Aerion Brightflame Posted March 9, 2013 Report Share Posted March 9, 2013 Basically it's one of the only two close to meta decks I enjoy using. The side is terrible, just because I was guessing at things I needed for it. Performance wise, it's been good, aside from always losing to Sams when I don't go first. Any fixes? Link to comment Share on other sites More sharing options...
Blake Posted March 9, 2013 Report Share Posted March 9, 2013 Super Rebirth and Duality are unneeded, Mirror Force needs to go. Bottomless, Fiendish Chain, and Safe Zone are all good for the deck, and the first 2 are pretty much something you should be doing already. Safe Zone's just a really good card because Pleiades exists. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted March 9, 2013 Author Report Share Posted March 9, 2013 So your recommendation is?: -2 Duality -2 Rebirth -2 Mirror +2 Safe Zone +2 Bottomless What stuff should take up the other two spots then? Given I already have chain. Link to comment Share on other sites More sharing options...
Blake Posted March 10, 2013 Report Share Posted March 10, 2013 I don't know how I missed Chain... Lance is a good card @3 this format, but that's personal preference. Oooh, I saw Fiendish as Call of the Haunted. 2 Call works wonders in the deck. As for the Extra: -0-1 Strike Bounzer (You rarely make R6, and when you do, Ptolemys gets the job done) -1 Maestroke (Omega does the job just as well in most cases, and the deck hardly needs his book of moon) -1 Pearl (You don't need this when you have Beehive/Rank 5) +1 Gaia Dragon (Volca pushes) +1 Gagaga Cowboy +0-1 Adreus/Zenmaioh/Machu Mech The 0-1 is the tech space, and another R5 tends to help a lot. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted March 10, 2013 Author Report Share Posted March 10, 2013 Thanks Black. I made the changes, but only two things haven't worked that well for me as it is. Mostly, Safe Zone hasn't actually helped, at all. In the 12 games I've played today, I've not needed it once, and whenever I got it there's something else I'd rather have. So any replacements for that? Also, I kinda missed having Maestroke in the extra. There are times where I've had Bear and something else on the field, but nothing good to go into when I need something tougher than 2 level 4's. So basically what I'm planning is: -2 Safe Zone -1 M7. (As of yet, I've never needed to make more than 1 in a game, at all) +2 suggestions here? +1 Maestroke. Link to comment Share on other sites More sharing options...
Kazooie Posted March 10, 2013 Report Share Posted March 10, 2013 Don't replace the Safe Zones. They're amazing in the deck. Drawing them when you want something else isn't a problem with them, it's a problem with your bad luck. Not needing them happens from time to time, but those times are worth it for when you do need it and you do have it, because it meshes well with the rest of the deck. it isn't like trying to run Mist Wurm because you /might/ need it. It's pretty much a staple for Constellars. Link to comment Share on other sites More sharing options...
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