a bad post Posted March 5, 2013 Report Share Posted March 5, 2013 I am aware that Harpies just got support, but I wanna give them more so say hello these three ladies: [spoiler='Icarian Rainbow'][/spoiler] [spoiler='Harpie Reaper'][/spoiler] [spoiler='Harpie Goddess'][/spoiler] So hate, love, just give some form of useful feedback. I'll even give out reps for good revues. Link to comment Share on other sites More sharing options...
DilanUSB Posted March 5, 2013 Report Share Posted March 5, 2013 The Theme is Harpies ??? not bad ... by the way where you find out that images ?? :P Link to comment Share on other sites More sharing options...
a bad post Posted March 6, 2013 Author Report Share Posted March 6, 2013 I found the images on Safebooru. I should also suggest that you read the advanced clause for this section. So anyway, could other people give reviews, I'm offering reps. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted March 6, 2013 Report Share Posted March 6, 2013 [spoiler=Fixes:] "While this card is face-up on the Field, increase the ATK of all "Harpie" monsters on the Field by 200 for each face-up Spell Card on the Field." "If you control a face-up "Harpie's Pet Dragon", "Harpie's Pet Baby Dragon", or "Harpie's Pet Mirage Dragon": You can Special Summon this card from your Hand. If this card is Special Summoned this way it gains the following effect: This card's name is treated as "Harpie Lady". When this card is summoned, you can shuffle 1 Set Spell or Trap Card your opponent controls into his/her Deck." "Increase the ATK of this card by 200 for each face-up "Harpie" monster on the Field. While you control another face-up "Harpie" monster, this card cannot be selected as an attack target. Once per turn you can detach 1 Xyz material from this card: Destroy 1 Spell or Trap Card on the Field." [/spoiler] Your main problem with these cards is the OCG and wording. Many of the effects of these cards appear to be required (Goddess's detaching effect, for example). This could create a lot of problems if there are no targets, and the mandatory effect could be easily exploited and end up becoming useless. Otherwise, these cards are balanced and have great pics. 7/10 (Would be higher, but OCG) Link to comment Share on other sites More sharing options...
Zazubat Posted March 6, 2013 Report Share Posted March 6, 2013 I got a problem with reaper. Here's from a chart up on card effects are typicly set up I made: How many you can control, Summoning Conditions/Flip Effects (Flip Effects always come first) Trigger Effects that happen when Summmoned, Continuous, Ignition/Quick (though Ignition is always first if there is a Quick effect also), Connection to effect (such as Lingering Effects seen on Tokens). Condition to effect (such as "You can only use the effect of "Card Name Here" once per turn."), Condition, Trigger (some Trigger effects are also written first before Continuous Effects, either way is correct) Effects with the bullethole character. Look at the thing in the bold. As you can see yours should not have the trigger at the end, since you never have any other effects than those being ferered to in the effect that includes the bullet character. So change where you have it, otherwise it seems as though it's only possible to trigger if you fufiled the requirement/cost. Anyways, a quick review of your cards, as I mostly came to explain that to you: Rainbow, not extreamly useful as the only Spell Harpies really run is Hunting Ground, and Harpies don't really need that extra ATK boost IMO, they already have it with their normal Harpie Ladies. Reaper is like a miny Lightning Chidori, which is nice, though Harpies never really run those cards, and it isn't good enough for me to actually start running those cards. Goddess' last effect is broken as it's mandatory but you never say when it does it. So change that to either say a phase/step or to say "you can". It's not that useful, a MST plus an other unneeded ATK boost, would be good if your opponent couldn't activate it in response, but right now it's kind of meh. Link to comment Share on other sites More sharing options...
a bad post Posted March 7, 2013 Author Report Share Posted March 7, 2013 Thank for the OCG fixes T3RA, I appreciate since my OCG is rubbish ^^" Zazuima other than what you have do you have any idea on how to make them better, or more useful to the archetype? Link to comment Share on other sites More sharing options...
Zazubat Posted March 7, 2013 Report Share Posted March 7, 2013 Thank for the OCG fixes T3RA, I appreciate since my OCG is rubbish ^^" Zazuima other than what you have do you have any idea on how to make them better, or more useful to the archetype? I have missed a kind of way to return harpies from the grave to the hand, that would be nice. Link to comment Share on other sites More sharing options...
Blake Posted March 7, 2013 Report Share Posted March 7, 2013 First card is totally useless because it's slow for an insubstantial boost. It's not even a Harpie, at that, so there's literally NOTHING going for it. Second one should simply SS if you control a "Harpie's" Dragon-Type Monster, so if another one gets added, you can SS it. The fact that it's only a Harpie Lady if you SS it is kinda shitty and should just be a general effect for when it's on the field/in the Graveyard, not both. You should also make the returning to deck target and make it Normal Summon only, as being able to clear 2 S/T off of a costless Special Summon from the hand is stupid design, when you factor in the oh-so searchable Harpie's Hunting Grounds. I'd even opt to remove it altogether because Spinning is a powerful thing, but I doubt you'd go for that. I don't know why I'd ever want to make this Xyz. For beating purposes, [url=http://yugioh.wikia.com/wiki/Sylphine,_the_Sub-Zero_Siren]Sylphine[/url], who is generally outclassed by [url=http://yugioh.wikia.com/wiki/Lightning_Chidori]Chidori[/url] in Harpies. The only thing this even remotely has on Sylphine is that it's WIND, not Winged Beast, but when would that even be a major factor in Harpies? And the pop isn't even that amazing when Hunting Ground and Chidori are cards. It needs a selling point that isn't totally outclassed. Link to comment Share on other sites More sharing options...
a bad post Posted March 8, 2013 Author Report Share Posted March 8, 2013 I've editted the cards so that hopefully they'll be of more use. How are they now? Link to comment Share on other sites More sharing options...
Blake Posted March 8, 2013 Report Share Posted March 8, 2013 And... you just made them even worse, with the exception of Reaper ._. Icarian is now a -2 (Factoring in the tribute) in order to Special Summon from the hand. It's slow, it destroys your card advantage, and doesn't do anything good for the deck. It's even worse than it was before because it does nothing but cost you. Now the Xyz doesn't do anything good for you. It changes the name of a monster on the field... When the name on the field only matters in the case of Elegant Efotist, but you obviously made this with 2 Harpies anyways, so why on earth would you want to change the name AFTER you Xyz Summoned? You're not really supporting them, you're just slapping the name "Harpie" on either them or their effects and calling it support. It doesn't benefit the deck in any way, overall, just kinda dances around the idea of helping the deck. Link to comment Share on other sites More sharing options...
Mechanical Deity Posted March 10, 2013 Report Share Posted March 10, 2013 Nice, but Icarian Rainbow doesn't specify WHERE the card is being returned from (Field, Banished, Graveyard, Hand). Link to comment Share on other sites More sharing options...
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