Synchronized Posted March 9, 2013 Report Share Posted March 9, 2013 [quote]Cannot be Normal Summoned or Set. When an EARTH monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 800 ATK. Once per turn: You can target 2 EARTH monsters in your Graveyard and 1 monster your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target.[/quote] [quote]Cannot be Normal Summoned or Set. When a WATER monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 1000 ATK. Once per turn: You can discard 1 WATER monster and target 1 monster on the field; Set that target.[/quote] [quote]Cannot be Normal Summoned or Set. When a WIND monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 1500 ATK. Once per turn: You can reveal 1 WIND monster in your hand and target 1 card your opponent controls; discard the revealed monster and shuffle the targeted card into the Deck.[/quote] [quote]Cannot be Normal Summoned or Set. When a FIRE monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 2300 ATK. If this card is destroyed by your opponent's card (by battle or by a card effect): Inflict damage to your opponent equal to its ATK.[/quote] --- So this is a new concept for my Fan-Fic, inspired by the pictures but I tried to make effects that worked relatively well with their respective Attributes while keeping them balanced at the same time. Not really sure what people are going to think so let me hear it! Link to comment Share on other sites More sharing options...
Loyalist Posted March 9, 2013 Report Share Posted March 9, 2013 I think the pictures work very well together so good job there. The idea of elemental Monsters in not new (of course you knew that) but you did well with the effect match-up: fire uses burn, water uses discard ect. These cards are all perfect for elemental dragons of pretty much any variant. Macro triggers all their effects but if this is going in a fan-fic balance isn't as important as character of the cards in my honest opinion. Nice cards! Link to comment Share on other sites More sharing options...
Ren✧ Posted March 9, 2013 Report Share Posted March 9, 2013 They are interesting to say the least. They keep with a general theme, which is once again good. Hydropulse I could see working with Atlanteans very well. Obviously they all work well with Elemental Dragons. Infernosear works with Fire Kings. Does Infernosear inflict damage equal to its own attack or the monster that destroyed it? To make them more playable as an archetype, I might suggest that you add in When a *insertattribute* or "Blaster Force" monster is removed from the field... Otherwise, I see them more as being used individually in attribute specific decks(Fire Kings, Mermail/Atlantean, Harpies, etc.)...and those cursed Elemental Dragons. All in all, I like the cards. The pictures seemed to be related, which isn't seen much in archetypes on here and the effects match the attribute, even if they get a bit cliche at times. Link to comment Share on other sites More sharing options...
Synchronized Posted March 10, 2013 Author Report Share Posted March 10, 2013 Infernosear inflicts equal to its current ATK at the time of being destroyed. Meaning if its the only monster you control when its destroyed, you hit for 3k. Link to comment Share on other sites More sharing options...
youssef emo Posted March 31, 2013 Report Share Posted March 31, 2013 Love these! Grandcrusher - Scrap Hydropulse = Mermails Temperwind = Mist Valley Infernosear = Fire Kings Link to comment Share on other sites More sharing options...
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