El Majishan Posted February 28, 2013 Report Share Posted February 28, 2013 I like playing spammy decks IRL and I heard Karakuris are good (Plus its cheap for me to build since I have all the money cards already) Current Build has not lost on DN yet...but its DN,..... so yeah, any advice is welcomed since this is my first time playing the deck. For got to add Catastor - 1 Maestroke +1 Catastor Link to comment Share on other sites More sharing options...
Turtlegary Posted February 28, 2013 Report Share Posted February 28, 2013 You really need "karakuri trick house". Link to comment Share on other sites More sharing options...
El Majishan Posted February 28, 2013 Author Report Share Posted February 28, 2013 Its not needed. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 28, 2013 Report Share Posted February 28, 2013 Nobody plays Trick House because most of all the Karakuri support is too situational, especially for the OTK. I'd recommend the following: - 2 Merchant before 2 Dog. - Never don't run 3 Ninishi. (S)he's a lynchpin of the deck. - Play at least 1 Haipa. Gets over Thunder King and makes a good final summon. - Limiter Removal. - A single E-Tele is usually never going to be drawn, and the Tuners are usually bad draws, so you might as well drop that engine or bump it up. - Try a third Instant Fusion. It can clog, but it's better than never drawing it, and you shouldn't run into a situation where you have already used up all your Sauruses. - Test De-Synchro. It can be a dead draw sometimes, but it's a +0 when you return your Karakuri synchros and can also be used to swap a Burei for a Landoise or Bureido with a Stardust if you want to ensure a win. - Try playing Landoise. It's not the greatest of cards, but it can be used to end your loops and ensure an OTK. Link to comment Share on other sites More sharing options...
El Majishan Posted February 28, 2013 Author Report Share Posted February 28, 2013 When I tried the 3:3 Tele Engine I really didn't like it. The 2:1 has been working better for me. Three Ninishi clogged when I was testing, plus I search them out with Nisamu anyway. I'll test the Haipa. I'm not a fan of the De-Synchro build, its good and everything, but just not my cup of tea. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 1, 2013 Report Share Posted March 1, 2013 You can't really get started very well without Ninishi. Even if you draw into more than 1 you can still either make Zenmaines or be ready to start your combo again next turn. Link to comment Share on other sites More sharing options...
El Majishan Posted March 1, 2013 Author Report Share Posted March 1, 2013 I guess, I'll try it. Link to comment Share on other sites More sharing options...
ihop Posted March 1, 2013 Report Share Posted March 1, 2013 Honestly I'd bump it up to 3 Instant Fusion, opening it puts you in such a great position and you'll always be able to make some powerhouse Synchro off the bat. Link to comment Share on other sites More sharing options...
El Majishan Posted March 3, 2013 Author Report Share Posted March 3, 2013 Honestly I'd bump it up to 3 Instant Fusion, opening it puts you in such a great position and you'll always be able to make some powerhouse Synchro off the bat. What would you neg for a 3rd? Link to comment Share on other sites More sharing options...
ihop Posted March 3, 2013 Report Share Posted March 3, 2013 Neg both Compulses for a 3rd and a Book of Moon? Also I think there's some sort of level 4 machine fusion you can put in the extra. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 3, 2013 Report Share Posted March 3, 2013 Neg both Compulses for a 3rd and a Book of Moon? Also I think there's some sort of level 4 machine fusion you can put in the extra. Sadly, no, there is not. EDIT: And apparently in Japan they're playing a deck similar to this http://shriek.twoday.net/stories/305134319/ Link to comment Share on other sites More sharing options...
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