Jump to content

Claw Robots


Toffee.

Recommended Posts

Thundercoil - Claw Robot
LIGHT / Level 4
[Machine/Effect]
Only once, for as long as this card remains face-up on the field, you can Target 1 other "Claw Robot" monster you control. As long as that Target remains face-up on the field, Increase the ATK of This card and the Target by 500. Once per turn, If the Target has an effect that lists "Once Per Turn" in it's text, you can Pay 1000 Life Points: Target monster can activate that effect once more.
ATK / 1600 DEFF / 1800

Missilelaunch - Claw Robot
FIRE / Level 4
[Machine/Effect]
Once per turn, you can send 1 "Claw Robot" monster from your Hand to the Graveyard and Target 1 Level 4 or lower monster on the field: Destroy the Target. This card cannot declare a direct attack during the turn you activate this effect. This card inflicts piercing damage.
ATK / 1700 DEF / 1500

Magnetract - Claw Robot
EARTH / Level 4
[Machine/Effect]
Once per turn, you can Target 1 face-up monster your Opponent controls: Change it's Battle Position. Then, This card gains 300 ATK until the end of it's next attack. If this card destroys an Opponent's monster as a result of battle, Draw 1 card. You must control another "Claw Robot" to activate and resolve either of this card's effects. If you control a face-up "Magnepel - Claw Robot", This card gains 300 ATK.
ATK / 1500 DEF / 1900

Magnepel - Claw Robot
EARTH / Level 4
[Machine/Effect]
Once per turn, you can Target 1 face-up monster your Opponent controls: Change it's Battle Position. Then, This card gains 300 ATK until the end of it's next attack. If this card destroys an Opponent's monster as a result of battle, add to your Hand 1 "Claw Robot" monster from your Deck. You must control another "Claw Robot" to activate and resolve either of this card's effects. If you control a face-up "Magnetract - Claw Robot", This card gains 300 ATK.
ATK / 1500 DEF / 2000

Claw Control
Spell/Continuous
Once per turn, during a turn in which you Normal Summoned a "Claw Robot" monster, You can Special Summon 1 "Claw Robot" monster(from your Hand). If this card is destroyed by your Opponent's card, all "Claw Robot" monsters you currently control gain 1000 ATK until the End Phase of that turn. You can only control 1 "Claw Control".

Claw Hammer
Spell
Pay 1000 Life Points. Until the End Phase, if a "Claw Robot" monster destroys an Opponent's monster as a result of battle, you can Special Summon 1 "Claw Robot" monster from your Deck, in Face-up Defense Position. You can only activate 1 "Claw Hammer" per turn, and you cannot Special Summon monsters during the turn you activate this card, except "Claw Robot" monsters.

Double Claw
Spell/Quick-Play
Target "Claw Robot" gains 1000 ATK until the End Phase. During the turn you activated this effect, If the Target monster destroys an Opponent's monster as a result of battle: Draw 1 card.

Energy Claw
Trap
Banish 1 "Claw Robot" monster from your Deck. During the End Phase of this turn, add the Banished monster to your Hand.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...