Tentishark Posted March 7, 2013 Report Share Posted March 7, 2013 [spoiler='Lore']1 Tuner + 1 or more non-Tuner monsters Once per turn: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. You cannot Normal Summon the turn you activate this effect (but you can Set).[/spoiler] What do you think? Need Constructive criticism please! Link to comment Share on other sites More sharing options...
Zazubat Posted March 7, 2013 Report Share Posted March 7, 2013 [spoiler='Lore']1 Tuner + 1 or more non-Tuner monsters Once per turn: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. You cannot Normal Summon the turn you activate this effect (but you can Set).[/spoiler] What do you think? Need Constructive criticism please! Not a fan. This is both the most powerful Level 7, and while there's others, those have summoning restrictions while this card doesn't. If it was Level 8 I would maybe accept it, buttttttt this has a really overpowered effect. It's Reinforcement of the Army in a Synchro monster, and it's not really a great design as you can reuse this card over and over again, and it's pretty hard to kill with so much power. This would easily be at 1 after release, as it creates tons of possibilities. I like the art though. Link to comment Share on other sites More sharing options...
numbershooter Posted March 7, 2013 Report Share Posted March 7, 2013 i agrea it should be at least a ninja search only instead of any warrior it cam help making the effect more even.next is the stats it need to ether be powered downed to something around 2450 or so or up its level to 8 ether will be a good way to balince the card out Link to comment Share on other sites More sharing options...
Tentishark Posted March 7, 2013 Author Report Share Posted March 7, 2013 [spoiler='Lore']1 Warrior-Type Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can add 1 Level 4 or lower DARK Warrior-Type monster from your Deck to your hand. You cannot Normal Summon the turn you activate this effect (but you can Set).[/spoiler] Link to comment Share on other sites More sharing options...
Zazubat Posted March 7, 2013 Report Share Posted March 7, 2013 [spoiler=Lore]1 Warrior-Type Tuner + 1 or more non-Tuner DARK monstersOnce per turn: You can add 1 Level 4 or lower DARK Warrior-Type monster from your Deck to your hand. You cannot Normal Summon the turn you activate this effect (but you can Set).[/spoiler]Not much better, while I don't know many DARK warriors monsters that can take benifit from this, those who can will take advantage of this quite easily. I don't think adding a monster to your hand this way is too good of a design, unless you make it have some sort of cost that is. Also, it would be nice if you could edit the first post instead of posting a new card, I get confused that way. Link to comment Share on other sites More sharing options...
Tentishark Posted March 7, 2013 Author Report Share Posted March 7, 2013 and this? [spoiler='Lore']1 Warrior-Type Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can discard 1 card; shuffle 1 Level 4 or lower Warrior-Type monster from your Graveyard to your Deck.[/spoiler] Link to comment Share on other sites More sharing options...
Zazubat Posted March 7, 2013 Report Share Posted March 7, 2013 and this?[spoiler=Lore]1 Warrior-Type Tuner + 1 or more non-Tuner DARK monstersOnce per turn: You can discard 1 card; shuffle 1 Level 4 or lower Warrior-Type monster from your Graveyard to your Deck.[/spoiler]You totaly changed the effect now. It returns a monster to your Deck, but for that cost it's not really worth it as it doesn't really aid you at all, at least not in any way I can see. Do you have a concept behind the use of this card, or are you just making it up as you go? If you're just posting your card for fun, it should be in AoC, if you actually want it to be playable you want it in RC. Keep this in mind, cause I don't see any use for it now, rather as it was first made it more useful than many other cards. Link to comment Share on other sites More sharing options...
L0SS Posted March 7, 2013 Report Share Posted March 7, 2013 We have two extremes here. At first, a card with a high attack, and a Reinforcement of the Army effect. Now, a card that has a limited effect with little playability. I'd instead start again and make some ninja support, as I think you can integrate the effect in a more subtle way. It still needs a cost, even then. Link to comment Share on other sites More sharing options...
Zazubat Posted March 7, 2013 Report Share Posted March 7, 2013 We have two extremes here. At first, a card with a high attack, and a Reinforcement of the Army effect. Now, a card that has a limited effect with little playability. I'd instead start again and make some ninja support, as I think you can integrate the effect in a more subtle way. It still needs a cost, even then. I don't play Ninjas, but yes you could work it around to be Ninja support. Though Blooper might not play it as well as I don't, so that's of course a problem about not knowing the way it plays. Link to comment Share on other sites More sharing options...
L0SS Posted March 7, 2013 Report Share Posted March 7, 2013 I don't play Ninjas, but yes you could work it around to be Ninja support. Though Blooper might not play it as well as I don't, so that's of course a problem about not knowing the way it plays. The archetype relies on manipulating opponents through various effects that deal with Spells/Traps. I think a synchro could work in these conditions, but I don't believe they have a tuner. You could work on some fully fledged Ninja support, which would give you some more purpose to structure your effects. Link to comment Share on other sites More sharing options...
Tentishark Posted March 7, 2013 Author Report Share Posted March 7, 2013 I'm trying to think of some Warrior-Type monster Synchro support, but i can make it for a ninja support Link to comment Share on other sites More sharing options...
Zazubat Posted March 7, 2013 Report Share Posted March 7, 2013 I'm trying to think of some Warrior-Type monster Synchro support, but i can make it for a ninja supportI can only really think of Six Samurais right now, but they don't really need this card at all. Link to comment Share on other sites More sharing options...
Tentishark Posted March 7, 2013 Author Report Share Posted March 7, 2013 Ninja Support: [spoiler='Lore']1 Warrior-Type Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned; add 1 "Ninjitsu Art" card from your Graveyard to your hand. Once per turn: You can discard 1 card; add 1 "Ninja" monster from your Deck to your hand.[/spoiler] Link to comment Share on other sites More sharing options...
Sander Posted March 7, 2013 Report Share Posted March 7, 2013 Now it's bad. As in what kind of Ninja deck actually runs Tuner monsters in the first place? As far as I've seen, Ninja decks are Xyz Decks / Super Transformation decks only. Anyways, maybe the first effect was pushing it a little, but not too much, and the second version is really balanced. So yeah, Zaziuma doesn't really know what he's talking about. Even if the first version of the card was pushing it a little, there's still no way to make it as broken as Reinforcement of the Army, given how the latter is a Spell Card, and doesn't require you to run extra monsters for a RoTa with legs. About the second version, here's where you should have realized that Zaziuma doesn't know what he's talking about: A non-generic Synchro Monster with weaker stats and attribute specific search isn't broken, as it requires you to run a dedicated deck. Not to mention that there aren't any real good DARK Warrior-Type monsters that this could fetch. Link to comment Share on other sites More sharing options...
Zazubat Posted March 8, 2013 Report Share Posted March 8, 2013 Now it's bad. As in what kind of Ninja deck actually runs Tuner monsters in the first place? As far as I've seen, Ninja decks are Xyz Decks / Super Transformation decks only. Anyways, maybe the first effect was pushing it a little, but not too much, and the second version is really balanced. So yeah, Zaziuma doesn't really know what he's talking about. Even if the first version of the card was pushing it a little, there's still no way to make it as broken as Reinforcement of the Army, given how the latter is a Spell Card, and doesn't require you to run extra monsters for a RoTa with legs. About the second version, here's where you should have realized that Zaziuma doesn't know what he's talking about: A non-generic Synchro Monster with weaker stats and attribute specific search isn't broken, as it requires you to run a dedicated deck. Not to mention that there aren't any real good DARK Warrior-Type monsters that this could fetch.I never called it broke, I even mentioned how I didn't know many DARK Warrior decks that could use this, but that if there were any, this would be great in those. But that also leaves to why have that design? Blooper seems to just go with the flow instead of making the card for his actual deck purposes. He could have it as a DARK Warrior searcher, but then nobody would use it (unless for a specific situaion, but then why not just use RotA?) And you say it's not as broke as RotA, though it's usable once per turn? Even if it dies, you can just CotH it and gain a Level 4 monster from your Deck, plus you can use multiples of him per turn, so if you got a strong Synchro based Deck, it's not that hard to get out. But as a Ninja searcher, I can't really help, nor would I know how it doens't play Synchros so yeah. Link to comment Share on other sites More sharing options...
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