Agro Posted April 3, 2013 Report Share Posted April 3, 2013 Who needs chain burn? Rapid Fire Cleric Level 4 / DARK [ Spellcaster / Effect ] Once per turn, when a Normal Spell Card is activated: You can target 1 set Spell or Trap card your opponent controls; Destroy the target, then inflict 400 damage to your opponent's Life Points. ATK / 1600 DEF / 1400 Rapid Fire Djinn Level 4 / DARK [ Spellcaster / Effect ] When a non-Xyz "Rapid Fire" monster's effect resolves, except "Rapid Fire Djinn": You can Special Summon this card from your hand or Graveyard and inflict 400 damage to your opponent's Life Points. This effect of "Rapid Fire Djinn" can only be activated once per turn. The next "Rapid Fire Djinn" that is sent to your Graveyard after this effect resolves is banished. ATK / 1600 DEF / 1200 Rapid Fire Magi Level 4 / DARK [ Spellcaster / Effect ] You can banish 2 Normal Spell Cards from your Graveyard: Destroy 1 monster your opponent controls, then inflict 400 damage to your opponent's Life Points.. When a Normal Spell Card is activated: You can increase your opponent's Life Points by 800, then Special Summon 1 non-Xyz "Rapid Fire" monster from your hand or Graveyard. ATK / 1600 DEF / 1600 Rapid Fire Sorcerer Rank 4 / DARK [ Spellcaster / Xyz / Effect ] 2 Level 4 DARK monsters When this card is Xyz Summoned: Target 1 Normal Spell Card; place that target on the top of your Deck. When a Spellcaster-Type monster inflicts damage to your opponent's Life Points: You can detach 1 Xyz Material from this card; inflict damage to your opponent's Life Points equal to half of that monster's ATK. You can only control 1 "Rapid Fire Sorcerer". You can only activate each effect of "Rapid Fire Sorcerer" once per turn. ATK / 2400 DEF / 800 Rapid Fire Transfer Spell This card can only be activated by its own effect. During either players turn, when a Normal Spell Card Resolves: You can activate this card from your hand. Add 1 "Rapid Fire" monster from your Deck to your hand, then inflict 400 damage to your opponent's Life Points. Rapid Fire Magnum Spell Inflict 400 damage to your opponent's Life Points, then banish 1 Normal Spell card from your Deck or Graveyard. During your 2nd Standby Phase after this card's activation, add the banished card to your hand. Link to comment Share on other sites More sharing options...
Toffee. Posted April 3, 2013 Report Share Posted April 3, 2013 Magnum would be pretty cool if released IRL.Though, it might get a little hectic.Regardless, Cleric is amazing, and Magi would drive the Opponent up a wall.Would definitely be an amusing deck to run. Link to comment Share on other sites More sharing options...
玄魔の王 Posted April 4, 2013 Report Share Posted April 4, 2013 Sorcerer's Materials are unlisted; is it generic, or does it have requirements? Link to comment Share on other sites More sharing options...
Agro Posted April 4, 2013 Author Report Share Posted April 4, 2013 Edited. I always seem to forget that one part. Link to comment Share on other sites More sharing options...
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