Jump to content

Locomotives & Smoglings


Airride

Recommended Posts

Locomotive Smokestack - FIRE

****

Machine/Effect

You may Destroy this Face-up Monster you Control. If this card is Sent to the Graveyard: You may Special Summon 1 FIRE "Locomotive" or "Smogling" Monster from your Hand or Graveyard. You may only activate the effect of "Locomotive Smokestack" Once per turn.

ATK/1600 DEF/1600

 

Locomotive Coalcar - FIRE

****

Machine/Effect

When this face-up card is targeted by an effect: Destroy this card, and take 500 Damage. When this card destroys a Monster by battle: You take 1000 Damage.

ATK/2400 DEF/2300

 

Locomotive Crashcar - FIRE

****

Machine/Effect

When this card is Summoned: You take 500 Damage. When this card is sent to the graveyard: Destroy 1 card on each side of the field.

ATK/2100 DEF/2000

 

Smogling Multiplier - FIRE

****

Pyro/Effect

Once Per Turn: Discard 1 Card; You may Special Summon 1 "Smogling" From your Hand or Deck.

ATK/1300 DEF/1200

 

Smogling Morpher - FIRE

****

Pyro/Effect

If this card is Summoned: You may Destroy this card and target 1 Level 5 or lower FIRE Monster in your Graveyard, Besides "Smogling Morpher"; Special Summon it and Its Effects are negated.

ATK/1600 DEF/1500

 

Smogling Fueline - FIRE

****

Pyro/Effect

If this card is in your Graveyard, and a Monster you control is destroyed by one of your effects: You may Banish this card from your Graveyard; Special Summon that card, and It cannot be destroyed this turn.

ATK/1600 DEF/1600

 

Number 98: Train Wrex - FIRE

****

Machine/Xyz/Effect

2 Level 4 FIRE Monsters

When this card would be Destroyed by Battle: You may Detach 1 Xyz Material From this card; It is Not. If this attacking card activates this effect, after Damage calculation: You may detach 1 Xyz Material From this card; Destroy all other cards on the field, then take 500 Damage for each card destroyed by this effect.

ATK/2300 DEF/2300

 

Number 36: Smogstrosity - FIRE

****

Pyro/Xyz/Effect

3 Level 4 FIRE Monsters

Once Per turn, While your Life Points are Lower than your Opponents: You may Detach 1 Xyz Material From this Card, and For every 1000 Points of Difference Between your Life points and the Opponents, you may Target 1 Card on the field; Destroy the Targets, and Inflict 1000 Points of Damage to the Opponent for each card destroyed by this effect. You cannot conduct your Battle Phase you activate this effect.

ATK/2600 DEF/2500

 

Locomotive Call

Normal Spell

Discard 1 Card: Add 1 FIRE "Locomotive" Monster from your Deck to your hand. If you Summon it, Discard 1 card.

 

Smogling Swarm

Normal Spell

Banish 2 FIRE Monsters from your Graveyard: Add 1 "Smogling" Monster from your Deck to your Hand.

 

Random idea I had for one of my characters and stuffs. I actually like how it came out, though Smogstrosities name is weak, especially compared to Train Wrex. Friggin love Train Wrex's name.

Link to comment
Share on other sites

I like themes like this. Yugioh needs more steampunk/gears.

Smokestack is pretty mental, I mean you get it off a Foolish, discard (and it doesen't miss timing :o), Synchro/Xyz Detach, anything really. It would be amazing if its targets were equally solid, but the other two Locomotives aren't that much to look at (just better Boar Soldiers or whatever you would like to compare them to), however, the Smoglings are all very solid indeed.

Multiplier is great, it triggers Stack whilst being very balanced; it also works well with Morpher, discard SS a morpher, tribute it SS Smokestack, Xyz for something, detach Multiplier then detach Smokestack later to SS Multiplier and do it again. The discard cost keeps the combo from being over the top as well, which is another good thing. However, whilst I do like how balanced this Xyz engine is, there is stuff like Umbral Reptiles that are more efficient. Props for balance though.

I'd play Fueline in Fire Kings/Archfiends...easily triggered invincible Garunix/Genesis? Yes please. It also does very little for the theme itself (oh, except for Coalcar but that's fair enough) so I'm not sure about this one. Being invincible to destruction is nothing anything should have really.

I agree, Train Wrex sounds awesome. Its effect would be pretty balanced if Fueline and Fire Kings didn't exist, but I suppose the fact that it has to attack and, now I think about it, you're going to take a TON of damage via his effect, and that it's still counterable by many a card makes it fair enough. Good call making it FIRE-exclusive.

Smogstrocity's effect gives this deck a lot of incentive to run Upstart and the Solemns, which is quite alright in my book, especially given you can't battle that turn. However, I can't see this deck really making 3 Level 4s all too well, so I'm not entirely sure about this guy.

Locomotive Call is severely underpowered. The deck is hardly centred around getting things in the Graveyard, and after Summoning that added monster, it's a -2. Hardly that spectacular at all.

Smogling Swarm is pretty much the only real reason you'd want to FILL your Graveyard, because of course, Smokestack and Morpher don't need anything other than themselves to be competent. However, for what it does, it's very solid as Multiplier is pretty much the centrepiece of all your plays. Only problem is that you can't play it off the bat, but I suppose given the nature of the cost that can't be helped.

However, despite everything I've said, at the moment the cards honestly aren't anything special and I think they're going to need more support to differentiate them from other Rank 4 spam decks. 6/10

Link to comment
Share on other sites

I actually intended this to be like something you would see in the anime (or Manga, by extension) - The user trying to get very low with Locmotives and Wrex, And then Bring out Smogstrosity to abuse it's destruction effect.

Now then.

 

Crashcar has at least some use as a scrap dragon wannabe when it's detached, discarded, etc. Something to think about. Coalcar is more to fit the theme of it being Anime-Like, and so things are obviously more plot devicey than anything.

 

Another thing to think about with Multiplier is I *intentionally* made it able to summon another, then it can summon more. It makes Smogstrosity a more avaliable option, if you can sacrifice the cards (Or set up Fueline and set off Smokestack)

 

I'm considering changing Morpher's cost to destruction to make more synergy with Fueline. Though, I think that might be too good.

 

Fueline, should I possibly try to change to "It cannot be destroyed this turn"? Also, it can trigger off of all of the locomotives. Smokestack has the option to destroy itself when on the field, Coalcar kills itself when targeted (Obviously) and Crash card kills one of your own things.

 

Originally Train Wrex was a 3 Material, actually. Then I realized it would be inconvenient for the plot (Remember, I made these as if they would appear in the anime), so I toned it down. Yes, it was more ridiculous than this, originally.

 

For Smogstrosity, there's actually a good number of ways to get out 3, you just have to be a little more creative with it - Using things like Locomotive Call's Discard to be able to summon more than you may expect. For example, Discard Smokestack for Locomotive Call, Search Another, summon multiplier, discard searched stack for a Smogling, instantly 3 monsters for him.

 

Thank you for the review, though. I very much appreciate it!

Link to comment
Share on other sites

Oh, I didn't realise Crashcar got its effect whenever it was sent to the Graveyard...yeah, that makes it a LOT better. Just wondering, if it was sent to the Graveyard and you controlled no cards, would a card your opponent controls still be destroyed? In hindsight, 500 Life Points as a cost to summon it really isn't that steep at all, so I guess I severely overlooked this card.

Ah, I didn't notice Multiplier could Summon itself (my mind is polluted with restrictions, lol). Could be handy in some instances, although using up all those hand cards would be pretty risky.

I think Morpher is OK the way he is at the moment, but making him destroy himself would definitely be a massive plus. I don't think it would be too good, either, because even if it is pretty much a Switch-hitter with Fueline, I don't think that's particularly broken, especially since there's nothing you can go into with these guys that's as good as Leadblow. (Oh, actually, I think you're going to have to clarify on Fueline's text - it does not state wether it misses timing or not at the moment.)

That sounds like a good change on Fueline to me. I also forgot that Smokestack can destroy itself, that is indeed quite nifty, and come to think of it is just what Morpher would do if it destroyed itself.

Now that I think about it, this deck can make a lot more plays than I saw before, and actually looks quite fun to play. Guess I should have thought a bit more before I spoke. :P On that accord, I think I'll retract my previous rating and instead give you an 8/10. Solid job on these, just a bit more support and they'll be perfect.

Glad I could help. I do quite like reviewing, hopefully that will become more evident soon :D

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...