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Devastation Cyclone[Single Challenge 30/100]


Ren✧

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[spoiler=A blight that ravages the land, but as quickly as it comes, it vanishes...]

During each of your End Phases: Destroy all cards in the same column as this card, except this card. During your Standby Phase: You can move this card to an open, adjacent Spell and Trap Card Zone. During your 3rd End Phase, after this card's activation: Destroy this card.

[/spoiler]

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Zone changing has never really been extreamly useful. While they typicly provide powerful effects, it's also easy to avoid it. Your opponent can simply put the cards over the other side, and a MST can take cards like this out easily. This card also makes your cards pop, so your opponent can put their cards in the same zone as you, so if you want to get rid of it, you'll be forced to destroy your own as well. I don't think designing cards around this is extreamly useful, though this is one of the only cards that may be useful, at least to pop a monster and spell for at least 1 turn, if you can that is.

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