Resident Fascist Posted March 20, 2013 Report Share Posted March 20, 2013 aka: post-ha07 eu tcg http://www.youtube.com/watch?v=dtJDDDI5Si8 have a random song. once tachyon galaxy comes out, i'm taking out dark hole as it's good against a whole 1 deck, being flame star. and the fact it isn't the best card in infernity in the first place, tbh. comments? side needs a rework probably, but i'm sure the main is almost perfect really. Link to comment Share on other sites More sharing options...
Jord200 Posted March 20, 2013 Report Share Posted March 20, 2013 I would keep Dark Hole in if I were you. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 20, 2013 Author Report Share Posted March 20, 2013 I would keep Dark Hole in if I were you. until tachyon sure. after that it really does nothing against a good half of the meta. Verz have a million ways to stay safe from it so you basicially nuke yourself, Prophecy can recycle book of life a million times and overall just surf over it too with wisdom and the fact they rarely control a large amount of monsters makes it meh-ish against them, incarnates will just banish and re-summon. Link to comment Share on other sites More sharing options...
Mugendramon Posted March 20, 2013 Report Share Posted March 20, 2013 So pray tell how the fuck is monk a good idea. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 20, 2013 Author Report Share Posted March 20, 2013 So pray tell how the fuck is monk a good idea. summon fiend, dark grepher, patrol from deck. i'm considering playing a mirage or something over it though(i flick between the two pretty commonly and can't really decide what i like better) Link to comment Share on other sites More sharing options...
Mugendramon Posted March 20, 2013 Report Share Posted March 20, 2013 summon fiend, dark grepher, patrol from deck. i'm considering playing a mirage or something over it though(i flick between the two pretty commonly and can't really decide what i like better) You know, you're overlooking the fact that it's dead whenever you draw it? Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 20, 2013 Author Report Share Posted March 20, 2013 You know, you're overlooking the fact that it's dead whenever you draw it? Not when you draw it in the opening hand which is what I'm actually looking for. It starts a large amount of big turn 1 plays. As for the argument of "it can be dead", just set it, or summon it and use necromancer. It's one card, one card in particular that starts rediculous plays. I don't mind the slight consistency loss. If you've been keeping up with the way the OCG plays the deck, they usually run 1-2 monk, although they run the xyz build more, the premise is still the same. speed > consistency in this case. Link to comment Share on other sites More sharing options...
adamwestslapdog Posted March 20, 2013 Report Share Posted March 20, 2013 You know, you're overlooking the fact that it's dead whenever you draw it? You know you're overlooking the fact that you don't always draw it mid to late game. Link to comment Share on other sites More sharing options...
Sora1499 Posted March 21, 2013 Report Share Posted March 21, 2013 I'm not the most knowledgeable about infirmities, but I thought mirage was a must-have at 1-2 in here. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 21, 2013 Author Report Share Posted March 21, 2013 I'm not the most knowledgeable about infirmities, but I thought mirage was a must-have at 1-2 in here. It's cloggy in the Beetle build. Link to comment Share on other sites More sharing options...
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