Kyng's Old Account Posted March 4, 2013 Report Share Posted March 4, 2013 [hr]Reptile-Type monsters are unaffected by the effects of Trap Cards. Neither player can activate Spell or Trap Cards during the Battle Phase.[hr]Alligator & general Reptile support! Link to comment Share on other sites More sharing options...
DL Posted March 4, 2013 Report Share Posted March 4, 2013 So let me get this straight. If you have this card during the battle phase, you can attack with it, and your opponent can't activate spells OR traps. And even outside the battle phase, this, and other reptiles, can't even be affected by traps And this is a level 4 monster with 2000 atk.... Well, I guess considering the flow of the game these days, this is actually not broken...but this card's effect seems like it would work better if it was defensive, unless it's supposed to be more of a solo artist, by using it's own effect mainly for IT to attack. Regardless, a pretty nice reptile support. ;D Link to comment Share on other sites More sharing options...
Judαs Posted March 4, 2013 Report Share Posted March 4, 2013 It looks good on paper, but the second effect will hamper you more than it affects your opponent, because as monsters themselves reptiles suck, so it's balanced i guess. It seems like a solid reptile support, iLike Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted March 4, 2013 Author Report Share Posted March 4, 2013 So let me get this straight. If you have this card during the battle phase, you can attack with it, and your opponent can't activate spells OR traps.And even outside the battle phase, this, and other reptiles, can't even be affected by trapsAnd this is a level 4 monster with 2000 atk....Well, I guess considering the flow of the game these days, this is actually not broken...but this card's effect seems like it would work better if it was defensive, unless it's supposed to be more of a solo artist, by using it's own effect mainly for IT to attack.Regardless, a pretty nice reptile support. ;DWelp, it does what it does! I figured this fellow's really for the effectivity of truly nailing your opponent down in a Battle Phase. It loves Lion Alligator simply because he helps this guy pierce 'n' shizz! Thank you for the comment, anyways! :3 It looks good on paper, but the second effect will hamper you more than it affects your opponent, because as monsters themselves reptiles suck, so it's balanced i guess. It seems like a solid reptile support, iLikeA c-c-comment from THE Judas!? I'm flattered!I did think of the secondary effect to hamper both players to balance out this fellow, since 2000 ATK Lv4s are frowned upon, but the Reptiles need a few extra hands, you know? I feel for 'em ;~;He's mainly driven towards Monster effects during the Battle Phase.Well, thank you very much for the insightful comment! Link to comment Share on other sites More sharing options...
Althemia Posted March 4, 2013 Report Share Posted March 4, 2013 I'm just going to jump in right here and say this is absolutely atrocious design. Let's make something that can run over Rai-Oh while shutting down your opponent's backrow. That's not exactly fair, is it? Especially considering how this then allows all of your later plays. There's also the fact that this is [url=http://images1.wikia.nocookie.net/__cb20130215113028/yugioh/images/c/c9/KingFeralImp-LTGY-JP-C.png]now searchable[/url] and makes everything you control immune to give or take every possible threat your opponent will have. Then there's also the fact that this card becomes a [url=http://yugioh.wikia.com/wiki/Offering_to_the_Snake_Deity]free 2 card destruction [/url]. Of course, something like this would be something you work for. Of course, you have to do so much work in order to use this card. You have to [i]Summon it[/i]. That is absolutely ridiculous. Possible fixes: [s]Scrap the card[/s] Make it have a cost for the first effect Lower the ATK Make it do less for a monster with that ATK. Link to comment Share on other sites More sharing options...
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