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Medic Monsters - new effect type monsters


liavcol

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Well, this is the explanation as I wrote it to a friend of mine..

The new monsters called "Medic Monsters" (didn't found better name and besides, English is not my primary language) are monsters that have "Health" (HLT for short) those monsters are a new mechanic so one will have to learn what they are able to do in order to use them.

Those monsters are Normal Summoned to the field and sometimes will have effs and sometime not. In order to defeat the monsters you have to reduce their HLT to 0. I'll give you an example: The monster I created (you'll see it in a moment) have 500 HLT and 2100 ATK, so in order to defeat it in one attack you must to attack it with a monster that have 2600+ ATK. I know it's seems a bit complicated but if you think a little and get used to it, it's pretty simple. It's basically goes like this: you're not attacking the HLT, you're basically attack the ATK points of the monster but the damage you get to your LP goes for the HLT, by the way, you are still taking damage even if the monster didn't destroyed. For example: If you attacked that monster I mentioned (with 2100 ATK and 500 HLT) with a monster that have 2300 ATK, you take 200 damage (like normal battle) but the monster isn't destroyed, instead, it remains on the field with 300 HLT (2300ATK-2100ATK=200 damage you take, 500HLT-200 (the minus of 2300-2100)= 300HLT (remains)). Another thing about those monsters: they cannot be used for tributes (I didn't thought yet if they could be used for Xyz or Synchro).  

 

I hope you all get the concept, even if not here's the new monster:

 

[URL="http://upng.co.il/uploads/5ee5cb78d786e0800850279c2521c106.jpg"]5ee5cb78d786e0800850279c2521c106.jpg[/URL]

 

I'm sorry it's name is covering it's face and I'm sorry he is anime style but I make them better that way :) I would love if you will give me ideas for new Medic monsters (it's better with pics) and I promise to make them and post it here with credit for you...

Sooooooo ... what do you say? have something to fix or question? I'm here ;)

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  • 2 weeks later...

your idea of the HLT points could be good for another card game, but not for YGO. Maybe you should remove the HLT parameter and use the eff "When this card is summon put X Health Counters on it" and blah blah blah.

Regarding the level it would be nice something like the xyz's rank and some monster/trap/spells about it.

PS: i like the pic, more than the card's background...

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