall though, it doesn't seem overpowered or underpowered, so I'm gonna call it good design. If this lasts more than 10 turns it's the opponent's fault and not the card's fault, really.

What about when you have three copies of this out? You get three tokens, and each token increases by 300 each turn.

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