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Koa'Ki's aren't Wack, so let's Bring 'em Back


tkheezy68

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Was looking at my Koa'Ki Meiru deck and came up with some cards to support the archetype. Hopefully the OCG is correct. Criticisms are appreciated as this is my first post. The idea behind Genesis and Deus Construct was that the Koa'ki Meiru monsters are creatures that were made by man, I think. As their research progressed they were able to make more refined monsters that didn't need so many requirements to stay alive, finally creating the perfect Koa'ki meiru: Deus Construct.

These cards are meant to give the Koa'ki meiru's some breathing room from their self destruction effect so they can have a better field presence without ruining hand advantage.

 

Koa'Ki Meiru Genesis

[EARTH / XYZ / Machine / Effect / Rank 4]

2 or more Level 4 monster "Koa'Ki Meiru" monsters

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'Ki Meiru" from your hand to the Graveyard or detach 1 XYZ material form this card. As long as this card is face-up on the field, other "Koa'Ki Meiru" monsters you control cannot be destroyed by their card effect. Once per a turn, during either player's turn, when a monster(s) would be Special Summoned: you can reveal 1  "Iron Core of Koa'Ki Meiru" from your hand and detach 1 XYZ material from this card to negate the Special Summon(s), and if you do, destroy them.

[ATK: 2500 / DEF: 2000]

 

Koa'Ki Meiru Deus Construct

[EARTH / Fairy / Effect / Level 10]

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Iron Core of Koa'Ki Meiru" from your hand and banishing 4 "Koa'ki Meiru" monsters with different names in your Graveyard, either player can only do this once per a Duel. The Special Summon of this card cannot be negated. When this card is Special Summoned you can search your Deck or Graveyard for 1 "Iron Core of Koa'Ki Meiru" and put it into your hand. As long as this card is face-up on the field, "Koa'Ki Meiru" monsters you control cannot be destroyed by their card effect. Once per a turn, during either player's turn, when a Spell/Trap/monster effect is activated: you can reveal 1 "Iron Core of Koa'Ki Meiru" from your hand; negate the activation, and if you do, destroy that card. When this card is destroyed or banished: you can put one banished "Koa'ki Meiru" card into your hand, except this one.

[ATK: 3300 / DEF: 2800]

 

Diamond Core of Koa'Ki Meiru

[Spell / Normal]

You can only activate this card during your End Phase. "Koa'ki Meiru" monsters cannot be destroyed by their card effect until your next End Phase. You can pay 1000 Life Points when you activate this card to search your deck for an "Iron Core of Koa'Ki Meiru" and put it in your hand.

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