Sora1499 Posted April 7, 2013 Report Share Posted April 7, 2013 Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card. Discuss. Link to comment Share on other sites More sharing options...
Wildflame Posted April 7, 2013 Report Share Posted April 7, 2013 It is good. Maybe a little slow, but amazing in Chance Format. Link to comment Share on other sites More sharing options...
Aix Posted April 8, 2013 Report Share Posted April 8, 2013 +1, 'nuff said. At least its not as bad as the Six Sams one. Link to comment Share on other sites More sharing options...
Turtlegary Posted April 8, 2013 Report Share Posted April 8, 2013 Depending on how you play Karakuris, you might get the draw the same turn you play it. Good card. Link to comment Share on other sites More sharing options...
Miror B Posted April 8, 2013 Report Share Posted April 8, 2013 It's a slower Six Sam united unless they're able to get out 2 Bureis, but by then they've probably won anyway. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted April 8, 2013 Report Share Posted April 8, 2013 slightly problematic in that it comboes well with bureido but thats far and away bureido itself Link to comment Share on other sites More sharing options...
玄魔の王 Posted April 8, 2013 Report Share Posted April 8, 2013 I've tried it in a few Karakuri builds, it's not hard at al to get 2 counters on this thing. It's not United-level brokesauce, but it's a decent +1 for what the deck does. Link to comment Share on other sites More sharing options...
newhat Posted April 8, 2013 Report Share Posted April 8, 2013 Meh. Unlike United it will rarely help put together a combo. Link to comment Share on other sites More sharing options...
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