wobbey363 Posted March 16, 2013 Report Share Posted March 16, 2013 I posted this before ages ago, but since I haven't been on here in forever I decided to revamp my old cards and fix them, Tell me what you think ^_^ -Effect- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand by banishing all monsters in your Graveyard. The ATK and DEF of this card is equal to the number of monsters banished to Summon this card x 600. When this card destroys a monster by battle: Place 1 counter on this card (max 3). When this card has 3 counters on it: You can banish all cards on the field and inflict 300 points of damage to each player for each. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted March 17, 2013 Report Share Posted March 17, 2013 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand/Graveyard) by banishing any number of monsters from your Graveyard and cannot be Special Summoned by other ways and its ATK/DEF is equal to the number of monsters banished * 800. When this card destroyed a monster by battle: Place 1 <insert name> counter on this card (max 5). When this card has 5 <insert name> counters on it: You can banish all cards on the field and inflict 200 points of damage to each player for each. Underlined parts are optional. If you name your counters, "counter" should be capitalized. I'm not really that strict on OCG though, and I probably fumbled and got something wrong/missed something. As for the hand/Graveyard thing, it's one and/or the other, and if you're using both, it would be "(from your hand or Graveyard)." The field nuking effect will take much too long in this game to pull off as most duels are won in 2, 3, or 4 turns. What I don't like about the card, however, is that you can use it to control your Graveyard too well. This makes it possible to hit the "exactly 5" requirements for the Elemental Lords, the "exactly 4" requirement for Archlord Kristya, or the "exactly 3" requirement for Dark Armed Dragon. This makes it much too easy to bring out monsters that are normally supposed to be difficult and hard to bring out. You could also technically banish a ton of monsters to give this a ton of ATK (and give re-open Guardian Eatos if you want), but the super-beater thing isn't that big of an issue these days. However, I would probably cut down on the ATK since you can easily dump monsters in there with Lightsworns or a plethora of other Decks and give yourself a super-duper ATK monster pretty easily, even if it can't attack during the turn you Summon it. Unlike Montage Dragon, this doesn't do a number on your advantage. Link to comment Share on other sites More sharing options...
wobbey363 Posted March 17, 2013 Author Report Share Posted March 17, 2013 Thanks for the reply. I'm not much of a yugioh player so I really didn't put those cards in consideration. And now that I think about it his attack power can get pretty high with it going up by 800 so I think I'll lower it to something not to overwhelming. I'll put the fixed one up in a bit. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted March 17, 2013 Report Share Posted March 17, 2013 Well, you've hit only one of the problems, and hit it too hard if I may add. With it gaining 400 ATK/DEF for each, you would need to banish 6-so monsters to make it able to be able to destroy today's monsters in battle. I was thinking more along the lines of 500 or 600. This way, it can reach high ATK scores, but you would need to banish a lot of monsters to do so. You still have it where it could control the Graveyard too well, and as I said, Dark Armed Dragon and the Elemental Dragons would benefit too much from it. Perhaps if it banished all of your monsters, then it would be alright. This also makes it lean more towards a card that tries to eventually nuke the field, which is still too slow. I'm thinking about 2 or 3. This way, you would need to have it survive for 4 or 5 turns before you could nuke the field (technically 3 or 4, but using its effect during your Main Phase 2 is not a good idea). You have also not designated where you Special Summon this card from. While cards with old lores don't specify either (and by default are Special Summoned from the hand), you would still need to tell us if it's from the hand. If you were to change it to as I suggested and make it banish all your monsters to Summon it, then letting it Special Summon itself from the Graveyard isn't a good idea and leads to this hitting the field way too many times for Rank 10 shenanigans or Tribute fodder. Link to comment Share on other sites More sharing options...
wobbey363 Posted March 17, 2013 Author Report Share Posted March 17, 2013 GAH! ok, I actually didn't think the image would update itself from me just editing it from the site..oh well. and I fixed the ATK/DEF thing again. For the special summon it is from the hand I just always presumed that I wouldn't have to clarify it. I could lower the counters it needs to use for the effect, and increase the amount of damage it deals to 300. *Fixed....again Link to comment Share on other sites More sharing options...
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