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Embust, Sovereign of the Forest


Kingdom Xathers

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Current Version

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1 Tuner + 1 or more Beast, Beast-Warrior or Plant-Type monsters
Once per turn: You can send 1 face-up Spell or Trap Card you control to the Graveyard; Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Plant-Type monster from your Graveyard. Once per turn: You can discard 1 card from your hand; return 1 Field Spell, Equip Spell, or Continuous Spell Card in your Graveyard to your Deck.

 

[spoiler=Pre-Errata, for comparison]

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1 Tuner + 1 or more non-Tuner Beast, Beast-Warrior or Plant-Type monster
Once per turn: You can send 1 face-up Spell or Trap Card you control to the Graveyard; Special Summon 1 Level 4 Beast, Beast-Warrior, or Plant-Type monster from your Graveyard. Once per turn: You can discard 1 card from your hand; return 1 Field Spell, Equip Spell, or Continuous Spell Card in your Graveyard to your Deck, then draw 1 card.

[/spoiler]

 

 

Critique and Comment.

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Wow, this card is actually amazing. Good art, great stats and a damned good effect. It's not overly generic which balances it some. It's effect is really good, especially given that Naturias can not only make it, but capitalize on its effect (Given that they run Safe Zone and Field Spells like they ought to).

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Oh yes <3. This is the type of design I want to see here. The stats at first glance are solid. EARTH, Beast-Warrior and 2800 are all nice things to have on a boss. Level 8 isn't too hard to accomplish with Beasts, Beast-Warrior or Plant type non-Tuners. Personally I'd rather have it be restricted to Beast, Beast-Warrior and Plant tuners, not Non-Tuners, but whatever. I always felt that teching a tuner was more intresting than teching something like a Wanghu or a Plant engine. A bunch of decks could easily make this. I'm a little on the edge with the first effect. At first I thought it's totally fine to send any Continuous Trap/Spell to the Graveyard to summon any Level 4 Monster from any of the 3 types is a little powerful. Now looking at it again, it feels a little restrictive.

 

 What good level 4 Monsters do Plants have? Botanical Lion? Mystic Tomato? Gravirose? I mean outside of a few cards, we're dealing with 3 of the most criminally undersupported types in the game. The interactions with Fire Fists don't really seem too problematic considering what Tuner can they really run that wouldn't clog them? Shiba-Warrior Taro? The second effect is pretty okay. Discard 1 to shuffle and recycle some stuff. Only thing I don't agree with is the drawing. It kind of makes the discard cost a bit pointless.

 

 

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Oh yes <3. This is the type of design I want to see here. The stats at first glance are solid. EARTH, Beast-Warrior and 2800 are all nice things to have on a boss. Level 8 isn't too hard to accomplish with Beasts, Beast-Warrior or Plant type non-Tuners. Personally I'd rather have it be restricted to Beast, Beast-Warrior and Plant tuners, not Non-Tuners, but whatever. I always felt that teching a tuner was more intresting than teching something like a Wanghu or a Plant engine. A bunch of decks could easily make this. I'm a little on the edge with the first effect. At first I thought it's totally fine to send any Continuous Trap/Spell to the Graveyard to summon any Level 4 Monster from any of the 3 types is a little powerful. Now looking at it again, it feels a little restrictive.
 
 What good level 4 Monsters do Plants have? Botanical Lion? Mystic Tomato? Gravirose? I mean outside of a few cards, we're dealing with 3 of the most criminally undersupported types in the game. The interactions with Fire Fists don't really seem too problematic considering what Tuner can they really run that wouldn't clog them? Shiba-Warrior Taro? The second effect is pretty okay. Discard 1 to shuffle and recycle some stuff. Only thing I don't agree with is the drawing. It kind of makes the discard cost a bit pointless.

I'm a little on the edge with the first effect. At first I thought it's totally fine to send any Continuous Trap/Spell to the Graveyard to summon any Level 4 Monster from any of the 3 types is a little powerful. Now looking at it again, it feels a little restrictive.

What good level 4 Monsters do Plants have? Botanical Lion? Mystic Tomato? Gravirose? I mean outside of a few cards, we're dealing with 3 of the most criminally undersupported types in the game. The interactions with Fire Fists don't really seem too problematic considering what Tuner can they really run that wouldn't clog them? Shiba-Warrior Taro?

summon any Level 4 Monster from any of the 3 types... feels a little restrictive.


... ... ... ... ... wha...? *looks back at the effect again*

... well, scat me, I completely forgot to add the "or lower" in that line, didn't I? @__@  Maybe I should add that while I have the chance.

 

 

As for the last effect, I can kinda see your concerns about the "recycle-and-draw" part.  At first, I was more concerned with trying to maintain hand advantage, but there is certainly a fine line there.  Do you think I should remove the drawing part of the effect, or increase the cost for that effect in some way (i.e., discard 2, banish somethingm etc.)?

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  • 2 weeks later...

The picture looks like something pulled right out of Darksiders - I like it!

 

In any case, balance is something this card definitely has. As aforementioned by someone else, the stats fit a boss monster, and it supports very under-supported types, so it's a rather good swing to try and find something interesting for these types.

 

My quirk could really be that it's actually underpowered. I mean apart from maybe a combo with the plant field spell (I don't remember its name, the one that halves ATK and creates tokens), I don't see a special use for it's effects - usually boss monsters are supposed to come and ravage the field, taking out most things. This, well, it just seems like an Ancient Fairy Dragon with better stats. I assumed by others' comments that it had a draw effect, which actually might have made it more powerful, so I don't understand why one would remove that effect. Once again, if this was a Level 4 Effect monster I'd understand not wanting to put an effect that gives you a hand advantage, but we're talking about a boss monster here. The sole purpose of going through the trouble of summoning him IS to get some sort of advantage. So, I'd bring back the draw effect - it seems to be needed here.

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