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Outrageous Inferno (Red-Eyes support)


Anozariel

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Hello everyone!

 

This is my 2nd Red-Eyes support card (and posted card), a continous spell card, if you see anything wrong about it, please tell me your opinion to fix it!

 

About this card; As a "Red-Eyes" player i just can't tell how does it feel when you complete the Red-Eyes B. Dragon + Inferno Fire Blast + Red-Eyes Darkness Dragon combo. You just can't play it enough to be bored of it. <3

 

So this combo sounds strong, and do not just "sounds" strong, this is a serous damage dealing combo. 2400 effect damage + a monster with 2700+ ATK. But this combo has a real "sickness". The Inferno Fire Blast most of the time is a dead draw. If you run too many, then 100% dead draw. If you run only 1 copy of it, then you will never draw it up when you need it. So that is the reason why you can't see that card too often and one of the main reason, why do i came up with my card. OFC the Red-Eyes Darkness Dragon is the exact same case of the Inferno Fire Blast. 3 copy too much (dead draw), 1 copy just not enough. So this card is allowing you to run only 1, maximum 2 Inferno Fire Blast, Red-Eyes Darkness Dragon, further more this card is also give you a helping hand to fulfil the dream combo.

 

 

[attachment=37381:outrageous_inferno_001.jpg]

 

Once per turn, if you control no monsters, you can Special Summon 1 "Red-Eyes B. Dragon" from your hand. If you do, add 1 "Infeno Fire Blast" from your Deck to your hand. While this card is face-up on the field, you can add 1 "Red-Eyes Darkness Dragon" from your Deck to your hand instead of conducting your normal draw during your Draw Phase.

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Once per turn, if you control no monsters, you can Special Summon 1 "Red-Eyes B. Dragon" from your hand. If you do, add 1 "Infeno Fire Blast" from your Deck or Graveyard to your hand. Each time an "Inferno Fire Blast" is activated, add 1 "Red-Eyes Darkness Dragon" from your Deck or Graveyard to your hand. While this card is face-up on the field "Red-Eyes B. Chick" is treated as a Tuner monster.

 

As for the actual card, it's too overpowered. I mean look at it through the point of card advantage. With this, you get to Special Summon a monster, add a card, deal damage with the card, add another card, special summon another monster. I'm sorry, but that's like a +3 for absolutely no cost. Cards have been banned for just being a +1, yet alone a +3. So trust me, unless you put more limitations, this card is just too much even for the ban list, and that's saying something.

 

As for why people aren't replying to your recent two threads, it's because most people are really busy here, I mean I am as well but I'm on my Spring Break, just give it time and patience and people will respond to your threads.

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LiteratureDude96, thanks for your reply! Actually i did not wanted to be impatient, sorry if it looked like. BTW yes, this card just too strong as i imagined first, but hey, i've posted out here to call out the opinion of everyone and fix it up.

 

So yes, the dream combo with one card engine is just too much, so i try to downgrade this card. Until now this is my idea; Once per turn, if you control no monsters, you can Special Summon 1 "Red-Eyes B. Dragon" from your hand. If you do, add 1 "Infeno Fire Blast" from your Deck to your hand. While this card is face-up on the field, you can add 1 "Red-Eyes Darkness Dragon" from your Deck to your hand instead of conducting your normal draw during your Draw Phase.

 

What do you think? :)

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