Your_Innocence Posted March 16, 2013 Report Share Posted March 16, 2013 I got this idea from "mystical beast of serket" and how the card that keeps it going, "temple of the kings" was extremely broken and banned. monsters----------------------------------------------------------------------------------------------------------- mystical beast of babi destroy this card if "temple of the kings" is not on the field. once per turn, when your opponent special summons a monster, banish that target until your next standby phase and this card gains 500 attack level 4 earth/fairy 1500 attack 1000 defense mystical beast of bastet destroy this card if "temple of the kings" is not on the field. while this card is on your side of the field, all monsters your opponent controls lose 100 attack for each "mystical beast" monster in your grave. if this card is discarded for a "temple" spell/trap you can normal summon in addition to your normal summon/set during your next main phase 1 level 4 earth/fairy 1500 attack 1000 defense mystical beast of khepri if this card is discarded to the graveyard for a "temple" spell/trap card, add 1 mystical beast card from your deck to your hand level 4 earth/fairy 500 attack 0 defense mystical beast of mekhit if this card was discarded to the grave for a "temple" spell/trap card, you can pay 1000 life points to return it to your hand level 4 earth/fairy 500 attack 0 defense mystical beast of khnemu cannot be normal summoned or set this card can only be special summoned when you add it to your hand by a "mystical beast" monster's effect. destroy this card if "temple of the kings" is not on the field. level 4 earth/fairy 1900 attack 1400 defense mystical beast of nekhbet destroy this card if "temple of the kings" is not on the field. when this card is summoned add 1 "mystical beast" monster to your hand. once per turn you can equip this card to a "mystical beast" monster, if the monster quipped by this effect would be destroyed by a card effect, special summon this card in attack position and negate that effect level 4 earth/fairy/union 500 attack 0 defense spells---------------------------------------------------------------------------------------------------------------- temple of the mystical beasts(continuous spell) discard 1 "mystical beast" to activate this card. this card's name is treated as "temple of the kings" while it is on the field. all "mystical beast" monsters on the field gain 500 attack and defense. you cannot summon monsters other than "mystical beast" monsters treasures of the temple (normal spell) discard 1 "mystical beast" to special summon a different "mystical beast" from your graveyard traps---------------------------------------------------------------------------------------------------------------- temple's traps(counter trap) discard 1 "mystical beast" monster negate the activation of your opponent's spell/trap card that would destroy spells,traps and destroy it temple's temple's tribute discard 1 "mystical beast" monster, special summon 2 "mystical beast" monsters from your hand, they are returned to the deck during the end phase xyz monsters------------------------------------------------------------------------------------------------------- mystical beast of sobek 2 level 4 "mystical beast" monsters once per turn, you can detach 1 xyz material from this card and select 1 "mystical beast" monster you control, that target can attack a second time during this battle phase rank 4 earth/fairy 2000 attack 1500 defense mystical beast of ptah 3 level 4 "mystical beast" monsters once per turn during either player's turn you can detach 1 xyz material from this card, this turn, any monster banished cannot leave the banished zone rank 4 earth fairy 2500 attack 2000 defense Link to comment Share on other sites More sharing options...
Your_Innocence Posted March 19, 2013 Author Report Share Posted March 19, 2013 Since when is the internet quiet about something? Link to comment Share on other sites More sharing options...
jjkiki Posted March 19, 2013 Report Share Posted March 19, 2013 looks good Link to comment Share on other sites More sharing options...
Toffee. Posted March 19, 2013 Report Share Posted March 19, 2013 Since when is the internet quiet about something?Not the internet, just Written Cards.Its common knowledge that this section is dead.....Despite the fact it tends to have better results then the other custom card section. looks goodStop. Just stop.@Innocence: Why does Temple need a cost? Aside from the fact your idea is basically Mermails + Toons, it sorta' makes Temple gimmicky and won't let you get going right off the bat. Plus, it restricts to only playing monsters of [X] archetype, so giving it a cost will just hold it back. Even if it DOES trigger like 2-3 other Mysticals. Just seems a little slow, TBH. Link to comment Share on other sites More sharing options...
Your_Innocence Posted March 19, 2013 Author Report Share Posted March 19, 2013 I understand I'm not very good at making card effects, but I really don't care if they are gimmicky or broken either way I only make the cards that i think would be fun or cool, they will never be made real or anything, so just have fun with it Armadilloz :D Link to comment Share on other sites More sharing options...
Toffee. Posted March 19, 2013 Report Share Posted March 19, 2013 I understand I'm not very good at making card effects, but I really don't care if they are gimmicky or broken either wayNever said you were bad.Just... They have the same weakness Toon World does: Remove World -> Whole field ceases to function.I only make the cards that i think would be fun or cool, they will never be made real or anything, so just have fun with it Armadilloz :DOh you.Though, to be fair, nothing is wrong with making something that's cool or fun, regardless of it being (potentially) underpowered. Hell, archetypes based around [Card X] are hardly made here, so its still an original concept that people can explore. Link to comment Share on other sites More sharing options...
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