PrimeAceJohn Posted March 3, 2013 Report Share Posted March 3, 2013 So I made an archetype that's somewhat, in a weird way, like Fortune Fairies - they revolve around Normal monsters. Most of this is based on the actual Hawaiin beliefs. I worked REALLY hard on these so Reps are very, VERY much appreciated:) While on your field or in your deck, Banished Pile, or Graveyard: This card is treated as any "Tiki Mage" monster with any attribute. Once per turn, you can discard this from your hand: Add 1 "Tiki Mage" monster from your deck to your hand. You can Special Summon this card (from your hand) if you control at least 1 face-up "Tiki Mage" monster. While this card is face-up on the field, it is also treated as a "Tiki Mage" monster. When this card is Normal Summoned, you can place it in face-up defense position to activate 1 of the following effects: * Add 1 "Tiki Totem" Spell Card from your deck to your hand. * Add 1 "Tiki Mage" from your Graveyard to your hand. You can banish 1 "Tiki Totem" Spell card or 1 "Tiki Mage" monster in your Graveyard: Special Summon this card from your hand. If you summon 1 "Tiki Mage" monster in face-up attack or defense position: Inflict 500 points of direct damage to your opponent's Life Points. Once per turn, you can shuffle 2 "Tiki Mage" monsters with different attributes from your Graveyard into your deck: Special Summon 1 "Tiki Warrior, Viracocha" from your Graveyard or hand. When this card is destroyed, destroy all "Tiki Warrior, Viracocha" monsters summoned by this effect and Special Summon 1 "Tiki Mage" monster from your deck or hand to your side of the field. All face-up "Tiki Mage" monsters cannot be destroyed by battle and battle damage is halved. You can destroy this card to Special Summon up to 2 "Tiki Mage" monsters in your Graveyard. (LIMITED TO 2) If you Normal Summon 1 "Tiki Mage" monster, you can Special Summon 1 "Tiki Mage" monster with a different attribute from your hand, Banished Pile, or Graveyard. (LIMITED TO 1) The equipped"Tiki Mage" monster you control gains 1500 ATK. If the equipped monster would be destroyed: Destroy this card instead. You can only equip 1 "Tiki Totem Drum Striker" at a time. You can only equip this card to a "Tiki Mage" monster you control. You can destroy the equipped monster and shuffle it into your deck: Draw 2 cards. If the equipped monster would be destroyed: Destroy this card instead. When you summon a "Tiki Mage" monster, you can place 1 Tiki Counter on this card (max.3). During either player's turn, you can activate 1 of the following effects by removing the acquired number of Tiki Counters from this card: *1: Shuffle 1 "Tiki Totem" Spell Card from your Graveyard into your deck. *2: Special Summon 1 "Tiki Mage" monster from your hand. *3: Banish 1 "Tiki Mage" monster from your Graveyard: Your opponent must discard 1 random card. [URL=http://imageshack.us/photo/my-images/600/tikitotemwarrior.jpg/][/URL] 2 or more (max. 5) level 1 Normal Monsters This card gains 500 ATK for each "Tiki Totem" card face-up on your side of the field or in your Graveyard (max. 3000). If this card would be destroyed by a card effect, you can detach 1 Xyz Material from this card, shuffle 2 "Tiki Totem" cards from your Graveyard into your Deck: This card is not destroyed. When this card is removed from the field, you can add 2 "Tiki Totem" cards from your Deck to your hand then you can banish 1 "Tiki Totem" card in your Graveyard: Special Summon 2 "Tiki Mage" monsters from your Graveyard. 5 level 1 monsters with different attributes This card cannot attack exceot by its own effect. Once per turn, during your Battle Phase, you can detach 1 Xyz Material from this card: This card can attack this turn. While this card has no Xyz Materials attached to it, you can destroy 1 face-up "Tiki Totem" Spell card you control: This card can attack this turn and is placed in face-up defense position during the End Phase. When this card is destroyed and sent to the Graveyard, you can target up to 5 monsters in your Graveyard with "Tiki Mage" in its name: Shuffle the targeted monster(s) into your deck and draw 1 card. What to note: The main boss (Kane) in the tradition, is the main god of light. Viracocha was I think a king. Many stuff, as you can see, ties together some way - hopefully you will understand. Sorry btw, spoiler aren't working for some reason:/ So the reason why I added Tiki Totem Warrior, is that it gets a stronger beater and more of a Totem support. Not sure if it should stay up here or delete it. Tell me that you think. [spoiler=Possible Deck List]Help me out on some suggestions:) Monsters (17) 1x Tiki Mage of Wind 1x Tiki Mage of Earth 1x Tiki Mage of Water 1x Tiki Mage of Fire 1x Tiki Mage of Dark 3x Tiki Doll 2x Tiki General 3x Tiki Totem Gatherer 3x Tiki Warrior, Viracocha 1x Gorz Spells (20) 2x Tiki Totem of Damage 1x Tiki Totem of Sacred Order 3x Tiki Totem of Protection 3x Tiki Totem of Summon 2x Tiki Totem Drum Striker 2x Tiki Totem Mask of Draw 1x Tiki Totem Village 3x Enchanted Fitting Room Traps (3) 1x Mirror Force 1x Bottomless Trap Hole 1x Solemn Judgement[/spoiler] Link to comment Share on other sites More sharing options...
Hepatitis Bee Posted March 3, 2013 Report Share Posted March 3, 2013 Love these cards! Very balanced and the cards combos well with eachother. Link to comment Share on other sites More sharing options...
L0SS Posted March 3, 2013 Report Share Posted March 3, 2013 Very cool. I love the idea of these 5 little cards being pulled together to get the boss out, the nice mechanics and lax summoning conditions make this easier to do than it first seems. The support is also useful, with a couple of ways to keep play up as you wait for a big summon. The main issue is that, no matter what you do, it isn't going to be easy to keep those tikis safe. In saying that, if you aren't too fussed about Viracocha, you could make a great gravity bind/lockdown build, and then drop your 4000 ATK beat stick. Pictures are also great. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted March 3, 2013 Author Report Share Posted March 3, 2013 Love these cards! Very balanced and the cards combos well with eachother. Thanks:3 Very cool. I love the idea of these 5 little cards being pulled together to get the boss out, the nice mechanics and lax summoning conditions make this easier to do than it first seems. The support is also useful, with a couple of ways to keep play up as you wait for a big summon. The main issue is that, no matter what you do, it isn't going to be easy to keep those tikis safe. In saying that, if you aren't too fussed about Viracocha, you could make a great gravity bind/lockdown build, and then drop your 4000 ATK beat stick. Pictures are also great. It would be a great lock down deck when you come to think about it. And thanks:) Link to comment Share on other sites More sharing options...
Avaren Posted March 3, 2013 Report Share Posted March 3, 2013 *spoil sport* this is a Duel Masters card art. one of the light civilisation. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted March 3, 2013 Author Report Share Posted March 3, 2013 *spoil sport* this is a Duel Masters card art. one of the light civilisation. Well, I guess I'm sorry...? Sorry I don't know much Duel Masters. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted March 3, 2013 Author Report Share Posted March 3, 2013 Bump Link to comment Share on other sites More sharing options...
Veniet Posted March 3, 2013 Report Share Posted March 3, 2013 I like these cards very very much for some reason; Not many Normal-based archetypes are played much nowadays, and I think this one in particular would work fine and attract new users. If you let me, allow me to move onto rating: Tiki Doll: Is it ok first for a card to be treated as another name while in the deck? I don't really know about that one. Also, the 'Once per turn' clause; Does this prevent you from using the same copy of the card in your hand? These questions aside, I like its art and its overall effect. Tiki General: I have no questions about this card; Its pretty straightforward and the artwork is good. I wonder if you should make it a 1300+ Atk monster though, but that's just my opinion. Tiki Totem Gatherer: A 1500 Atk Effect monster, I like! 0 Def balances the eff, but I have a single question concerning its wording. When you say 'place', shouldn't it be 'Switch' or 'Switch position'? Like Lightsworn's Lylia effect says. This aside, nice searcher. Tiki Warrior, Viracocha: Very nice beater card; I feel this archetype is incomplete without some muscle like this. I have nothing to add to it really, or any questions. Tiki Totem of Damage: I see that the spells are key to this archetype, I like that idea. I think the wording though should be something like 'Each time a "Tiki Mage" monster is Summoned: Your opponent takes 500 Damage.' This is just my opinion, but I don't know if the OCG is right. Nice spell. Tiki Totem of Sacred Order: I think this idea is a little much; I think it should largely keep this effect, but remove 'from the Graveyard' part. Otherwise, its a balanced card. Tiki Totem of Protection: A barrier card! I think the wording on this card should be 'All face-up "Tiki Mage" monsters cannot be destroyed by battle and all battle damage involving face-up "Tiki Mage" monsters is halved.' Just me. I think this card really helps the archetype. Tiki Totem of Summon: I don't think you could be any clearer in wording and limiting to 1 more "Tiki Mage" summon. I have no advice to offer or questions on the card; It is fine just as it is. The artwork for this card is awesome! I wonder where you found these. Tiki Totem Drum Striker: Good equip card, I like the 1500 idea as all the other "Tiki Mage" monsters have relatively low Atk. A good bonus. As an idea for thought, I think you should add a few more equips with different abilities; I don't have any real ideas on what kind of abilities yet though, so forgive me for not giving examples. Anyway, like this card. Tiki Totem Mask of Draw: Maybe you should reduce the drawing to a single card, but that's just how I feel. There's many other cards that may seem better than this and add 2 cards, but I feel they're a little overused. I have nothing much else to say about it, but as for helping the archetype, I think it helps. A very nice and funny mask! Tiki Totem Village: I like this field as it is, but I think you should remove the +1 counter every turn and have it add counters with every Normal Summoned "Tiki Mage" monster instead. I Just think like other fields that help specific archetypes, it should focus more on their monsters to fuel their power, instead of time passing, like every turn. Just my own feeling. Kane, Tiki Drago of Light: My first question is its name is meant to be "Drago"? or "Dragon"? Moving on; Finally a boss card! This card can easily take on the Quantom dragon that has as many attacks as the cards used for its Synchro Summon. Its awesome! Hmm, think you should add some Def to it, but seeing as it already can't be killed in battle, that's irrelevant. I like the fact that this bos card shuffles lesser "Tiki Mage" monsters into your deck when its beaten, unlike some boss cards. I like Sphreeze as a boss card from the Gusto archetype. She's wicked. I have no more to say about the card other than I love it, and its my favorite of the set! Its artwork is great too. Overall, I give this set a 8/10; Keep making more! Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted March 5, 2013 Author Report Share Posted March 5, 2013 I like these cards very very much for some reason; Not many Normal-based archetypes are played much nowadays, and I think this one in particular would work fine and attract new users. If you let me, allow me to move onto rating: Tiki Doll: Is it ok first for a card to be treated as another name while in the deck? I don't really know about that one. Also, the 'Once per turn' clause; Does this prevent you from using the same copy of the card in your hand? These questions aside, I like its art and its overall effect. Tiki General: I have no questions about this card; Its pretty straightforward and the artwork is good. I wonder if you should make it a 1300+ Atk monster though, but that's just my opinion. Tiki Totem Gatherer: A 1500 Atk Effect monster, I like! 0 Def balances the eff, but I have a single question concerning its wording. When you say 'place', shouldn't it be 'Switch' or 'Switch position'? Like Lightsworn's Lylia effect says. This aside, nice searcher. Tiki Warrior, Viracocha: Very nice beater card; I feel this archetype is incomplete without some muscle like this. I have nothing to add to it really, or any questions. Tiki Totem of Damage: I see that the spells are key to this archetype, I like that idea. I think the wording though should be something like 'Each time a "Tiki Mage" monster is Summoned: Your opponent takes 500 Damage.' This is just my opinion, but I don't know if the OCG is right. Nice spell. Tiki Totem of Sacred Order: I think this idea is a little much; I think it should largely keep this effect, but remove 'from the Graveyard' part. Otherwise, its a balanced card. Tiki Totem of Protection: A barrier card! I think the wording on this card should be 'All face-up "Tiki Mage" monsters cannot be destroyed by battle and all battle damage involving face-up "Tiki Mage" monsters is halved.' Just me. I think this card really helps the archetype. Tiki Totem of Summon: I don't thnk you could be any clearer in wording and limiting to 1 more "Tiki Mage" summon. I have no advice to offer or questions on the card; It is fine just as it is. The artwork for this card is awesoem! I wonder where you found these. Tiki Totem Drum Striker: Good equip card, I like the 1500 idea as all the other "Tiki Mage" monsters have relatively low Atk. A good bonus. As an idea for thought, I think you should add a few more equips with different abilities; I don't have any real ideas on what kind of abilities yet though, so forgive me for not giving examples. Anyway, like this card. Tiki Totem Mask of Draw: Maybe you should recude the drawing to a single card, but that's just how I feel. There's many other cards that may seem better than this and add 2 cards, but I feel they're a little overused. I have nothing much else to say about it, but as for helping the archetype, I think it helps. A very nice and funny mask! Tiki Totem Village: I like this field as it is, but I think you should remove the +1 counter every turn and have it add counters with every Normal Summoned "Tiki Mage" monster instead. I Just think like other fields that help specific archetypes, it should focus more on their monsters to fuel their power, instead of time passing, like every turn. Just my own feeling. Kane, Tiki Drago of Light: My first question is its name is meant to be "Drago"? or "Dragon"? Moving on; Finally a boss card! This card can easily take on the Quantom dragon that has as many attacks as the cards used for its Synchro Summon. Its awesome! Hmm, think you should add some Def to it, but seeing as it already can't be killed in battle, that's irrelevant. I like the fact that this bos card shuffles lesser "Tiki Mage" monsters into your deck when its beaten, unlike some boss cards. I like Sphreeze as a boss card from the Gusto archetype. She's wicked. I have no more to say about the card other than I love it, and its my favorite of the set! Its artwork is great too. Overall, I give this set a 8/10; Keep making more! Thanks so much:) And yeah, there are some OCG correction I have to do and I like the clause for Village - I'll replace it when/if I make a new card Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted March 8, 2013 Author Report Share Posted March 8, 2013 bump Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted March 10, 2013 Author Report Share Posted March 10, 2013 Cards in Judas template and Damage had its pic changed. Link to comment Share on other sites More sharing options...
seattleite Posted March 10, 2013 Report Share Posted March 10, 2013 These are very nice and balanced, good concept and good artwork too. In application, I think the deck would gravitate toward using Tiki Totem of Damage or Attack of the Cornered Rats along with the great amount of swarm this deck has, plus all the other cards like Tri-Wight or Enchanting Fititng Room to win the game. Most of the support is good, but the Xyz isn't worth it. Nowadays for sacrificing 5 monsters you have to have more than just a beatstick. Plus the last effect seems like it wouldn't be used when it's easier to recover from the graveyard than the deck. The deck also needs a little bit of Offensive power outside Kane, in case you don't have the resources. It has TONS of swarm but there aren't any good Rank 1s for going on the offense yet. You can also remove the restriction on Tiki Totem Drum Striker, there are cards that boost ATK easier for less advantage, so I wouldn't worry about equipping multiples. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted March 10, 2013 Author Report Share Posted March 10, 2013 These are very nice and balanced, good concept and good artwork too. In application, I think the deck would gravitate toward using Tiki Totem of Damage or Attack of the Cornered Rats along with the great amount of swarm this deck has, plus all the other cards like Tri-Wight or Enchanting Fititng Room to win the game. Most of the support is good, but the Xyz isn't worth it. Nowadays for sacrificing 5 monsters you have to have more than just a beatstick. Plus the last effect seems like it wouldn't be used when it's easier to recover from the graveyard than the deck. The deck also needs a little bit of Offensive power outside Kane, in case you don't have the resources. It has TONS of swarm but there aren't any good Rank 1s for going on the offense yet. You can also remove the restriction on Tiki Totem Drum Striker, there are cards that boost ATK easier for less advantage, so I wouldn't worry about equipping multiples. Thanks. Though considering the fact that they can be somewhat easy to summon, Kane could come out in a matter of 3 or 4 turns. You just need to have Protection and Summon on the field and you're good to go. This is why I made a card like "Tiki Doll" to help make Kane easier to come out. For the offensive part, Kane is good, but the main beater of this deck is Viracocha. It's easy to summon through both Sacred Order and its own effect. For Drum, I didn't want it to be abusive for the mages. I can see it more being it equipped to General for a quick 25 beater. When it's equipped to any other main Mage, it makes it 2000 ATK which is insanely good especially if you have Protection on the field. Equipped just to General makes him 3500 - which is too strong and the point of them aren't to be beaters: that's for Viracocha and Kane. Summon and Damage is one of the best combos in this deck. It immediately inflicts 1000 in 1 turn and helps bring down your opponent's Life Points WITHOUT a beater doing that, so this is how your really going to beat up your opponent. Link to comment Share on other sites More sharing options...
Ace487 Posted March 10, 2013 Report Share Posted March 10, 2013 From one "Ace" to another (lol) great consept: spellcaster (1st favorite monter type), some vinilla (normal monter cards) with low atk (as they say big thing's come in small packages') nice and that's it :> /\ /\ | \ _____ / | | | | + + | | | |_________| it's a cat my logo and no it's no reference to finn's hat at all. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted March 10, 2013 Author Report Share Posted March 10, 2013 From one "Ace" to another (lol) great consept: spellcaster (1st favorite monter type), some vinilla (normal monter cards) with low atk (as they say big thing's come in small packages') nice and that's it :> /\ /\ | \ _____ / | | | | + + | | | |_________| it's a cat my logo and no it's no reference to finn's hat at all. Thanks. And nice cat... Link to comment Share on other sites More sharing options...
Mechanical Deity Posted March 10, 2013 Report Share Posted March 10, 2013 Cool. So now I can turn Advanced Ritual Art, Tri-Wight, and Enchanted Fitting Room into a devastating beatstick really easily. Ahahahahahahahahaha- No. While I would love to Law of The Normal into a 4000 Direct Attack with little to no comebacks my opponent could make, this would be ridiculously stupid. Before you make an Archtype, do some research of possible combos that can be achieved with them. Nice art though. 3/10 Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted March 10, 2013 Author Report Share Posted March 10, 2013 Cool. So now I can turn Advanced Ritual Art, Tri-Wight, and Enchanted Fitting Room into a devastating beatstick really easily. Ahahahahahahahahaha- No. While I would love to Law of The Normal into a 4000 Direct Attack with little to no comebacks my opponent could make, this would be ridiculously stupid. Before you make an Archtype, do some research of possible combos that can be achieved with them. Nice art though. 3/10 The whole set itself has combos with the the totems. Protection is a main one that keeps them on the field, Drum is also like that, too, as long as a card over 2000ATK doesn't attack it. Summon is the engine that gets the deck going and summon Kane easier. Damage works good with Summon - they inflict 1000 commonly every turn; that is the main damage dealing. And yes! All three card would be great with them! I don't think you understand my concept, a deck like this on its own won't be so good, you need summon engines like Tri-wight and Enchanted Fitting makes this deck going! You're seeing this in a totally different way. Link to comment Share on other sites More sharing options...
L0SS Posted March 10, 2013 Report Share Posted March 10, 2013 Cool. So now I can turn Advanced Ritual Art, Tri-Wight, and Enchanted Fitting Room into a devastating beatstick really easily. Ahahahahahahahahaha- No. While I would love to Law of The Normal into a 4000 Direct Attack with little to no comebacks my opponent could make, this would be ridiculously stupid. Before you make an Archtype, do some research of possible combos that can be achieved with them. Nice art though. 3/10 So because you have highlighted a combo that could be used with this deck, that instantly makes it broken? It certainly could be summoned pretty easily, but It has no protection at all, other than it's attack. The same cards you suggested could be used for any Level 1 monsters, but that isn't the point. This has a purpose, and little protection in it's own right, but there is a strong beater waiting for you at the end of it. There are plenty of decks out there that could summon an equally as powerful monster, just as quickly as this. This is one of the few legitimate ways to get access to a 4000 ATK beater. Link to comment Share on other sites More sharing options...
seattleite Posted March 10, 2013 Report Share Posted March 10, 2013 Besides, Law of the Normal destroys everything else on the field and in the hand, so the max damage with this combo is 2500. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted March 10, 2013 Author Report Share Posted March 10, 2013 Besides, Law of the Normal destroys everything else on the field and in the hand, so the max damage with this combo is 2500. Plus considering the fact it could be a dead draw Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted April 5, 2013 Report Share Posted April 5, 2013 I really like this. And I thought my Divines were well made:/ Is anyone else reminded of Mokey Mokeys or Ojamas? That's what I'm thinking of when I see this deck. May just be me though. And love th art... It's altogether pretty good in my opinio Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted April 6, 2013 Author Report Share Posted April 6, 2013 I really like this. And I thought my Divines were well made:/ Is anyone else reminded of Mokey Mokeys or Ojamas? That's what I'm thinking of when I see this deck. May just be me though. And love th art... It's altogether pretty good in my opinio Thanks:) And yeah, I guess you can say it's sorta' like them. Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted April 6, 2013 Report Share Posted April 6, 2013 This lOoks like it could run pretty well. Tier 2 maybe. But damn does it make my divineS look pitiful Link to comment Share on other sites More sharing options...
megamike Posted April 7, 2013 Report Share Posted April 7, 2013 I realy loved the idea of the set, it original, it would make a great deck. Good work, I'm looking forword to future works of yours Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted April 8, 2013 Author Report Share Posted April 8, 2013 I realy loved the idea of the set, it original, it would make a great deck. Good work, I'm looking forword to future works of yours Thanks:) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.