Cardmaker273 Posted April 28, 2013 Report Share Posted April 28, 2013 please tell me if there should be any changes, i am currently working on some more spells and traps. (For hard to read text) This card cannot be destroyed by the effects of trap or spell cards. Once per turn you can have this card lose 500 ATK to attack your opponent directly.The points return after the battle phase. When this card is destroyed you can special summon 1 " Vampire" monster from your graveyard 1 "Vampire Wyvern" Tuner + 1 or more non-tuner Dragon type monster(s) This card's summoning cannot be negated. When this card is summoned, destroy up to 3 cards on the field. If this card would be destroyed, you can have this card loose 1000 ATK instead. This card cannot be special summoned. This card can only be Normal Summoned by sacrificing 1 face-up"Vampire Knight" on your side of the field. When this card attacks a Defense Position monster whose DEF is lower than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent. When this card is successfully summoned, you can special summon up to 2 "Vampire Bat"s from your hand, deck. or graveyard. When this card is destroyed and sent to the graveyard, you can remove 2 "Vampire" Monsters to special summon this card during your next Main Phase. Link to comment Share on other sites More sharing options...
ivanbgpool Posted May 1, 2013 Report Share Posted May 1, 2013 Nice cards! Link to comment Share on other sites More sharing options...
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