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Triggers? In my YGO? [Toyo Single]


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Well here we are again. It's always such a pleasure. Remember when I mixed CFV and YGO? Neither did I. But apparently, all threads have to begin with a Valve/Portal reference from now on. 

 

 

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[spoiler=The law states this should be here.]

3 level 4 Monsters
When this card attacks a Monster: You can detach 1 Xyz Material from this card to reveal the top 2 cards of your deck; activate the following effect(s) based on the type of card revealed, and if you do, shuffle that card(s) back into the Deck after this effecthas been activated and has been resolved: ●Monster: Increase this card's ATK by 1000 until the end of the Battle Phase. ●Spell: Add 1 of the revealed cards to your hand. It cannot be used this turn. ●Trap: Until the end of the Battle Phase, this card cannot be removed from thefield.

[/spoiler]

 

Anyone remember this? This "Gold" thing might become an archetype in the near future.

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When ever you make a card based on "luck", you should have an effect that benefits your opponent, at least in my book. I know some cards like Arcana Force don't do this (at least from what I have seen from them, I dunno much abou them honestly). That said, it's effects aren't all that powerful, except maybe the first, which makes this a 3500 monster, which is quite insane. Now I read your other card a bit, and it had the "Negate the effects of all other cards that changes the ATK or DEF of a Monster" line which made it balanced in that other cards couldn't change the ATK of this card so it could be even more insane, or OTK likely. Another fix could be that it only worked if it attacked monsters, what ever you feel is better suited. The spell is nice, but probably not what you want and is only there in case you miss the Monster or Trap, that way you at least won't lose that many Life Points, the Trap is also quite useful in case your intention is to kill a higher ATK monster with the Monster Reveal, but you miss the chance it at least won't be destroyed. It can become pretty powerful, but a few fixes should help that. Just noticed, it's actually 2 cards, in that case, you NEED to fix the ATK increase effect.

 

OCG fix:

Now, before I start, I would like to point out something about choosing effects with the bullet hole and such. It's important that you do not write anything that is suppose to affect all of the effects in one of them, I see how you may think that putting it at the end would work, though remember that anything after the bullet hole means it's only part of that effect, so put it right before you start with the bullet holes instead.

 

When this card attacks: You can detach 1 Xyz Materials from this card to reveal the top 2 cards of your deck; activate the following effect(s) based on the type of card revealed, and if you do, shuffle that card(s) back into the Deck after this effect has been activated and has been resolved: ●Monster: Increase this card's ATK by 1000 until the end of the Battle Phase. ●Spell: Gain 1000 Life Points ●Trap: Until the end of the Battle Phase, this card cannot be removed from the field. (put before the colon instead)

 

EDIT: I see that you put my version up, probably should take out the part about the though xD

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Oh s**t. I just went full retard.

Edited it. I still have mixed feelings about the monster reveal thing. So I'm keeping it the way it is. At least until someone else shouts at me for this. 

You could easily use something like Lavaval Chain or Spellbook Organization and a bunch of cards that return to the top of the Deck.

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