Toffee. Posted March 9, 2013 Report Share Posted March 9, 2013 Xenoparts - Rocket HammerFIRE / Level 4[Machine/Effect]When this card is Normal Summoned, and you control a "Xenoparts" Continuous Spell card: Add to your hand 1 "Xenoparts" monster from your Deck, except "Xenoparts - Rocket Hammer". You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:•Increase the ATK of all "Xenoparts" monsters you control by 300.ATK / 1700 DEF / 500Xenoparts - Troop DriverWIND / Level 2[Machine/Effect]You can send 1 "Xenoparts" Continuous Spell you control to the Graveyard: Draw 1 cards. You can only use this effect of "Xenoparts - Troop Driver" once per turn. You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:•"Xenoparts" monsters you control inflict Piercing damage.ATK / 500 DEF / 1100Xenoparts - Geo ShovelEARTH / Level 3[Machine/Effect]FLIP: Place 1 "Xenoparts" monster from your Deck face-up in an open Spell/Trap card zone you control, as a Continuous Spell card. You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:•If a face-up "Xenoparts" monster you control would be destroyed by your Opponent's card(either by battle or card effect), you can destroy this card instead.ATK / 900 DEF / 800Xenoparts - Captain DrillFIRE / Level 4[Machine/Effect]When this card is Normal Summoned, you can Target 1 "Xenoparts" monster in your Graveyard, except "Xenoparts - Captain Drill": Place it face-up in an open Spell/Trap zone you control, as a Continuous Spell card. You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:•You can Send this card you control to the Graveyard and Target 1 face-up "Xenoparts" monster you control: During each Battle Phase this turn, the Target monster can attack twice.ATK / 1000 DEF / 1000Xenoparts - Saw BusterDARK / Level 4[Machine/Effect]Increase the ATK of this card by 400 for each "Xenoparts" Continuous Spell card you control. You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:•If a "Xenoparts" monster you control destroys an Opponent's monster as a result of battle: Draw 1 card.ATK / 0 DEF / 2000Xenoparts - Gyro ClawWIND / Level 4[Machine/Effect]Once per turn you can Send 1 card from your Hand to the Graveyard and Target 1 "Xenoparts" monster in your Spell/Trap card zone: Special Summon the Target. You can place this card from your Hand face-up in one of your open Spell/Trap card zones as a Continuous Spell card. While this card is a Continuous Spell Card, and the only cards in your Spell/Trap card zones are face-up "Xenoparts" cards, apply the following effect:•If a monster on your Opponent's side of the field destroys a "Xenoparts" monster as a result of battle, that monster looses 200 ATK at the end of that Damage Step.ATK / 1600 DEF / 1500Xeno-Part ModificationsSpell / ContinuousWhen you activate this card, place 2 "Xenoparts" monsters from your Deck in open Spell/Trap card zones you control. Destroy this card during the End Phase of the turn in which it was activated. If this card is destroyed by a card effect, except it's own, destroy all "Xenoparts" Continuous Spell cards you control. You can only activate 1 "Part Modifications" per turn.Xeno-Tool ShedSpell / ContinuousWhen you activate this card, Discard 1 "Xenoparts" monster: Draw 3 cards. You cannot activate any other (printed) Spell cards the turn you activate this effect. Destroy this card during your next Standby Phase.Xeno-ShineTrap / ContinuousFace-up "Xenoparts" monsters you control gain 1000 ATK. Destroy this card during the End Phase of a turn in which it was activated. You can only control 1 "Xeno-Shine". Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.