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Because of Tristan Tsunami's Galaxy Twilight deck, i decided to post my deck with no particular theme(Though it's essentially a Beat-down deck). I know it's a few cards over the limit, but i'm working out what doesn't work.

 

MONSTERS: 34

Goblin Marauding Squad x2

Breaker the Magical Warrior x2

Spear Cretin x1

Electromagnetic Bagworm x1

Thunder King Rai-Oh x1

Photon Caeser x2

Bacon Saver x1

Hitotsu-Me Giant x1 (Yes, That Hitotsu-me giant)

Gene-Warped Warwolf x1

Battle Ox x1

Trance the Magic Swordsman x1

Interplanetarypurplythorny Dragon x1

Old Vindictive Magician x2

D.D. Warrior x1

Chow Len the Prophet x1

Madolche Baaple x3

Crimson Ninja x1

Judge Man x1

Elemental HERO Neos x1

Zaborg the Thunder Monarch x1

Dark Dust Spirit x1

Interplanetary Invader "A" x1

Leotaur x1

Pitch-Black Warwolf x1

Cameraclops x2

Rabidragon x1

Bunilla x1

 

SPELLS: 13

Mini-Guts x1

Axe of Despair x2

Fissure x3

Spiritualism x1

Nobleman of Extermination x1

Twin Swords of Flashing Light - Tryce x2

Monster Reborn x1

Reload x1

Soul Release x1

 

TRAPS: 18

Rising Energy x1

Penalty Game! x1

Absolute End x1

Fiend Comedian x2

Magic Drain x3

Trap Hole x3

Metalmorph x1

Malfunction x1

Raigeki Break x1

Call of the Haunted x2

Bone Temple Block x1

Adhesion Trap Hole x1

 

It's worked really well for me.

Some of the cards i NEED 3 of for it to play well, like Trap Hole, Fissure, and Magic Drain.

Twin Swords is mainly for Cameraclops, so that he can destroy more with his effect. Cards like Neos, and Photon Caesar i didn't put in for their original purpose of Fusion/Xyz summoning, but to just Attack/Defend with.

Also, i have no Extra deck, because i feel it would weigh down the other cards of the main deck. That being said, i might experiment with different Xyz monsters that work well with the deck in the future.

 

Someone who says this is a bad deck either doesn't understand it well enough, or doesn't know how to have fun in his duels.

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-This Deck

+A Deck with a Theme.

 

Beatdown isn't a theme. It isn't even a deck honestly. I know who you are and you probably won't listen, but if you want to ever learn how to be decent at the game, take a look at [url=http://forum.yugiohcardmaker.net/topic/284760-march-2012-format-basic-deck-building-tutorial/]this.[/url]

 

If you don't want to get better, please leave.

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Someone simply doesn't know how to make a deck and makes excuses instead.

 

-This Deck

+A Deck with a Theme.

 

Beatdown isn't a theme. It isn't even a deck honestly. I know who you are and you probably won't listen, but if you want to ever learn how to be decent at the game, take a look at this.

 

If you don't want to get better, please leave.

 

 

Someone who says this is a bad deck either doesn't understand it well enough, or doesn't know how to have fun in his duels.

There's my response.

 

 

 

I don't think you should use Bone Temple Block or Madolche Baaple. There's not really anything here that benefits from them.

 

The combo with Cameraclops is neat though.

Baaple is one of my favorites, and always helps me take down an opponent's monster. as for Bone Temple, i just love the random ability it has, and with the monsters in the deck, if i get bone temple early enough, my opponent is stuck with a card they probably don't want, though i might consider removing it.

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There's my response.

 

h-objection.gif

 

 

 

Your "response" is in direct contradiction to the "Jack Witt Clause". That isn't a valid response simply because the deck is horrible and there is no defending it.

 

There isn't a reason to know how to play this deck because it simply is so bad. It doesn't matter. It's a bad deck that only bad players think is good.

 

Second, fun is subjective. I don't have fun losing every duel. If you've beaten anyone with this, they're either a terrible character or you simply lucksacked to death. The deck is bad, you're violating the Jack Witt clause.

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If you are unwilling to accept criticisms for the Deck, you should not bother posting it at all. A deliberate mash of 60 cards with little to no synergy whatsoever has no place in the section on the merits that the only way for people to suggest fixing it is literally to advise dismantling the entire thing and building a synergetic Deck instead.

 

The Your Deck section is a rate and fix section and should not be bogged down with topics like this one. Running 60 cards means you have a vastly decreased chance of drawing what you want or need to win. That's simple probability at work. Having cards that serve multiple, unrelated functions does not make the Deck more flexible; it relies on pure chance that the cards will produce anything at all, and the rare times that luck is on your side will be precisely that: Luck.

 

The best type of Deck is a synergetic Deck, usually running 40-45 cards at most, and the cards are supported by other cards. Arguing to the contrary is just being argumentative. Decks that win in tournaments follow several basic guidelines in regards to how they're constructed. Running tons of different cards at 1 copy and bogging down the Deck with 20 excessive cards is very bad Deckbuilding.

 

You can argue for the sake of "fun" all you want, but it doesn't change that this topic cannot possibly receive productive criticism that you are willing to follow. As such, topic locked.

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