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I got this idea from "mystical beast of serket" and how the card that keeps it going, "temple of the kings" was extremely broken and banned.

 

monsters-----------------------------------------------------------------------------------------------------------

 

 

mystical beast of babi

destroy this card if "temple of the kings" is not on the field. once per turn, when your opponent special summons a monster, banish that target until your next standby phase and this card gains 500 attack

level 4 earth/fairy 1500 attack 1000 defense

 

mystical beast of bastet

destroy this card if "temple of the kings" is not on the field. while this card is on your side of the field, all monsters your opponent controls lose 100 attack for each "mystical beast" monster in your grave. if this card is discarded for a "temple" spell/trap you can normal summon in addition to your normal summon/set during your next main phase 1

level 4 earth/fairy 1500 attack 1000 defense

 

mystical beast of khepri

if this card is discarded to the graveyard for a "temple" spell/trap card, add 1 mystical beast card from your deck to your hand

level 4 earth/fairy 500 attack 0 defense

 

mystical beast of mekhit

if this card was discarded to the grave for a "temple" spell/trap card, you can pay 1000 life points to return it to your hand

level 4 earth/fairy 500 attack 0 defense

 

mystical beast of khnemu

cannot be normal summoned or set this card can only be special summoned when you add it to your hand by a "mystical beast" monster's effect. destroy this card if "temple of the kings" is not on the field.

level 4 earth/fairy 1900 attack 1400 defense

 

mystical beast of nekhbet

destroy this card if "temple of the kings" is not on the field. when this card is summoned add 1 "mystical beast" monster to your hand. once per turn you can equip this card to a "mystical beast" monster, if the monster quipped by this effect would be destroyed by a card effect, special summon this card in attack position and negate that effect

level 4 earth/fairy/union 500 attack 0 defense

 

spells----------------------------------------------------------------------------------------------------------------

 

temple of the mystical beasts(continuous spell)

discard 1 "mystical beast" to activate this card. this card's name is treated as "temple of the kings" while it is on the field. all "mystical beast" monsters on the field gain 500 attack and defense. you cannot summon monsters other than "mystical beast" monsters

 

treasures of the temple (normal spell)

discard 1 "mystical beast" to special summon a different "mystical beast" from your graveyard

 

traps----------------------------------------------------------------------------------------------------------------

 

temple's traps(counter trap)

discard 1 "mystical beast" monster negate the activation of your opponent's spell/trap card that would destroy spells,traps and destroy it

 

temple's 

 

temple's tribute

discard 1 "mystical beast" monster, special summon 2 "mystical beast" monsters from your hand, they are returned to the deck during the end phase

 

xyz monsters-------------------------------------------------------------------------------------------------------

 

mystical beast of sobek

2 level 4 "mystical beast" monsters

once per turn, you can detach 1 xyz material from this card and select 1 "mystical beast" monster you control, that target can attack a second time during this battle phase

rank 4 earth/fairy 2000 attack 1500 defense

 

mystical beast of ptah

3 level 4 "mystical beast" monsters

once per turn during either player's turn you can detach 1 xyz material from this card, this turn, any monster banished cannot leave the banished zone

rank 4 earth fairy 2500 attack 2000 defense

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Since when is the internet quiet about something?

Not the internet, just Written Cards.
Its common knowledge that this section is dead.
....
Despite the fact it tends to have better results then the other custom card section.
 

looks good

Stop. Just stop.

@Innocence: Why does Temple need a cost? Aside from the fact your idea is basically Mermails + Toons, it sorta' makes Temple gimmicky and won't let you get going right off the bat. Plus, it restricts to only playing monsters of [X] archetype, so giving it a cost will just hold it back. Even if it DOES trigger like 2-3 other Mysticals. Just seems a little slow, TBH.
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I understand I'm not very good at making card effects, but I really don't care if they are gimmicky or broken either way

Never said you were bad.
Just... They have the same weakness Toon World does: Remove World -> Whole field ceases to function.

I only make the cards that i think would be fun or cool, they will never be made real or anything, so just have fun with it Armadilloz :D

Oh you.
Though, to be fair, nothing is wrong with making something that's cool or fun, regardless of it being (potentially) underpowered. Hell, archetypes based around [Card X] are hardly made here, so its still an original concept that people can explore.
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