Agro Posted April 22, 2013 Report Share Posted April 22, 2013 Considering that something is problematic merely because of a reprehensible effect and for no other reason whatsoever, mitigating or not, makes for deficient or even outright wrong-headed evaluations. That is what I'm trying to avoid here by referring to the wider context -- summoning costs, modes of activating effects, stats, et cetera. It's easily summoned by balanced cards, has a joke of an activation cost and stats over the 2100 threshold. And it's effect shuts down a third of the game. Yes, which one of those are you suggesting we look at more? Link to comment Share on other sites More sharing options...
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