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My Full "Servants" Set


Veniet

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So here's the full list of "Servants"; I tried putting them in brackets. I think I'll separate the lore/effects later on, but for now this is it. Still new to using spoilers.

 

[spoiler='The Four Light Generals']23eefyC.jpg[spoiler='Effect']While you control another "Four Light Generals" monster with a different name; All face-up monsters on your field gain 400 ATK and 200 DEF during the Standby Phase until the End Phase of each of your turns. All Battle damage from a battle involving this card is inflicted unto the opponent. If this card would be destroyed, you can destroy another "Four Light Generals" monster you control instead. [/spoiler]
xoOZjxu.jpg[spoiler='Effect']While you control another "Four Light Generals" monster with a different name, this card can attack your opponent directly, but the damage is halved. Once per turn, Negate 1 Spell/Trap card that targets this card. If this card would change position due to a card effect, you can change the position of another face-up "Four Light Generals" you control instead.[/spoiler]
7BsE9hL.jpg[spoiler='Effect']While you control 2 "Four Light Generals" monsters with different names on your field, you can Special Summon this card (from your hand). When this card destroys an opponent's monster by battle: Discard one card at random from your opponent's hand; Special Summon the discarded card if it was a LIGHT monster card. Control of this card cannot switch. If this card would be banished, you can banish another face-up "Four Light Generals" monster you control instead.[/spoiler]
ZCIrUtb.jpg[/spoiler][spoiler='Effect']This card can be Special Summoned (from your hand) if your opponent controls "Archlord Kristya" face-up on their field, ignoring its effect. Once per turn while you control another "Four Light Generals" monster with a different name: Deal 500 damage for every face-up "Four Light Generals" monster on your field. If this card would switch control, you can target another "Four Light Generals" monster you control to surrender control instead.[/spoiler]


 
 
 [spoiler='Monsters']fxdbmGC.jpg
Cannot be Normal Summoned/Set. Can only be Special Summoned by banishing 1 LIGHT monster and 1 Warrior-type monster from your Graveyard. While "Nu Wa" and or "Chien Hsing" are face-up on your field at any one time, your opponent cannot target other monsters you control as attack targets. While "The Seven Springs" is on the field, this card cannot be destroyed by battle.







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When this card is Summoned: select 3 Set Spell/Trap cards on the field and roll a die three times. If all three results are between 1 and 3: Flip all the selected cards and look at them; Select and destroy 1 of them. The remaining cards are Set. This card can attack once more in the same Battle Phase if it destroyed an opponent's monster by battle while "Four Light Generals- Gaia" is face-up on your field


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When there exists at least 1 face-up LIGHT monster on your field: This card gains 300 ATK once per turn until the end of the Battle Phase of the turn this card battles. This card deals piercing damage.



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Once per turn, randomly discard 1 card in your opponent's hand. Pay 800 Life Points. If your opponent has no cards in their hand, they lose 500 Life Points instead. This card cannot be destroyed by battle with DARK monsters.

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This card can only be Ritual Summoned with the Ritual Spell Card "Hope is Rising". You must also offer monsters whose total Level Stars equal 8 or more from the field, or your hand. Once per turn during your Standby Phase, this card gains 100 ATK for every face-up DARK or Fiend-type monster your opponent controls until the end of the turn this card battles.

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If "The Seven Springs" is on the field when this card declares an attack on a Set monster your opponent controls, it is destroyed automatically with this card's effect without applying damage calculation. This card deals piercing damage.

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If you have "Four Light Generals- Gaia" face-up on your field, this card gains 300 ATK once per turn until the end of the turn this card battles.


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Each time a card effect activates that involves tossing a coin, inflict 500 damage to your opponent. When this card is sent from the field to the Graveyard: Special Summon 1 lvl 4 or lower "Servant" monster from your Deck. You must control no Spell/Trap cards to activate and resolve this effect.


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This card cannot be destroyed except by battle. This card is unaffected by your opponent's Trap cards the turn it is Normal Summoned. When a "Four Light Generals" monster is face-up on your field, this card gains 300 ATK.


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This card can attack your opponent directly if you discard 1 card from your hand and pay 1000 Life Points. This card can be banished to Special Summon another "Servant" monster from your Graveyard or to add "Heaven's Net" from your Deck to your hand. The deck is then shuffled.


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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by tributing 3 LIGHT monsters you control. If you do, destroy all Spell/Trap cards your opponent controls. This card cannot attack the turn it is Special Summoned. This card is not affected by card effects the turn it is Summoned.


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If you have "Nu Wa" face-up on your field, this card cannot be targeted by card effects. Up to twice per turn, when an opponent would discard a card from their hand to activate a card effect (including the discarded card effect): Discard 1 Fairy-type monster; negate the discarded card's effect and destroy any active Field Spell cards on the field.



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Once per turn during your Standby Phase while you have a WIND monster in your Graveyard, you can change the Attribute of this card. During your opponent's Standby Phase, you can Banish 1 WIND monster from your graveyard to change the position of 1 of your opponent's face-up monsters, until your opponent's next Standby Phase.


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When this card is Summoned: select 1 card in your opponent's hand. If this card successfully deals Battle Damage this turn, the targeted card is discarded. If "Four Light Generals- Gaia" is face-up on your field when this card attacks, your opponent's card effects cannot target this card.


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When this card is sent from the field to the Graveyard, you can Special Summon "Four Light Generals- Yu-Ine" from your Deck. This card can attack your opponent directly from face-up Defence position x the number of Spell/Trap cards your opponent controls.

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When this card is Summoned: select up to 2 Set cards on your opponent's field and look at them. Your opponent cannot activate card effects in response to this effect. At the cost of 300 Life Points, select and negate the activation of 1 of the selected cards until the 3rd End Phase of the turn this card was Summoned. This card cannot declare attacks the turn it was Summoned. This card can be banished to Special Summon "Four Light Generals- Annette" from your Deck. It is then shuffled.

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When "Four Light Generals- Dessymentia" is face-up on your field or in the Graveyard, you can select 1 face-up Spell/Trap card and destroy it; subtract this card's ATK by 300.

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When this card makes a successful attack on an opponent's monster, this card can attack once again in a row. This card cannot make direct attacks. When "The Seven Springs" is on the field, this card can attack each monster on your opponent's field once. All Battle Damage involving this face-up card is inflicted unto its controller.

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This card can only be Ritual Summoned with the Ritual Spell Card "Heaven's Net". You must also offer monsters whose total Level Stars equal to 7 or more from the field, or your hand. When this card is sent from the field to the Graveyard by a card effect: Banish 1 LIGHT monster from your Graveyard; Special Summon this card during the next Standby Phase. Each time this effect is activated, its ATK increases by 200 from its original ATK. (Permanently)[/spoiler]

 
 


[spoiler='Spells and Traps']l2fsFX2.jpg

This card can be used to Ritual Summon "Zi'ting" or "Soul of Asaruka". You must also offer monsters whose total Level Stars equal to the monster you wish to Summon.


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When a LIGHT monster, Fairy-type monster, "Four Light Generals", or Warrior-type monster of this card's controller is attacked, the attacking monster loses 500 ATK. When a Fairy-type monster you control is destroyed, you can pay 200 Life Points x its total Level to shuffle it into your Deck. If "Nu Wa" and "Chien Hsing" are in your Graveyard at any one time, you can shuffle them into your deck.


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This card is used to Ritual Summon the Ritual Monster Card "Hope D' Chloe Jenseits". You must also offer monsters whose total Level Stars equal 8 or more from the field, or your hand.






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Equip only to a "Four Light Generals" monster; increase its ATK and DEF by 400. When this card is sent from the field to the Graveyard, inflict 200 points of damage to your opponent for every face-up LIGHT or Fairy-type monster on the field.

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This card can only be equipped to "Four Light Generals- Dessymentia". It gains 1000 ATK and loses 800 DEF. While this card is equipped, your opponent's Flip-effects are negated once per turn.

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If you have all "Four Light Generals" monsters in your Graveyard, activate this card. Special Summon up to 2 "Four Light Generals" monsters on your field and destroy all monsters your opponent controls. You cannot have more than 1 "Four Light Generals" monster with the same name on the field at any one time. This card can only be used once per duel.

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Activate this card when you have one or more 'Four Light Generals" monsters on the field. All "Four Light Generals" are unaffected by card effects. You take no Battle Damage from battles involving a "Four Light Generals" monster you control. If this card would be destroyed by a card effect: Discard 1 Fairy-type monster instead. You may only use this effect once per turn. This card can only be used once per Duel.

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Activate only when you have both "Nu Wa" and"Chien Hsing" in your Graveyard or have been Banished; Pay Life Points until you have 300 left. Special Summon as many Fairy-type monsters from your Graveyard as possible. You cannot have more than 1 "Four Light Generals" monster with the same name on the field at any one time. All Special Summoned monsters summoned by this card gain 500 ATK and DEF and are not affected by card effects the turn this card is activated. The effects of all Special Summoned monsters is negated. Once per turn: Discard 1 Warrior-type monster; Negate the activation of cards that would target your Life Points this turn. This card can only be used once per duel.[/spoiler]

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Really nice!
Though I think you should increase the cost of Rai Fhina or reduce her attack.
Even though you lose 1 hand advantage there's really not alot of card that can do something like this, you simply reduce your opponent's life points to 3/4 and it requires no tribute :mad:.

Also the Ritual Monsters are really cool but I think it would be best if you use 1 Ritual Spell card for a card Archetype so you can use both, kinda like the Armageddon / Ruin combo.

 

Also "We Control the World" is kinda OP, it's like Last Turn in a not-so-subtle way e_e, you should really nerf this card. I suggest you remove the "are not affected by card effects the turn this card is activated" of the effect" ,"You can discard Warrior-type monsters to prevent the activation of cards that would target your Life Points this turn", "If you have no cards in your hand, you can add LIGHT monsters from your Graveyard up to the number of Special Summoned monsters to your hand the turn this card is used"

 

You should also nerf "Chaotic Light" it works like Ojama Delta Hurricane but much more easier to pull off :x, the Archetype involves alot of discarding and Obliterating your opponent like that is kind of OP LOL.
I suggest you change the locations of the 4 Generals from the Graveyard to the Field, and remove the Special Summon effect.

Yeah you can Starlight Road this too but seriously it's really strong.

 

Paling Light should be nerfed too, 

Instead of All "Four Light Generals" are unaffected by card effects and cannot be destroyed by battle. You take no Battle Damage from battles involving a "Four Light Generals" monster you control. it'd be best if changed to All "Four Light Generals" on your side of the field cannot be targeted by card effects. Any Battle Damage involving "Four Light Generals" is reduced to 0.

 

Also, it's not really cool to have very OP once per duel usage since you can easily side deck them off, I suggest they get majorly nerfed and be used like regular cards.

 

Otherwise, this archetype is Epic Cool bro!

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Thank you very much for your honest opinion. There are 2 otehr cards that go with this set in a previous post. If you'd check them out. I guess I'll be working on "Chaotic Light" and "We Control the World". I simply wanted a card that could at least once negate those burn decks while I paid the majority of my LP the turn I used 'We Control" lol. I will also lower Fhina's Atk. The Four Generals are fine?

 

 Oh, the two your looking for is titled 'Synch and Ritual Duo

"Asaruka" and "Soul of Asaruka"

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I promised I would review these, and I will. However, for the ease of reading's sake, can you group these up in a more organized manner? It is quite difficult to read such a lenghty set without any particular order.

Like, group 'em in terms of effects/names?

[spoiler=Review]
Gaia - A simple, high ATK Beatstick. I'm not sure (yet) how summoning him will be easy, but there's not all you can say about a beatstick. Sure, he reflects damage, but in essence he's an Amazon Sword Lady with a huge pool of power.

Yu-Ine - An empowered Amethyst Cat, interesting. It would serve mainly wall purposes, really; I wouldn't count on direct attacking with this.

Annette - This card is the potential OP card. Although, it lacks only banish immunity, which I suppose does balance it out. I'm not a fan of Sp Summoning from your opponent's hand, but it might punish stupid LIGHT meta-decks.

Dessymentia - Its Sp Summon effect is REALLY situational, thus making this the lesser General. Also, quick burn too. Sure it is beefy, but its protection won't do too good for it in terms of other techniques. Again, I am wondering how you will bring out all the generals.

Behold - Again, really situational. Could see play in Lightsworns, but its effect makes it unfavourable. Very, very nice chunk of defensive wall, though, which is always nice to see.

Chloe - I think you underpowered her to be frank. I'd say destroy up to two for her effect. The Gaia clause is, indeed, situational. This could be a recurring problem: unless you're planning on Name Swapping, you might find these cards tricky to manage.

Deroria - This card is, to a degree, relatively splashable. I am imagining you'll need DNA Surgery or something for her, but she's a pretty standard piercer.

HMAS - I'm not sure how to feel with this. 800 for a guaranteed discard every turn? This could be overpowered. Although, it is a lot more interchangeable in decks, which is nice to see.

Hope Ritual Chick - She's not the best Ritual. See, your Set seems to be contradictory: first you fight against LIGHT and Fairies, and now it is DARKs and Fiends? I'm confused with how this Set works.

Jingli - A really nice Piercer, and Lv3; that's a really good lucking Level.

Lilly - This card isn't good. To rely on a Power Card to such an extent...sorry, but there's no evading: this card is bad.

Lusec - For a tuner, this card is okay, I guess: the coin flip is really situational, again. I suppose searching a Servant works.


[/spoiler]

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 I can try separating  the monsters, Rituals, and spell/traps together, but the organizing aspect drop-down windows I don't know how to use. Where do I look on the forums to learn how to use the brackets? The tutorial?

 

 I edited it as much as I could, and learned on my own how to organize; Yay! I have been reviewing each effect, and I am thinking about toning down the Atk values of the "Four Light Generals". What do you guys think?

 

 Also, I'm going to end up scrapping half of "Paling"'s effect; Found its too similar to "We Control The World", and I might cut a part of it too. I plan on having "Paling" halve the battle damage taken involving a "Four Light Generals" monster and remove "World"'s Atk/Def gain.

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  • 2 weeks later...

I promised I would review these, and I will. However, for the ease of reading's sake, can you group these up in a more organized manner? It is quite difficult to read such a lenghty set without any particular order.

Like, group 'em in terms of effects/names?

[spoiler=Review]
Gaia - A simple, high ATK Beatstick. I'm not sure (yet) how summoning him will be easy, but there's not all you can say about a beatstick. Sure, he reflects damage, but in essence he's an Amazon Sword Lady with a huge pool of power.

Yu-Ine - An empowered Amethyst Cat, interesting. It would serve mainly wall purposes, really; I wouldn't count on direct attacking with this.

Annette - This card is the potential OP card. Although, it lacks only banish immunity, which I suppose does balance it out. I'm not a fan of Sp Summoning from your opponent's hand, but it might punish stupid LIGHT meta-decks.

Dessymentia - Its Sp Summon effect is REALLY situational, thus making this the lesser General. Also, quick burn too. Sure it is beefy, but its protection won't do too good for it in terms of other techniques. Again, I am wondering how you will bring out all the generals.

Behold - Again, really situational. Could see play in Lightsworns, but its effect makes it unfavourable. Very, very nice chunk of defensive wall, though, which is always nice to see.

Chloe - I think you underpowered her to be frank. I'd say destroy up to two for her effect. The Gaia clause is, indeed, situational. This could be a recurring problem: unless you're planning on Name Swapping, you might find these cards tricky to manage.

Deroria - This card is, to a degree, relatively splashable. I am imagining you'll need DNA Surgery or something for her, but she's a pretty standard piercer.

HMAS - I'm not sure how to feel with this. 800 for a guaranteed discard every turn? This could be overpowered. Although, it is a lot more interchangeable in decks, which is nice to see.

Hope Ritual Chick - She's not the best Ritual. See, your Set seems to be contradictory: first you fight against LIGHT and Fairies, and now it is DARKs and Fiends? I'm confused with how this Set works.

Jingli - A really nice Piercer, and Lv3; that's a really good lucking Level.

Lilly - This card isn't good. To rely on a Power Card to such an extent...sorry, but there's no evading: this card is bad.

Lusec - For a tuner, this card is okay, I guess: the coin flip is really situational, again. I suppose searching a Servant works.


[/spoiler]

 

 Actually this deck if you noticed can challenge Dark World, if you got to "Chien Hsing" yet. Fairies and DARKs can be challenged by the "Servants"; That's my overall intention. Thanks, Kyng, for your time, and will let you finish on your own time.

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