Jump to content

Breeding Like Rabbits: Bunilla Support


Agro

Recommended Posts

Hungry Bunny
EARTH / Level 1
[ Beast / Tuner ]
When this card is Normal Summoned: Special Summon 1 "Rabbit", "Bunny", or "Bunilla" monster from your hand or Graveyard.
ATK / 150 DEF / 150
 
Bunnycraft Transport
EARTH / Rank 1
[ Beast / Xyz / Effect ]
2 Level 1 Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Rabbit" or "Bunny" monster OR 1 "Bunilla" from your hand, Deck , or Graveyard. All "Rabbit" or "Bunny" monsters gain 300 ATK for each Xyz Material attached to this card.
ATK / 50 DEF / 1800
 
Bunnycraft Tank
EARTH / Rank 4
[ Beast / Xyz / Effect ]
2 Level 4 Beast-Type monsters
If you control 2 or more "Rabbit", "Bunny", or "Bunilla" monsters, this card cannot be destroyed. Once per turn: You can detach 1 Xyz Material from this card to target 1 "Bunilla" you control and 2 cards your opponent controls; destroy those targets. This card cannot attack the turn this effect is activated.
ATK / 1800 DEF / 1650
 
Rabbit Farm
Spell / Field
All "Rabbit" or "Bunny" Monsters gain 500 ATK. Once per turn, if a "Rabbit" or "Bunny" monster is destroyed: Special Summon 1 "Rabbit" or "Bunny" monster OR 1 "Bunilla" from your hand or Deck. Once per turn, if this card is in your Graveyard during you Standby Phase and you control 2 or more "Rabbit" or "Bunny" monsters: You can Special Summon 1 "Bunilla" from your hand, Deck, or Graveyard.
 
Bunny Swarm
Trap / Counter
When your opponent activates a Spell/Trap Card, or monster effect, while you control 3 or more face-up "Bunny", "Rabbit", or "Bunilla" monsters: Negate the activation, and if you do, destroy that card.

Link to comment
Share on other sites

Hungry Bunny
EARTH / Level 1
[ Beast / Tuner ]
When this card is Normal Summoned: Special Summon 1 "Rabbit" or "Bunny" monster OR 1 "Bunilla" from your hand or Graveyard.
ATK / 150 DEF / 150
 

Bunilla Support. What more can I say? The prospect of Slacker Magicians left, right, and centre is tasty. Also Formula Synchron, which actually gives this a viable and cool play.
 

Bunnycraft Transport
EARTH / Rank 1
[ Beast / Xyz / Effect ]
2 Level 1 Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Rabbit" or "Bunny" monster OR 1 "Bunilla" from your hand, Deck , or Graveyard. All "Rabbit" or "Bunny" monsters gain 300 ATK for each Xyz Material attached to this card.
ATK / 50 DEF / 1800
 

And now I see where it was leading. More of the same, which equals more stat boosting, which equals some formidable Rabbit goodness. It's neat, and simple. It's also really fucking cool and I want this to be real now for lulz. Once per turn makes it nice and balanced. The attack gain is well placed. The 50 ATK makes me laugh. Also Dark Rabbit as a beater is a funny idea.


Bunnycraft Tank
EARTH / Rank 4
[ Beast / Xyz / Effect ]
2 Level 4 Beast-Type monsters
If you control 2 or more "Rabbit", "Bunny", or "Bunilla" monsters, this card cannot be destroyed. Once per turn: You can detach 1 Xyz Material from this card to target 1 "Bunilla" you control and 2 cards your opponent controls; destroy those targets. This card cannot attack the turn this effect is activated.
ATK / 1800 DEF / 1650
 

You can turn Rescue Rabbit into this! Summon two Dark Rabbits and you're laughing. Destruction effect seems fair, what with the your own destruction being used. I'd give it 2000 ATK personally, just so it can hold it's own against your average Level 4 beater. I suppose with a Bunnycraft Transport on the field as well this could get pretty high.

 

Rabbit Farm
Spell / Field
All "Rabbit" or "Bunny" Monsters gain 500 ATK. Once per turn, if a "Rabbit" or "Bunny" monster is destroyed: Special Summon 1 "Rabbit" or "Bunny" monster OR 1 "Bunilla" from your hand or Deck. Once per turn, if this card is in your Graveyard during you Standby Phase and you control 2 or more "Rabbit" or "Bunny" monsters: You can Special Summon 1 "Bunilla" from your hand, Deck, or Graveyard.

 

Dark Rabbit as a beater is still amusing. The SS effect is well balanced, in both cases. This encourages a lot of swarming, but the monsters are light and simple enough for this not to be too much. This card really plays the breeding aspect well, and the Standby Phase SS means there isn't much room for abuse.
 

Bunny Swarm
Trap / Counter
When your opponent activates a Spell/Trap Card, or monster effect, while you control 3 or more face-up "Bunny", "Rabbit", or "Bunilla" monsters: Negate the activation, and if you do, destroy that card.

 

The whole swarm mechanic comes into play nicely once again. Strong enough to be useful, balanced enough to not be all-purpose. It can run over mostly anything, which normally might be too much; but how can you be mad at these little bunnies? :3

 

This is probably the best thing ever. If only all Xyzs were this well designed.

 

All the cards are in keeping with the theme, the concept is simple and superb, the effects are meaty but restrained, and the damage they can deal is measured but fair. It gives a whole new meaning to 'Rabbit OTK'. 

 

Awesome, awesome stuff. Everything Xyzs should have been; weak individually, strong in numbers.

Link to comment
Share on other sites

I agree. This deck was well thought out. Sadly, it's barely enough cards to make a booster pack. Sadly, the only win condition I see with this is a double underdog troll into Exodia. Maybe use an Under-rabbit spell (think Heart of the underdog), and a level 9 Synchro beatstick with between 3200 ATK and 4500 ATK (non-effect would be best). Rabbit Farm effect in grave and Rescue Rabbit effect on field can get it out easily enough. Also, I want to see lots of bouncing, as in returning cards to the hand. Lots. No kidding. Like Inzektors type lots. TURBO RABBIT IS QUICK LIKE BUNNIES!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...