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Mist Harpies


Aix

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I wish Elemental Dragons were made with the clause 'You cannot activate this card's effect if you have a banished non-ATTRIBUTE "Elemental Dragon" monster' so that they weren't so broke together but still supported all these other archetypes. I can throw them into anything. So what edits should I make?

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With 5 Field Spells, you probably wont need Terraforming too much, so dropping them maybe for (since you only have four trpas0 Royal Decree? Also, I wanted to do this idea because of hte new Harpie, but I wasn't sure how well two field spells would work out :P

Well, Divine Wind is really powerful and I always want it. It creates a massive and easy-to-start engine/loop. I simply need Divine Wind and either Harpie Dancer or Genex Ally Birdman to set it off. Terraforming is there just to search it.

 

Hunting Ground is just there... I haven't really used it much, but it will be used to eradicate my opponent's backrow as well as getting rid of my own Hysteric Sign.

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Well, Divine Wind is really powerful and I always want it. It creates a massive and easy-to-start engine/loop. I simply need Divine Wind and either Harpie Dancer or Genex Ally Birdman to set it off. Terraforming is there just to search it.

 

Hunting Ground is just there... I haven't really used it much, but it will be used to eradicate my opponent's backrow as well as getting rid of my own Hysteric Sign.

True, true. It's just kinda always seemed weird ot me to try and use a deck with two Field spells :P But hey, if it works, awesome :D

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