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Ritual Support - Ritual Dragon.


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You can Ritual Summon this card by Tributing monsters from your hand or field, whose total Levels equal the Level of this card (You do not use a Ritual Spell Card). Once per turn: You can add 1 Ritual Spell Card from your Deck to your hand. If this card would be destroyed, you can discard 1 Ritual Monster from your hand instead.

 

 

I felt like making some more general Ritual support. The Ritual summon clause is akin to that of Fusion monsters such as Chimeratech Fortress Dragon. It has a simple, concise effect that allows it to act as an engine of sorts. Feedack is appreciated.

 

Template by Judas.

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Actually kinda like this, while I feel that you might as well just make it an Effect Monster with such a clause, it at least supports Rituals with it's eff. Now, I know that Fusion Monsters that have the "You do not use Polymerization" mean that they can't be Summoned with Poly at all, so the same works for this card I would assume it works te same here. The protection effect is quite nice, keeps it alive for a bit, but also screws with Rituals a bit, and the Ritual Spell add is nice as well. Now, I dunno if it's a rule, but I mostly see destroy protection effects like you write them as Continuous Effects (without the colon), but you might be able to write using both; the outcome will be different if you don't.

 

OCG fix:

You can Ritual Summon this card by Tributing monsters from your hand or field, whose total Levels equal the Level of this card (You do not use a Ritual Spell Card). Once per turn: You can add 1 Ritual Spell Card from your Deck to your hand. If this card would be destroyed: You can discard 1 Ritual Monster from your hand instead.

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Actually kinda like this, while I feel that you might as well just make it an Effect Monster with such a clause, it at least supports Rituals with it's eff. Now, I know that Fusion Monsters that have the "You do not use Polymerization" mean that they can't be Summoned with Poly at all, so the same works for this card I would assume it works te same here. The protection effect is quite nice, keeps it alive for a bit, but also screws with Rituals a bit, and the Ritual Spell add is nice as well. Now, I dunno if it's a rule, but I mostly see destroy protection effects like you write them as Continuous Effects (without the colon), but you might be able to write using both; the outcome will be different if you don't.

 

OCG fix:

You can Ritual Summon this card by Tributing monsters from your hand or field, whose total Levels equal the Level of this card (You do not use a Ritual Spell Card). Once per turn: You can add 1 Ritual Spell Card from your Deck to your hand. If this card would be destroyed: You can discard 1 Ritual Monster from your hand instead.

So you think the destruction effect should use a comma instead? As for the OCG fix, is the only change The semi-colon swapped for a colon? And yes, I think it works the same as Fusion monsters. The reason it's a Ritual is so that it can utilize cards like Manju and such. Thanks for the comment.

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So you think the destruction effect should use a comma instead? As for the OCG fix, is the only change The semi-colon swapped for a colon? And yes, I think it works the same as Fusion monsters. The reason it's a Ritual is so that it can utilize cards like Manju and such. Thanks for the comment.

That's your decision, if you want to avoid stuff like LADD that put a comma in instead. I fixed the colon/semi-colon, but I also changed where it said Ritual Spell card, as when refering to specific card types, it's all capitalized, as well as a few others.

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I am not sure about all of this. Monsters can be Ritual Summoned from anywhere so tributing this card then Ritual Summoning it from the grave is possible, right !?

If it is correct (highly doubt it) then this card is a free LV 6 2500 ATK monster !? :\

 

A ritual deck that want to take advantage of this card would need to be lv6 rituals heavy or have lots of 4s and 2s like Herald that somewhat limit the build IMO. The second effect sure give speed, especially with Gishkis as there spell puts itslef back into the deck and fuel the third effect, this effect would have been broken had Gishkis lv 6 game been better (still rk6 xyzs are OP). The last effect is a stall effect IMO.

 

Hieratics, I can not tell if this is good or bad with them, so I will just remaind you of them.

 

Fire, even though it is in the sea and is firing laser/thunder. :s

 

Also, I think (just think) that there is something completely different about this card.

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I am not sure about all of this. Monsters can be Ritual Summoned from anywhere so tributing this card then Ritual Summoning it from the grave is possible, right !?

If it is correct (highly doubt it) then this card is a free LV 6 2500 ATK monster !? :\

 

A ritual deck that want to take advantage of this card would need to be lv6 rituals heavy or have lots of 4s and 2s like Herald that somewhat limit the build IMO. The second effect sure give speed, especially with Gishkis as there spell puts itslef back into the deck and fuel the third effect, this effect would have been broken had Gishkis lv 6 game been better (still rk6 xyzs are OP). The last effect is a stall effect IMO.

 

Hieratics, I can not tell if this is good or bad with them, so I will just remaind you of them.

 

Fire, even though it is in the sea and is firing laser/thunder. :s

 

Also, I think (just think) that there is something completely different about this card.

You can normally only Ritual from the hand, I assume the same goes with this, but some clarification would be nice.

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I am not sure about all of this. Monsters can be Ritual Summoned from anywhere so tributing this card then Ritual Summoning it from the grave is possible, right !?

If it is correct (highly doubt it) then this card is a free LV 6 2500 ATK monster !? :\

 

A ritual deck that want to take advantage of this card would need to be lv6 rituals heavy or have lots of 4s and 2s like Herald that somewhat limit the build IMO. The second effect sure give speed, especially with Gishkis as there spell puts itslef back into the deck and fuel the third effect, this effect would have been broken had Gishkis lv 6 game been better (still rk6 xyzs are OP). The last effect is a stall effect IMO.

 

Hieratics, I can not tell if this is good or bad with them, so I will just remaind you of them.

 

Fire, even though it is in the sea and is firing laser/thunder. :s

 

Also, I think (just think) that there is something completely different about this card.

I didn't understand all of that, but let me explain the card. Ritual monsters can only be Ritual summoned from your hand, so this is no different.

 

It's a level 6 because it's a level that is fairly easy to make and fills in for Level 6 Gishkis.

 

The second effect isn't really broken, as it's only once per turn, and is sort of the point. It is meant to act as an engine of sorts.

 

The third effect gives it some protection in order to continue its duties, and discarding a Ritual monster is a pretty high cost. How would this work in Hieratics? They're not a Ritual based deck, by any stretch of the imagination.

 

I didn't really get your point here...

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I didn't understand all of that, but let me explain the card. Ritual monsters can only be Ritual summoned from your hand, so this is no different.

As I said "Iam not sure" and "(highly doubt it)". I am sorry, if what I ask was unclear, but I got my answer, so thank you.

 

It's a level 6 because it's a level that is fairly easy to make and fills in for Level 6 Gishkis.

 

The second effect isn't really broken, as it's only once per turn, and is sort of the point. It is meant to act as an engine of sorts.

How would this work in Hieratics? They're not a Ritual based deck, by any stretch of the imagination.

IMO LV 6 & 8 rituals are equally easy to play. However it being a level 6 that tribute gives it synergy with Hieratic, tribute Su,Tefnuit or a LV 6 normal in hand or on field to get 2500 more ATK. I just wanted to make sure that you knew this, because I can not tell if it is good or bad. :s

 

I only said that it could be broken.

 

The third effect gives it some protection in order to continue its duties, and discarding a Ritual monster is a pretty high cost.

 

I didn't really get your point here...

Yes, a high cost. So I think a player would only use it when this card is their last hope, this is just a comment I am not saying that it should get a lower cost.

 

You are talking about the attribute part (just a suggestion), or the whole post ._. !?

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As I said "Iam not sure" and "(highly doubt it)". I am sorry, if what I ask was unclear, but I got my answer, so thank you.

 

IMO LV 6 & 8 rituals are equally easy to play. However it being a level 6 that tribute gives it synergy with Hieratic, tribute Su,Tefnuit or a LV 6 normal in hand or on field to get 2500 more ATK. I just wanted to make sure that you knew this, because I can not tell if it is good or bad. :s

 

I only said that it could be broken.

 

Yes, a high cost. So I think a player would only use it when this card is their last hope, this is just a comment I am not saying that it should get a lower cost.

 

You are talking about the attribute part (just a suggestion), or the whole post ._. !?

You've made yourself clear now, so thanks. Tbh, I don't Hieratics are an issue as I doubt they would use up room for a card with no support what so ever. As for the attribute, I think it was the look of the dragon itself (note the red, flame-like body areas) that made me go for fire. Thanks for the review.

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