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Aireater - Normal Support


Agro

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300px-AirEater-V6-JP-C.jpg

WIND / Fiend-Type / Level 6

 

Zepheater

WIND / Level 4

[ Fiend / Effect ]

When this card is Normal Summoned: You can send 1 "Aireater" from your hand or Deck to the Graveyard. You can tribute this face-up monster; Special Summon 1 Level 6 Fiend-Type WIND monster from your hand.

ATK / 1400 DEF / 800

 

Galeater

WIND / Level 6

[ Fiend / Effect ]

When this card is Special Summoned by the effect of a Fiend-Type WIND monster: Special Summon 1 banished "Aireater". Once per turn: You can return 1 "Aireater" from your field or Graveyard to your hand.

ATK / 2400 DEF / 700

 

Stormeater

WIND / Level 6

[ Fiend / Effect ]

If you control no monsters, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: You can Special Summon 1 banished "Aireater".

ATK / 2100 DEF / 1600

 

Ozoneater

WIND / Level 6

[ Fiend / Xyz / Effect ]

2 Level 6 Fiend-Type monsters

If you have 1 card or less in your hand, the effects of Effect Monsters that activate in your opponent's hand are negated and cannot be activated. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Aireater" that is banished or in your Graveyard to your hand.

ATK / 2400 DEF / 2100

 

Skyeater

WIND / Rank 6

[ Fiend / Xyz / Effect ]

2 Level 6 Fiend-Type monsters

If "Aireater" is one of this card's Xyz Materials, both player's hand size limit becomes 1. Once per turn: You can detach 1 Xyz Material from this card; both players banish 1 card in their hand.

ATK / 2100 DEF / 2400

 

Airbreaker

Spell

Banish 1 card in your hand; add 1 Fiend-Type WIND monster from your Deck to your hand.

 

Galebreaker

Spell / Quickplay

Banish 1 Fiend-Type WIND monster in your hand: Special Summon 1 "Aireater" from your hand or Deck. That monster cannot attack and is banished at the End Phase.

 

Skybreaker

Trap

Banish 1 Fiend-Type WIND monster in your hand; your opponent banishes 1 card in their hand.

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Ozoneeater kills Incarnates.
Skyeater is just trollish, and most likely murders Spellbooks.
Regardless, I like the pseudo-Fabled concept you have going here.

Yeah, the basic idea I wanted to go with here was hand control, but in a different manner than Dark Worlds.

 

Focusing more on making it harder to play with cards you have in hand than controlling what cards one would have in hand.

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Is it necessary to say their effects are negated in the hand if they're already negated? I don't know of any continuous effects in the hand, and Exodia isn't an effect at all so it won't stop him.

Gorz. Battle Fader. Tragoedia. Any of the four Elemental Dragons. Swift Scarecrow. Honest. Kalut. Mermail Abyssmegalo. Etc.

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