Kingdom Xathers Posted April 4, 2013 Report Share Posted April 4, 2013 Current Version 1 Tuner + 1 or more Beast, Beast-Warrior or Plant-Type monsters Once per turn: You can send 1 face-up Spell or Trap Card you control to the Graveyard; Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Plant-Type monster from your Graveyard. Once per turn: You can discard 1 card from your hand; return 1 Field Spell, Equip Spell, or Continuous Spell Card in your Graveyard to your Deck. [spoiler=Pre-Errata, for comparison] 1 Tuner + 1 or more non-Tuner Beast, Beast-Warrior or Plant-Type monster Once per turn: You can send 1 face-up Spell or Trap Card you control to the Graveyard; Special Summon 1 Level 4 Beast, Beast-Warrior, or Plant-Type monster from your Graveyard. Once per turn: You can discard 1 card from your hand; return 1 Field Spell, Equip Spell, or Continuous Spell Card in your Graveyard to your Deck, then draw 1 card. [/spoiler] Critique and Comment. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted April 6, 2013 Author Report Share Posted April 6, 2013 Bump Link to comment Share on other sites More sharing options...
TheKaitoKid Posted April 7, 2013 Report Share Posted April 7, 2013 Wow, this card is actually amazing. Good art, great stats and a damned good effect. It's not overly generic which balances it some. It's effect is really good, especially given that Naturias can not only make it, but capitalize on its effect (Given that they run Safe Zone and Field Spells like they ought to). Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted April 8, 2013 Author Report Share Posted April 8, 2013 Any other comments? I mean, I feel like Fire Fists could take massive advantage of this, despite being EARTH. Or, at the very least, any sort of Beast-Warrior Deck that uses the Fire Formations. I dunno, I might just be over-thinking things.... Link to comment Share on other sites More sharing options...
Resident Fascist Posted April 9, 2013 Report Share Posted April 9, 2013 Oh yes <3. This is the type of design I want to see here. The stats at first glance are solid. EARTH, Beast-Warrior and 2800 are all nice things to have on a boss. Level 8 isn't too hard to accomplish with Beasts, Beast-Warrior or Plant type non-Tuners. Personally I'd rather have it be restricted to Beast, Beast-Warrior and Plant tuners, not Non-Tuners, but whatever. I always felt that teching a tuner was more intresting than teching something like a Wanghu or a Plant engine. A bunch of decks could easily make this. I'm a little on the edge with the first effect. At first I thought it's totally fine to send any Continuous Trap/Spell to the Graveyard to summon any Level 4 Monster from any of the 3 types is a little powerful. Now looking at it again, it feels a little restrictive. What good level 4 Monsters do Plants have? Botanical Lion? Mystic Tomato? Gravirose? I mean outside of a few cards, we're dealing with 3 of the most criminally undersupported types in the game. The interactions with Fire Fists don't really seem too problematic considering what Tuner can they really run that wouldn't clog them? Shiba-Warrior Taro? The second effect is pretty okay. Discard 1 to shuffle and recycle some stuff. Only thing I don't agree with is the drawing. It kind of makes the discard cost a bit pointless. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted April 9, 2013 Author Report Share Posted April 9, 2013 Oh yes <3. This is the type of design I want to see here. The stats at first glance are solid. EARTH, Beast-Warrior and 2800 are all nice things to have on a boss. Level 8 isn't too hard to accomplish with Beasts, Beast-Warrior or Plant type non-Tuners. Personally I'd rather have it be restricted to Beast, Beast-Warrior and Plant tuners, not Non-Tuners, but whatever. I always felt that teching a tuner was more intresting than teching something like a Wanghu or a Plant engine. A bunch of decks could easily make this. I'm a little on the edge with the first effect. At first I thought it's totally fine to send any Continuous Trap/Spell to the Graveyard to summon any Level 4 Monster from any of the 3 types is a little powerful. Now looking at it again, it feels a little restrictive. What good level 4 Monsters do Plants have? Botanical Lion? Mystic Tomato? Gravirose? I mean outside of a few cards, we're dealing with 3 of the most criminally undersupported types in the game. The interactions with Fire Fists don't really seem too problematic considering what Tuner can they really run that wouldn't clog them? Shiba-Warrior Taro? The second effect is pretty okay. Discard 1 to shuffle and recycle some stuff. Only thing I don't agree with is the drawing. It kind of makes the discard cost a bit pointless. I'm a little on the edge with the first effect. At first I thought it's totally fine to send any Continuous Trap/Spell to the Graveyard to summon any Level 4 Monster from any of the 3 types is a little powerful. Now looking at it again, it feels a little restrictive. What good level 4 Monsters do Plants have? Botanical Lion? Mystic Tomato? Gravirose? I mean outside of a few cards, we're dealing with 3 of the most criminally undersupported types in the game. The interactions with Fire Fists don't really seem too problematic considering what Tuner can they really run that wouldn't clog them? Shiba-Warrior Taro? summon any Level 4 Monster from any of the 3 types... feels a little restrictive. ... ... ... ... ... wha...? *looks back at the effect again* ... well, scat me, I completely forgot to add the "or lower" in that line, didn't I? @__@ Maybe I should add that while I have the chance. As for the last effect, I can kinda see your concerns about the "recycle-and-draw" part. At first, I was more concerned with trying to maintain hand advantage, but there is certainly a fine line there. Do you think I should remove the drawing part of the effect, or increase the cost for that effect in some way (i.e., discard 2, banish somethingm etc.)? Link to comment Share on other sites More sharing options...
Resident Fascist Posted April 9, 2013 Report Share Posted April 9, 2013 I'd just take out the drawing effect to be honest, it feels pretty fine without that. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted April 9, 2013 Author Report Share Posted April 9, 2013 I'd just take out the drawing effect to be honest, it feels pretty fine without that. Hmm, true. I mean, even though these three Types are undersupported, they do have other ways of generating pluses. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted April 10, 2013 Author Report Share Posted April 10, 2013 Bump Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted April 25, 2013 Author Report Share Posted April 25, 2013 Bump Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted April 29, 2013 Author Report Share Posted April 29, 2013 Bump Link to comment Share on other sites More sharing options...
NoshpalStefan Posted April 29, 2013 Report Share Posted April 29, 2013 The picture looks like something pulled right out of Darksiders - I like it! In any case, balance is something this card definitely has. As aforementioned by someone else, the stats fit a boss monster, and it supports very under-supported types, so it's a rather good swing to try and find something interesting for these types. My quirk could really be that it's actually underpowered. I mean apart from maybe a combo with the plant field spell (I don't remember its name, the one that halves ATK and creates tokens), I don't see a special use for it's effects - usually boss monsters are supposed to come and ravage the field, taking out most things. This, well, it just seems like an Ancient Fairy Dragon with better stats. I assumed by others' comments that it had a draw effect, which actually might have made it more powerful, so I don't understand why one would remove that effect. Once again, if this was a Level 4 Effect monster I'd understand not wanting to put an effect that gives you a hand advantage, but we're talking about a boss monster here. The sole purpose of going through the trouble of summoning him IS to get some sort of advantage. So, I'd bring back the draw effect - it seems to be needed here. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted May 1, 2013 Author Report Share Posted May 1, 2013 I feel like I should have a vote about this: Would a Draw effect really be a good idea for this card, or would it make it broken? Link to comment Share on other sites More sharing options...
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