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Karakuri for March 1st


El Majishan

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sxiphh.jpg

 

I like playing spammy decks IRL and I heard Karakuris are good (Plus its cheap for me to build since I have all the money cards already)

 

Current Build has not lost on DN yet...but its DN,..... so yeah, any advice is welcomed since this is my first time playing the deck.



For got to add Catastor

 

- 1 Maestroke

+1 Catastor

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Nobody plays Trick House because most of all the Karakuri support is too situational, especially for the OTK.

 

I'd recommend the following:

- 2 Merchant before 2 Dog.

- Never don't run 3 Ninishi. (S)he's a lynchpin of the deck.

- Play at least 1 Haipa. Gets over Thunder King and makes a good final summon.

- Limiter Removal.

- A single E-Tele is usually never going to be drawn, and the Tuners are usually bad draws, so you might as well drop that engine or bump it up.

- Try a third Instant Fusion. It can clog, but it's better than never drawing it, and you shouldn't run into a situation where you have already used up all your Sauruses.

- Test De-Synchro. It can be a dead draw sometimes, but it's a +0 when you return your Karakuri synchros and can also be used to swap a Burei for a Landoise or Bureido with a Stardust if you want to ensure a win.

- Try playing Landoise. It's not the greatest of cards, but it can be used to end your loops and ensure an OTK.

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When I tried the 3:3 Tele Engine I really didn't like it. The 2:1 has been working better for me. Three Ninishi clogged when I was testing, plus I search them out with Nisamu anyway. I'll test the Haipa. I'm not a fan of the De-Synchro build, its good and everything, but just not my cup of tea. 

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