Ren✧ Posted March 12, 2013 Report Share Posted March 12, 2013 Alright, took me forever to decide on the dynamics of these cards. I went through just about everything, and I am still not sure if this is what I want to do with them. Regardless, here is what I have for now. Say hello to the Elemental Paladins. There maybe one more of the way, so yeah... When an "Elemental Paladin" or LIGHT monster is destroyed by battle: You can Special Summon this card from your hand. If this card is Special Summoned this way: Look at the top card of your opponent's Deck, either place it on the top of your opponent's Deck or the bottom of your opponent's Deck. If this card declares a direct attack: Halve all Battle Damage that would be applied. When an "Elemental Paladin" or DARK monster is destroyed by battle: You can Special Summon this card from your hand. If this card is Special Summoned this way: Set 2 face-up cards your opponent controls. The Set cards cannot be activated or flipped face-up until your next Standby Phase. If this card declares a direct attack: Halve all Battle Damage that would be applied. When a face-up "Elemental Paladin" or FIRE monster is destroyed by battle: You can Special Summon this card from your hand. If this card is Special Summoned by this effect: Inflict damage to your opponent equal to the amount of monsters in your Graveyard x200. If this card declares a direct attack: Halve all Battle Damage that would be applied. When a face-up "Elemental Paladin" or WATER monster is destroyed by battle: You can Special Summon this card from your hand. If this card is Special Summoned by this effect: Discard 1 card; Place 1 face-up monster your opponent controls in an open Spell or Trap Card Zone. If this card declares a direct attack: Halve all Battle Damage that would be applied. When a face-up "Elemental Paladin" or EARTH monster is destroyed by battle: You can Special Summon this card from your hand. If this card is Special Summoned by this effect: Target up to 2 monsters your opponent controls; change the targeted monster's Battle Positions. Flip Effects are not activated. If this card declares a direct attack: Halve all Battle Damage that would be applied. When a face-up "Elemental Paladin" or WIND monster is destroyed by battle: You can Special Summon this card from your hand. If this card is Special Summoned by this effect: Place up to 2 cards in either player's Graveyard on the bottom of their owner's Deck. If this card declares a direct attack: Halve all Battle Damage that would be applied. Can only be activated if you control a face-up "Elemental Paladin." Destroy 1 card your opponent controls. Monsters destroyed by this card are treated as being destroyed by battle. Effects that would be activated in the Graveyard are not applied. When a face-up Warrior-Type monster you control attacks or is attacked by a Level 7 or higher monster; Decrease the ATK of the Level 7 or higher monster equal to the monster's DEF points, also negate both monsters' effects until the end of the Damage Step, also effects that would activate in the Graveyard are negated. This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card's Attribute is treated as being LIGHT, DARK, FIRE, WATER, EARTH, and WIND. Monsters that are sent to the Graveyard are treated as being destroyed by battle. Link to comment Share on other sites More sharing options...
Bleaknight Posted March 12, 2013 Report Share Posted March 12, 2013 That's a pretty nice idea but they don't seem very powerful since they're pretty situational and thus very unreliable, and they're still not strong. Not sure whether you know this but only 1 of them could be summoned when their summoning conditions are met. They could be splashed into single-attribute decks though. Moment of Valor seems very lackluster, also. Also, while the OCG is good, you seem to very often use semi-colons where colons belong. Remember - colons indicate WHEN or HOW OFTEN you activate said effect, while semi-colons indicate the COST for activating such effect. Link to comment Share on other sites More sharing options...
Ren✧ Posted March 12, 2013 Author Report Share Posted March 12, 2013 That's a pretty nice idea but they don't seem very powerful since they're pretty situational and thus very unreliable, and they're still not strong. Not sure whether you know this but only 1 of them could be summoned when their summoning conditions are met. They could be splashed into single-attribute decks though. Moment of Valor seems very lackluster, also. Also, while the OCG is good, you seem to very often use semi-colons where colons belong. Remember - colons indicate WHEN or HOW OFTEN you activate said effect, while semi-colons indicate the COST for activating such effect. Yeah I am constantly screwing up the colons and semi-colon crap. It probably won't ever be perfect. In all honesty, Moment of Valor was made to pretty much counter Elemental Dragons...because I have a DEEP hatred for them. So should I get rid of the can't be Normal Summoned clause? The reason I added that last line to the cards, is so that you couldn't summon like three of them after one is destroyed. That in itself seemed overpowered to me, but perhaps the fact that they have to be destroyed by battle evens it out. I was debating that as well. Like I said, it was a long fought battle as to what dynamics the cards would follow with no clear winner. Link to comment Share on other sites More sharing options...
Bleaknight Posted March 12, 2013 Report Share Posted March 12, 2013 Yeah I am constantly screwing up the colons and semi-colon crap. It probably won't ever be perfect. In all honesty, Moment of Valor was made to pretty much counter Elemental Dragons...because I have a DEEP hatred for them. So should I get rid of the can't be Normal Summoned clause? The reason I added that last line to the cards, is so that you couldn't summon like three of them after one is destroyed. That in itself seemed overpowered to me, but perhaps the fact that they have to be destroyed by battle evens it out. I was debating that as well. Like I said, it was a long fought battle as to what dynamics the cards would follow with no clear winner. I can relate to the Elemental Dragons hate. Oh, and when talking about their summoning conditions, I forgot that last line that limits them to only one per turn - I actually meant that, even without that clause, each time a monster of their attribute or archetype is destroyed, you could still only summon 1 of them. So you could in fact summon multiple of them per turn, but that would require multiple destructions by battle. Yet I think that even without that clause they're still extremely limited. You could probably make them Normal Summon-able and also remove that limitation without many problems, though it worries me that they'd be Normal Summonable Level 4 monsters with 2000 ATK and no drawbacks, which is something that only 2 cards in the game have (and yet they're almost exclusively used for Rabbit so no problems for me). Giving them an Ultimate Offering of sorts is also important. Also, I like their artwork very much, especially Jetstream's and Terra's, nice find. Link to comment Share on other sites More sharing options...
Ren✧ Posted March 12, 2013 Author Report Share Posted March 12, 2013 I can relate to the Elemental Dragons hate. Oh, and when talking about their summoning conditions, I forgot that last line that limits them to only one per turn - I actually meant that, even without that clause, each time a monster of their attribute or archetype is destroyed, you could still only summon 1 of them. So you could in fact summon multiple of them per turn, but that would require multiple destructions by battle. Yet I think that even without that clause they're still extremely limited. You could probably make them Normal Summon-able and also remove that limitation without many problems, though it worries me that they'd be Normal Summonable Level 4 monsters with 2000 ATK and no drawbacks, which is something that only 2 cards in the game have (and yet they're almost exclusively used for Rabbit so no problems for me). Giving them an Ultimate Offering of sorts is also important. Also, I like their artwork very much, especially Jetstream's and Terra's, nice find. Alright, I removed the restrictions and then added one that halves any damage done through a direct attack. Like you, I am still a little worried about having monsters with so much ATK, but hopefully the restriction evens it out a bit. Also, I went in and fixed a few colon/semi-colon mistakes. I may not have caught them all...but you know...baby steps. Link to comment Share on other sites More sharing options...
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