Senselessgrinder Posted April 25, 2013 Report Share Posted April 25, 2013 My first cards comment, like or dislike your choice. Couldnt upload all of the cards but yeah. This is about half. [attachment=37297:Ascended Angel Fiona.jpg] All battles involving this card result in 0 battle damage. [attachment=37298:Ascended Angel Of Death.jpg] Once per turn; you can pay 800 lifepoints to remove from play one of your opponents face up monsters. [attachment=37299:Ascended Arch-Angel Serilia.png] Cannot be Normal summoned or set; must be special summoned by intentionally destroying a Fallen monster by battle; when special summoned this way destroy all other monsters on the field. By paying 3000 life points negate the activation of all spell, trap and monster effects untill your opponents next standbye phase. [attachment=37300:Birth Of An Angel.jpg] Bring one level 4 or lower Ascended or Fallen monster from your deck to your hand. [attachment=37301:Change Of Angel Heart.jpg] When a monster declares an attack; redirect the attack to a monster of your choice; battle damage is applied normally, but niether monster is destroyed and you take controll of the attacking monster. [attachment=37302:Fallen Angel Lily.jpg] All face-up Fairy type monsters you controll gain 400 ATK points. [attachment=37303:Hand Of Mercy.jpg] When your opponent declares an attack negate it and have your opponent choose one of the listed effects; . Pay 1000 life points to continue the attack, but all battle damage is zero . Or your monster cannot be destroyed by battle or card effect untill your next endphase, but your monster cannot attack. These images dont belong to me. Link to comment Share on other sites More sharing options...
Blake Posted April 25, 2013 Report Share Posted April 25, 2013 You must post the written/typed version of the effect separate from the cards themselves. Link to comment Share on other sites More sharing options...
Senselessgrinder Posted April 26, 2013 Author Report Share Posted April 26, 2013 okay good to know. Is this how its supposed to be. Link to comment Share on other sites More sharing options...
Serefin Posted April 27, 2013 Report Share Posted April 27, 2013 Seem kinda... strange. The Ascended Angel of Death is out and out OP. I know you tried to balance it by requiring a LP cost, but the mistake was making it repeatable, even if you have to wait a turn. Maybe change it so you can only use the effect when it destroys a monster by battle, but also weaken it. Unless the opponent specifically has a way to bring them back, banished cards are gone for good, so a card that can banish monsters repeatedly NEEDS to have some sort of drawback to using it beyond a LP cost. Serilia is, if you'll believe me, under-powered. It's effect carries a hefty price for something that isn't all that useful and, at most, lasts for 2 turns. I would suggest (A) lowering the cost, ( B ) increasing the duration, i.e. it lasts until your opponents second End Phase after it was activated, or (C) giving her a new effect entirely. As for her summoning conditions, what do you mean by intentionally destroying a Fallen monster? I mean, there's really no way for your opponent to force you to battle outside of a select few cards. Yes, there are cards like Savage Coliseum and Red Dragon Archfiend that strongly encourage your monsters to attack by destroying them if they don't, but they don't force you to do so. Change of Angel Heart. I have some problems with this. See, the effect, at first glance, seems really weird, and once you understand it, it's also OP a bit. The way it works is: my opponent attacks my Attack Position 'Beaver Warrior' with 'Horned Imp'. I activate 'Change of Angel Heart' and redirect the attack to my Defense Position 'Mystical Elf'. Not only does the card allow you to steal one of your opponents monsters, it also gives you the chance to cause damage to your opponent, two effects that shouldn't go together for balance's sake. Change it so you don't get to change the attack target, but you still get to keep your opponents monster. Or change it so you DON'T get to keep the monster, but you can change the attack target. Ascended Angel Fiona: I don't have too many problems with this card. If anything, my major complaint is that it's so bland. It's one of those cards that you only keep on the field to ram into your opponents face-downs. If the monster happens to have 1800+ defense, you don't have to worry, because you don't take any damage. Change it so that it's a little more interesting. Whether that's by giving her a cost or changing her effect entirely is up to you, but as she stands, she doesn't stand out. Link to comment Share on other sites More sharing options...
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