Lonk Posted April 21, 2013 Report Share Posted April 21, 2013 Blue Duston Level 1 WATER Fiend/Effect ATK 0/DEF 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller places 1 card in their hand on top of their Deck. You can only control 1 face-up "Blue Duston". Gray Duston Level 1 DARK Fiend/Effect ATK 0/DEF 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The opponent of the controller Special Summons a monster from their Graveyard onto each side of the field. You can only control 1 face-up "Gray Duston" Duston Coating Normal Spell Card You can activate one of the following effects: ● Special Summon 1 "House Duston" from your Deck. ● Destroy 1 "Duston" monster on the field (This destruction is treated as though your opponent destroyed it with a card effect). Duston Invasion Normal Spell Card Inflict 800 damage to each player for each "Duston" monster they control. Dandruff and Lint Build-up Normal Trap Card Return all "Duston" cards in your Graveyard to your Deck. Then, Special Summon 2 "Duston" monsters from your Deck onto your opponent's side of the field. Duston Allergy Attack Continuous Trap Card During each Standby Phase, both players take damage equal to the number of "Duston" monsters they control x200. If there is a "House Duston" in your Graveyard, then you do not take any damage from this effect. Duston Asphixation Attack Counter Trap Card Activate while there is a face-up "Duston" monster on the field. Send 2 "Duston" monsters on the field to the Graveyard to negate the activation of a Spell/Trap or Monster effect and negate it. If that effect would have Special Summoned a monster: Special Summon 1 "Duston Token" (Level 1/LIGHT/ATK 0/DEF 1000) onto your opponent's side of the field. A "Duston Token" Cannot be used as a Fusion or Synchro Material for a Summon. While a "Duston Token" is face-up on the field, it cannot be Tributed. Why, would you look at that? I gave them a win condition that they can hold up on their own (besides the indie combos that exist). Link to comment Share on other sites More sharing options...
Toffee. Posted April 21, 2013 Report Share Posted April 21, 2013 Gray is sorta' missing the point. Mostly, Duston' effects are ones that can be triggered by bother players, and aren't tied to the archetype as a whole.The only exception is House, because House Summons them all.Also Asphyxiation mentiones the Token can't be used an Xyz Material. So methinks you have a slip typo there.Aside from that, I love these. Link to comment Share on other sites More sharing options...
Tenoè Posted April 21, 2013 Report Share Posted April 21, 2013 Blue Duston Level 1 WATER Fiend/Effect ATK 0/DEF 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller places 1 card in their hand on top of their Deck. You can only control 1 face-up "Blue Duston". My favourite Duston by far, because its effect is extremely potent and balanced. Good job on this one Gray Duston Level 1 DARK Fiend/Effect ATK 0/DEF 1000 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The opponent of the controller Special Summons 1 "Duston" monster from their Deck or Graveyard onto each side of the field. You can only control 1 face-up "Gray Duston" They can already pretty easily swarm, so they don't really need its second effect, but it's still handy and would of course be played for it being the 5th Duston. Duston Coating Normal Spell Card Special Summon 1 "House Duston" from your Deck. Then, destroy that monster (This destruction is treated as though your opponent destroyed it with a card effect). OP. It's a first turn 1-card summon lock which, with Asphixation, is pretty unstoppable. I would suggest maybe making it a multiple choice effect instead, either SS a Duston from your Deck to either field or destroy a Duston on the field. Duston Invasion Normal Spell Card Inflict 800 damage to each player for each "Duston" monster they control. 4000 damage on a stick. In that respect it's very overpowered, but I suppose it's fairly inconsistent (even more so when considering that dropping a second copy will kill you) to make up for it. Still, throw in some standard burn Traps and this becomes a game-decider. I have a feeling I should say something else, but I don't know what... Dandruff and Lint Build-up Normal Trap Card Return all "Duston" cards in your Graveyard to your Deck. Then, Special Summon 2 "Duston" monsters from your Deck onto your opponent's side of the field. Given how extraordinarily fast this Deck looks to burn out, this card is extremely potent for the theme whilst not being broken, and thus I really like it. My favourite card in the set along with Blue Duston Allergy Attack Continuous Trap Card During each Standby Phase, both players take damage equal to the number of "Duston" monsters they control x200. If there is a "House Duston" in your Graveyard, then you do not take any damage from this effect. This is the win condition you mentioned, I assume? It's pretty solid, not much more to say really. And then I notice it's EVERY Standby Phase...yeah, definitely solid. Duston Asphixation Attack Counter Trap Card Activate while there is a face-up "Duston" monster on the field. Negate the activation of a Spell/Trap or Monster effect and negate it. If that effect would have Special Summoned a monster: Special Summon 1 "Duston Token" (Level 1/LIGHT/ATK 0/DEF 1000) onto your opponent's side of the field. A "Duston Token" Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While a "Duston Token" is face-up on the field, it cannot be Tributed. OP. This is almost always guaranteed to trigger, and pretty much makes you invincible to the few options the opponent has left once their Monster zones are full. Perhaps make it Tribute 1/2 Dustons from the field as a cost? That would also tie in pretty well with the Token summoning effect, I think.Stuff in bold because I can't be bothered to split quotes. Overall, pretty decent cards for a theme that definitely needs them (even if a few were a bit extreme). 7/10 Link to comment Share on other sites More sharing options...
Lonk Posted April 21, 2013 Author Report Share Posted April 21, 2013 I'll fix the Token Armz (copy and pasting). I also made Gray Duston so that it Special Summons monsters from the Graveyard rather than Dustons from Grave and Deck. Tributing Dustons seems reasonable for a cost. I think that what you said about Duston Coating can also be fixed there. Link to comment Share on other sites More sharing options...
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