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Xenoparts


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Xenoparts - Rocket Hammer
FIRE / Level 4
[Machine/Effect]
When this card is Normal Summoned, and you control a "Xenoparts" Continuous Spell card: Add to your hand 1 "Xenoparts" monster from your Deck, except "Xenoparts - Rocket Hammer". You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:
•Increase the ATK of all "Xenoparts" monsters you control by 300.
ATK / 1700 DEF / 500

Xenoparts - Troop Driver
WIND / Level 2
[Machine/Effect]
You can send 1 "Xenoparts" Continuous Spell you control to the Graveyard: Draw 1 cards. You can only use this effect of "Xenoparts - Troop Driver" once per turn. You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:
•"Xenoparts" monsters you control inflict Piercing damage.
ATK / 500 DEF / 1100

Xenoparts - Geo Shovel
EARTH / Level 3
[Machine/Effect]
FLIP: Place 1 "Xenoparts" monster from your Deck face-up in an open Spell/Trap card zone you control, as a Continuous Spell card. You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:
•If a face-up "Xenoparts" monster you control would be destroyed by your Opponent's card(either by battle or card effect), you can destroy this card instead.
ATK / 900 DEF / 800

Xenoparts - Captain Drill
FIRE / Level 4
[Machine/Effect]
When this card is Normal Summoned, you can Target 1 "Xenoparts" monster in your Graveyard, except "Xenoparts - Captain Drill": Place it face-up in an open Spell/Trap zone you control, as a Continuous Spell card. You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:
•You can Send this card you control to the Graveyard and Target 1 face-up "Xenoparts" monster you control: During each Battle Phase this turn, the Target monster can attack twice.
ATK / 1000 DEF / 1000

Xenoparts - Saw Buster
DARK / Level 4
[Machine/Effect]
Increase the ATK of this card by 400 for each "Xenoparts" Continuous Spell card you control. You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:
•If a "Xenoparts" monster you control destroys an Opponent's monster as a result of battle: Draw 1 card.
ATK / 0 DEF / 2000

Xenoparts - Gyro Claw
WIND / Level 4
[Machine/Effect]
Once per turn you can Send 1 card from your Hand to the Graveyard and Target 1 "Xenoparts" monster in your Spell/Trap card zone: Special Summon the Target. You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:
•If a monster on your Opponent's side of the field destroys a "Xenoparts" monster as a result of battle, that monster looses 200 ATK at the end of that Damage Step.
ATK / 1600 DEF / 1500

Xeno-Part Modifications
Spell / Continuous
When you activate this card, place 2 "Xenoparts" monsters from your Deck in open Spell/Trap card zones you control. Destroy this card during the End Phase of the turn in which it was activated. If this card is destroyed by a card effect, except it's own, destroy all "Xenoparts" Continuous Spell cards you control. You can only activate 1 "Part Modifications" per turn.

Xeno-Tool Shed
Spell / Continuous
When you activate this card, Discard 1 "Xenoparts" monster: Draw 3 cards. You cannot activate any other (printed) Spell cards the turn you activate this effect. Destroy this card during your next Standby Phase.

Xeno-Shine
Trap / Continuous
Face-up "Xenoparts" monsters you control gain 1000 ATK. Destroy this card during the End Phase of a turn in which it was activated. You can only control 1 "Xeno-Shine".

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