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A new Spirit single


Veniet

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[spoiler='Effect']Cannot be Special Summoned, except by its own effect. Cannot be destroyed by battle. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. During either player's turn, as Chain Link 2 or higher: You can Special Summon this card from your hand, and if you do, its ATK and DEF become its Chain Link number x 800 and it cannot attack directly this turn.[/spoiler]

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  • 2 weeks later...

Alright please for the future update your image as well, was going to review that instead. Your OCG is surprisingly good, though you want to chance the semi-colon to a colon as colons referes to conditions such as "During your Main Phase" or "When this card attacks". Keep that in mind for the future. Now for the card review:
 

It can get powerful. You can easily create a 2k or 3k monster with, or even higher, though it's pretty specific and it does return to your hand so you can't keep using it. Normally Spirits can't be SS at all, and they typicly have that rescrition, so you should put that in. Make sure you say "except by it's own effect" so you make sure it can actually be SS'ed. The no destroy is also powerful, though not the main problem with this card. I think if you tone it down a little to maybe 500 or so, it will take more cards to gain a high ATK Spirit. It can work, just not right now.

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Alright please for the future update your image as well, was going to review that instead. Your OCG is surprisingly good, though you want to chance the semi-colon to a colon as colons referes to conditions such as "During your Main Phase" or "When this card attacks". Keep that in mind for the future. Now for the card review:
 

It can get powerful. You can easily create a 2k or 3k monster with, or even higher, though it's pretty specific and it does return to your hand so you can't keep using it. Normally Spirits can't be SS at all, and they typicly have that rescrition, so you should put that in. Make sure you say "except by it's own effect" so you make sure it can actually be SS'ed. The no destroy is also powerful, though not the main problem with this card. I think if you tone it down a little to maybe 500 or so, it will take more cards to gain a high ATK Spirit. It can work, just not right now.

 

 Oh oh oh! I'm sorry for changing her if you wanted to review it its original effect; I just knew I had to change the wording. I also think the 500 bonus is more balanced than the 1000, but I didn't know about Spirits being unable to SS. Yes, I'll change that now.

 *jumps to Card Maker*

 

 Alrighty! She's been updated. Hope its worded better too.

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I think it's fine honestly. I wouldn't keep more than one copy outside a stall deck or something. Chain Strike might find some use for it (that deck is busted as fuck anyway), but other decks usually find it hard to even get to chain Link 3. It's balanced because it says End Phase of which it was summoned, so if you're using it as a protective wall, Battle Fader might even do the job better (Because it is more likely that a chain link will happen in the Main Phase, in which case the opponent can Xyz into something more useful or still play before going to the Battle Phase, but in Fader's case, they've completely wasted a turn).

 

However it absolutely seems to have nothing to do with Spirit monsters, and the picture is pretty but doesn't fit (lol pun intended.)

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I think it's fine honestly. I wouldn't keep more than one copy outside a stall deck or something. Chain Strike might find some use for it (that deck is busted as fuck anyway), but other decks usually find it hard to even get to chain Link 3. It's balanced because it says End Phase of which it was summoned, so if you're using it as a protective wall, Battle Fader might even do the job better (Because it is more likely that a chain link will happen in the Main Phase, in which case the opponent can Xyz into something more useful or still play before going to the Battle Phase, but in Fader's case, they've completely wasted a turn).

 

However it absolutely seems to have nothing to do with Spirit monsters, and the picture is pretty but doesn't fit (lol pun intended.)

True, it can be hard to get this out, but remember that you can always just chain to your other cards, Chain Strike based Deck can both get a lot of Burn and a high Attacker out. 800 might be okay for normal Decks, but for those who can abuse it, it can become a huge problem.

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True, it can be hard to get this out, but remember that you can always just chain to your other cards, Chain Strike based Deck can both get a lot of Burn and a high Attacker out. 800 might be okay for normal Decks, but for those who can abuse it, it can become a huge problem.

If your opponent is playing Chain Strike, honestly this card is the least of your problems... It doesn't even add to the link.

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True, it can be hard to get this out, but remember that you can always just chain to your other cards, Chain Strike based Deck can both get a lot of Burn and a high Attacker out. 800 might be okay for normal Decks, but for those who can abuse it, it can become a huge problem.

 

Stop being bad, please. Nobody in their right mind would dedicate deck space for this in Chain Burn, nor in any other variants of that deck, but I guess someone could try to run it in Chain beat for the hell of it...oh silly me, I found a fatal flaw with this card:

 

The Special Summoning is mandatory on the moment when a Chain Link is started, meaning the moment when someone chains a, lets say, to a Bottomless Trap Hole / Dimensional Prison, you're forced to Special Summon this card from your hand. And it will only end up with only 800 ATK.

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Stop being bad, please. Nobody in their right mind would dedicate deck space for this in Chain Burn, nor in any other variants of that deck, but I guess someone could try to run it in Chain beat for the hell of it...oh silly me, I found a fatal flaw with this card:
 
The Special Summoning is mandatory on the moment when a Chain Link is started, meaning the moment when someone chains a, lets say, to a Bottomless Trap Hole / Dimensional Prison, you're forced to Special Summon this card from your hand. And it will only end up with only 800 ATK.

Why do you always and always criticize what others have to say, while not taking into consideration that somebody else has a differnt opinion than you? You are the reason I don't go on forums often. That's just a flaw with your personality, I can't help that, but I wish you could simply keep something like that to yourself. I don't want to hate you, but you make it extreamly easy with your continuous attitude towards me.

OP: If a Chain Burn deck normally goes up to like 4-5 chains, then a nice +2200 attacker can be extreamly useful for them to play with each time they burn, as it is a Spirit.

As for the Mandatory effect, that is an easy fix, and I really doubt he wished for it to be mandatory, or if he didn't know, then it's important for him to add "You can" after the colon.
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The Special Summoning is mandatory on the moment when a Chain Link is started, meaning the moment when someone chains a, lets say, to a Bottomless Trap Hole / Dimensional Prison, you're forced to Special Summon this card from your hand. And it will only end up with only 800 ATK.

  Well, on that note, I hadn't noticed I made it mandatory. (I'm a girl, but when did that ever mean anything on the internet?) Anyway, I just fixed the wording on it and added one extra word alone. I believe I made it so that the player can choose to SS this card anytime during the Chain. If not, I'll accept help on fixing this error.

 

 Also, to Judas: I think the image fits perfectly for a spirit, as her location isn't earthly at all; Its completely celestial, as is her presence and aura, if you can tell. Though I won't say this isn't an opinion, heha.

 

 Based upon some of your opinions, I will keep its Atk gain at 800. Thank you for the feedback, honestly; To everyone.

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The only problems I see are:

• As it is worded, this card's effect violates the Chain mechanic's "chains cannot be interrupted" rule by ending the chain and resolving without resolving the chain.

 

•It's missing part of the Standard Spirit Monster Effect.


A pair of simple phrases being added removes these:

This card cannot be Special Summoned except by its own effect. When a Chain begins, or a card is added to the Chain, you can Special Summon this card (from your hand) as the next Link in the Chain; Its ATK and DEF are each equal to the number of links in the Chain x 800. This card cannot be destroyed by battle. This card is returned to its owner's hand during the End Phase of the turn this card was Summoned or flipped face-up.

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  Oh right, thanks for the flip-add! I completely forgot about that relating to Spirits... Quite embarrassing. I'll touch this up too, and before adding anything else, I'll wait a little after fixing the flip effect.

 Thanks again!

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The only problems I see are:
• As it is worded, this card's effect violates the Chain mechanic's "chains cannot be interrupted" rule by ending the chain and resolving without resolving the chain.
 
•It's missing part of the Standard Spirit Monster Effect.

A pair of simple phrases being added removes these:

This card cannot be Special Summoned except by its own effect. When a Chain begins, or a card is added to the Chain, you can Special Summon this card (from your hand) as the next Link in the Chain; Its ATK and DEF are each equal to the number of links in the Chain x 800. This card cannot be destroyed by battle. This card is returned to its owner's hand during the End Phase of the turn this card was Summoned or flipped face-up.

I don't think there's a rule that says "chains cannot be interrupted". There're effects in Yu-Gi-Oh which do not creatre a chain, this is one of them. But I might be totaly off about this
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 Also, to Judas: I think the image fits perfectly for a spirit, as her location isn't earthly at all; Its completely celestial, as is her presence and aura, if you can tell. Though I won't say this isn't an opinion, heha.

Please don't type so huge, it's really visually displeasing. I get it you're trying to be individual or something, but change everything else not the size.

 

--

Well, I was also saying that you could crop it so that it doesn't look stretched :)

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Please don't type so huge, it's really visually displeasing. I get it you're trying to be individual or something, but change everything else not the size.

 

--

Well, I was also saying that you could crop it so that it doesn't look stretched :)

 

  Er, very sorry if it is visually displeasing to anyone. As no one else told me it wasn't so, I had thought it was acceptable, but on individual standards, I guess I wasn't really empathic about others, though I try to be. To appeal to you and others as well, I'll stop using 18-point font, and use dark green instead (second favorite color)!

 

 Truly, the picture did not need cropping at all, and it fits perfectly fine in the card. It was not stretched at all, and this is the final result of an edit I made on Photoshop just for the card. Thank you though for the font-size advice and for your crop-advice! It does not go unappreciated, really.

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  Er, very sorry if it is visually displeasing to anyone. As no one else told me it wasn't so, I had thought it was acceptable, but on individual standards, I guess I wasn't really empathic about others, though I try to be. To appeal to you and others as well, I'll stop using 18-point font, and use dark green instead (second favorite color)!

 

 Truly, the picture did not need cropping at all, and it fits perfectly fine in the card. It was not stretched at all, and this is the final result of an edit I made on Photoshop just for the card. Thank you though for the font-size advice and for your crop-advice! It does not go unappreciated, really.

Can you link me to the original picture? just asking.

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 Well I can't from this notebook I'm using... I had to replace my old laptop, and I will have to hunt for the original again, which can take a while.

Ah that's okay, nevermind, it's not like I need it or something. I happened to recreate the spirit background and wanted to test it.

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Ah that's okay, nevermind, it's not like I need it or something. I happened to recreate the spirit background and wanted to test it.

 

 Noted! Thought this was getting off-topic a little, but I hope this is fine. Speaking of which, do you think this card being unable to make direct attacks balances it?

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 Noted! Thought this was getting off-topic a little, but I hope this is fine. Speaking of which, do you think this card being unable to make direct attacks balances it?

I think even the ability to make a direct attack (just the ability, not "this card attacks directly") is fine, honestly, because it's hard to get much use out of it without proper setup. It would be cool to use it when your opponent effect veiler's your card, so you can at least go into a Rank 3 or something and it has decent attack too.

 

Edit: Eek I made a grammatical error. *kills self*

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I think even the ability to make a direct attack (just the ability, not "this card attacks directly") is fine, honestly, because it's hard to get much use out of it without proper setup. It would be cool to use it when your opponent effect veiler's your card, so you can at least go into a Rank 3 or something and it has decent attack too.

 

 I'll agree with your end statement, Judas. I did intend this card to be given alot of thought to use it strategically, and I'm liking how its turning out so far. Thank you again for your time.

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Just to correct some stuff about game mechanics here - all non-continuous effects start chains / take up chain links. And having an inherent Special Summon from the hand as a continuous effect is very, very weird, if not even maybe somehow against game mechanics. So its effect should likely take up a chain link. I have made an archetype based around Chain Links (the Dwarves) which has lots of cards that special summon themselves as a part of chains so I can say I know a thing or two about that. There's even a card in the archetype that gains ATK/DEF the same way as this one does. A better way to word the whole card, overall, is this:

 

"Cannot be Special Summoned, except by its own effect. Cannot be destroyed by battle. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to the hand. During either player's turn, as Chain Link 2 or higher: You can Special Summon this card from your hand, and if you do, its ATK and DEF become its Chain Link number x 800 and it cannot attack directly this turn."

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