FanOfFiends Posted March 21, 2013 Report Share Posted March 21, 2013 So, be nice, this is my first go posting anything. [attachment=36832:LunaticKissa.jpeg] [attachment=36838:WerecatKissa.jpeg] [attachment=36834:LunaticUlric.jpeg] [attachment=36839:WerewolfUlric.jpeg] [attachment=36833:LunaticOrso.jpeg] [attachment=36837:WerebearOrso.jpeg] [attachment=36830:LightoftheFullMoon.jpeg] [attachment=36831:LunatheLadyoftheMoon.jpeg] [attachment=36835:Moonrise.jpeg] [attachment=36836:SelenetheMoonGoddess.jpeg] This last one I'm having trouble with. I think she should be treated like "Light of the Full Moon", at least in regards to the "Lunatics", but I think there should be something more. Any ideas? I want the were-animals to have individual effects. I've been brainstorming, but haven't come up with anything good yet. Let me know if you have any ideas! If it's good, I'll use it. Also, I did my best with the wording in the effects, but if you notice any mistakes or could suggest a clearer way of saying it, let me know! Ooh, also, should "Light of the Full Moon" have something more to it? Is it too simple? Too weak? Should it have another effect? Link to comment Share on other sites More sharing options...
Pepperyena Posted March 21, 2013 Report Share Posted March 21, 2013 Hmmm... Yes, I agree with your post-words. I feel like the werebeasts should have different effects, because right now it feels like there's no reason to use Kissa over Ulric. If I may, let me try to correct some of the OCG... Lunatics: If "Light of the Moon" is face-up on your side of the field, you can tribute this face-up card: Special Summon 1 "Werecat/wolf/bear (name)" from your hand or Deck. Werebeasts: This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Lunatic (name)" If you can just clean up a few things, and, yes, add a bit more complexity to the beasts/field spell/goddess, you should be able to have quite a neat and interesting set here - one that I'm quite fond of seeing completed. If I could give my two cents about the field spell, perhaps you could gear it toward this set specifically, instead of just beasts? Or perhaps add on an additional effect to help support adding a lunatic to your hand/special summoning it. But maybe that could be saved for another card, who knows. Link to comment Share on other sites More sharing options...
FanOfFiends Posted March 21, 2013 Author Report Share Posted March 21, 2013 Yay! Encouragement! I made some changes, but it's not letting me upload the pics (it says my library is too full, but I don't know how to empty it, ie: I'm NEW!) so I guess I'll just write 'em out. I hope that's okay, I know there's a place for that in the other threads. Okay, so I changed the wordings on the Lunatics and Weres (is it called OCG? I don't know; I'm new) and added effects to the Weres. Lunatic Kissa - If "Light of the Full Moon" is face-up on your side of the field, you can tribute this face-up card: Special Summon 1 "Werecat Kissa" from your hand or Deck. And etc. for the rest of the Lunatics. Thank you Pepperyena for your help with the wording. Werecat Kissa - This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Lunatic Kissa." Once per turn, if this card would be destroyed as a result of battle or an opponent's card effect, it is not. (Battle Damage is calculated normally.) Cuz cats have 9 lives Werewolf Ulric - This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Lunatic Ulric." When this card destroys a monster, it may attack again. I sorta want him to be able to attack everything on the field, so if he destroys something again, the effect just keeps stacking, you know? Too overpowered? Too lame? Werebear Orso - This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Lunatic Orso." This card inflicts Piercing Damage. If your opponent has more than 1 monster on their side of the field, this card targets the monster with the highest ATK. Cuz you don't have to outrun the bear, you have to outrun your friend, and my reasoning is that the bigger your ATK, the slower you move (that's probably not true, but they probably make for bigger targets) I was gonna' have some effect like return up to 1 monsters to your opponent's hand (like out of fright, you know?), but I went with the above. Good choice? Light of the Full Moon , field spell - Increase the ATK and DEF of all Beast Type monsters on the field by 300. While this card is face-up on the field, all face-up Attack Position monsters on either side of the field with "Were" in their names must attack. Cuz I think Weres should be a bit uncontrollable. Oh, and I was also thinking that maybe if this card is destroyed, the Weres turn back into Lunatics, but I'm not sure how to word that. Help...? Or would that just suck? Selene the Moon Goddess - If this card is in face-up Attack Position, it is treated as if "Light of the Full Moon." If this card is destroyed or banished: banish 1 "Light of the Full Moon" on your side of the field to Special Summon this card in face-up Attack Position. Cuz she IS sort of the moon herself, you know? Also, I was thinking about adding: Once per turn, you can discard 1 card: destroy 1 card on the field. (I actually added this to the card version, but the text was SOOO small) Oh, and I made a new one: Call of the Moon - Once per turn, if "Light of the Full Moon" is face-up on your side of the field: Special Summon 1 "Lunatic" monster from your hand or Deck. If "Light of the Full Moon" is destroyed, this card is also destroyed. So, I still feel there could be some improvements made, most noticeably to "Light of the Full Moon" in regards to working with the Weres, but let me know if you see anything else that could use improvement. Do you like the new effects? Is Ulric too generic? How do you like Selene's power? Could it be better if I changed THAT, and moved THIS, and did THAT instead, so then THIS would happen and THAT would be awesome? I'm not such a noob that I'll be pushed around, but if the ideas are good, I will consider them. Oh, and I'm also worried about the whole "can only be Special Summoned by" thing. Does that mean they can't be revived? Cuz it says "only" and a revive spec-summons from the graveyard. I is confused. I also have a Wererat in the making (though finding a pic for the card is a sonuvabitch, especially the Lunatic version) and I was even thinking about Wereapes, and maybe some others. What do you think? Too ambitious? Too ridiculous? Let me know! Thank you again (Pepperyena) for the reply; it really made my day! Link to comment Share on other sites More sharing options...
Aix Posted March 22, 2013 Report Share Posted March 22, 2013 Not too bad for a newcomer. I understand that you are a newcomer, but the effects are quite bland and ineffective. The Lunatics should have an effect other than Special Summoning their transformed counterpart and the Werebeasts need better effects that actually help in today's game. Also, no one Tribute Summons any more, except in Monarchs, so the Level 5 Lunatic would most likely not be used unless you added some way to Special Summon him besides Call of the Moon. The Werebeasts would actually be extremely easy to get rid of in today's meta, so I would suggest adding the clause "When this card leaves the field: Add 1 (insert respective Lunatic) from your Graveyard to your hand" as well as "This card is unaffected by your opponent's card effects while you control 'Light of the Full Moon'" because Werebeasts are typically portrayed as resistant to magic and can regenerate and whatnot. These will give the Werebeasts some competitive value, but finally, I would suggest making all the Werebeasts the same Level, either all Level 7 or all Level 8 so that they could be used for Xyz Summoning high Rank monsters. For ideas for the effects for the Werebeasts: When this card destroys a monster by battle: You can destroy 1 card on the field. (Some collateral damage done, huh?) When this card destroys a monster by battle: You can add 1 "Lunatic" monster from your Deck to your hand. (Calling the rest of his pack) Negate the effects of a monster this card battles (including in the Graveyard). When this card is Special Summoned: You can change 1 monster on the field to Attack Position. And ideas for effects for the Lunatics: If this card was destroyed by your opponent's card (either by battle or by card effect): You can add 1 "Lunatic" monster from your Deck to your hand. If this card was destroyed by your opponent's card (either by battle or by card effect): You can reveal 1 "Lunatic" monster in your hand; destroy 1 card on the field. If this card was destroyed by your opponent's card (either by battle or by card effect): You can add 1 "Light of the Full Moon" or "Call of the Moon" from your Deck to your hand. Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted March 22, 2013 Report Share Posted March 22, 2013 you could do a were boar.. theyre pretty badass Link to comment Share on other sites More sharing options...
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