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Hey, where'd my hand go?!


Serefin

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This will be a set of cards based around stealing cards from your opponent and looking through your opponents hand and deck. The cards design will be various thief-like beings, ranging from normal thieves to burglars to even shoplifters. Well, here we go!

 

 

Apprentice Thief

Level 3/Dark

Warrior/Effect

When this card is on the field, once per turn you may look at your opponents hand and discard one effect monster you see. If you use this effect, Apprentice Thief can't attack this turn.

Atk. 1400/Def. 1300

 

Reckless Burglar

Level 4/Earth

Warrior/Effect

When this card is successfully normal summoned, you may choose up to two cards in your opponents hand and add them to your hand. If you do, Reckless Burglar is destroyed during the End Phase of this turn.

Atk. 1700/Def. 1600

 

Thief King of Darkness

Level 7/Dark

Warrior/Effect

This card can only be summoned through the effect of "Tribute to the Thief King". Once per turn, you may select a card in your opponents hand and call it's type (Monster, Spell, or Trap). If you call it right, add that card to your hand. If you call it wrong, Thief King of Darkness loses 1300 Attack points until the End Phase of your opponents turn. Thief King of Darkness can not attack on the turn this effect is used.

Atk. 2900/Def. 2000

 

Thief Spy Glass

Spell/Continuous

While this card is face up on the field, your opponent must play with their hand revealed.

 

Tribute to the Thief King

Spell

Activate only when you controlo three or more faceup "Thief" or "Burglar" monsters. Sacrifice three to summon one "Thief King" monster.

 

That's all for now! Any feedback or critique is appreciated!

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The thief theme seems interesting, but you clearly took the wrong route when making these. Burglars and the like are known for being sneaky, doing anything to achieve their prize, not freely taking things and getting off near scot-free.

 

These are just... not... really...

 

Apprentice Thief --- It's 1400 attack, it's not really much of a cost. Seriously? Just freely viewing your opponent's hand and destroying monsters all willy-nilly? No, no, that's not a good idea by any stretch.

 

Reckless Burglar --- I've personally never heard of a card that allows you to take cards from the opponent's hand, and add them to you own; but if there was one, it'd be a cheap piece of game-breaking torture. You gave no real backfire to this card, who would honestly be put off of missing a single turns normal summon? (It's not even destroyed immediately!)

 

Thief Spy Glass --- There actually is a card for this, (quite a few, in fact,) it's just not this unfair. So you pay no tribute for an unlimited advantage? You do know they banned "Pot of Greed" for a reason right?

 

Tribute to the Thief King --- Your lack of proper definition and OCG is... disturbing.

Fix: << Activate only while you control 3 or more face-up "Thief" or "Burglar" monsters. (Destroy/Tribute) (3/all) face-up "Thief" (or/and) "Burglar" monsters you control; Special Summon 1 "Thief King of Darkness" from your (hand/Deck/Graveyard). >>

 

Thief King of Darkness --- I'm absolutely certain no one would use/trade this guy over "Reckless Burglar", but I digress. Once again, the idea of stealing cards for your own hand is not normally used, and for good reason. Discarding cards, that's one thing. Stealing monsters, that's another. Taking cards from your opponent's hand for your own use? Your hand is considered one of the most sacred places, second to your deck. Heck, you may as well draw cards directly from the opponent's deck!

 

These don't actually have any use other than screwing over your opponent, it doesn't benefit the possible archtype, and definitely isn't good for the game as a whole. They're also easily searchable being level 3/4 Warriors and all. Nice idea, bad execution sadly.

 

So yeah, keep trying. I mean these aren't the worst cards I've ever witnessed.

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... No, just no. This is absolutely horrendous design all around, and hand control is an awful concept for the game. The King itself is shitty because it's a -3 or -4 for a mediocre steal.

 

The first two are just awful design that literally steal and destroy your opponent's hand advantage: The one place advantage should be mostly safe.

 

Lock.

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