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Trinity Archtype (combines Fusion, Synchro and XYZ)


Drake Clawfang

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From the depths of space, a new force for justice and righteousness arrives - the Trinity archtype! The Trinity monsters rely on trios upon trios, uniting their powers as one to use their support cards and to bring forth the leaders of their race, the three Trinity Forces. And it is foretold that when the Trinity forces Mintaka, Alnilam and Alnitak, are brought together and unite their power, the ultimate cosmic force for peace is born.

 

The Trinity archtype rely on swarming the field with Trinity monsters, low-level monsters with weak ATK and DEF, but powerful effects to recycle their cards and quickly rush the field. Once the Trinity monsters are out, the player can combine their power to summon the Trinity Forces through Fusion, XYZ or Synchro. The archtype's focus is on quickly bringing out the three Trinity Forces and uniting them into the master of the archtype, Supreme Trinity Force Orion. I tried to make the archtype capable of actually pulling this off in a realistic manner but without making it overpowered in the process.

 

The Trinity archtype is named for the constellation Orion, and in appearance their card art depicts a starburst of white light on a field of stars with a gold wireframe image of a creature around it - in essence, they are living embodiments of the constellations.

 

--------Monsters---------

 

Trinity Beast Tabit (named for the stars that form Orion's shield)
Level 3 LIGHT Dragon/Tuner
ATK 800 DEF 800
You can Special Summon this card from your hand if you control a Fusion monster. When this card is detached from an XYZ Monster as an XYZ Material to activate it's effect, you can Special Summon a "Trinity" monster from your Graveyard, except "Trinity Beast Rigel". This card cannot be used for the XYZ, Fusion or Synchro Summon of a non-"Trinity Force" monster. 
 
Trinity Beast Gliese (has no connection to a part of his body that I know, but I was honeslty just running out of names)
Level 3 DARK Dragon
ATK 800 DEF 800
When you Special Summon a "Trinity" monster from your hand, you can Special Summon this card from the Graveyard. When this card is removed from the field after being Special Summoned this way, shuffle it into the deck. This card cannot be used for the XYZ, Fusion or Synchro Summon of a non-"Trinity Force" monster. 
 

Trinity Beast Bellatrix (named for the star of Orion's left shoulder, which holds the shield)

Level 3 EARTH Dragon
ATK 800 DEF 800
When this card is sent to the Graveyard by the effect of a "Trinity" monster, or for the Fusion or Synchro Summon of a "Trinity Force" monster, Special Summon this card in defense position. The effect of "Trinity Beast Bellatrix" can only be used once per turn. This card cannot be used for the XYZ, Fusion or Synchro Summon of a non-"Trinity Force" monster. 
 
Trinity Sage Rigel (named for the star of Orion's left foot)
Level 3 LIGHT Spellcaster
ATK 800 DEF 800
When you summon this card, you can select one "Trinity" monster in your Graveyard, except a "Trinity Force" monster. This card gains that monster's effect in addition to its own effects. Once per turn you can select a "Trinity" monster on the field, until the End Phase you can perform a Fusion Summon using that monster. This card cannot be used for the XYZ, Fusion or Synchro Summon of a non-"Trinity Force" monster. 

 

Trinity Sage Meissa (named for the star that forms Orion's head)
Level 3 DARK Spellcaster
ATK 800 DEF 800
Once per turn, select one other "Trinity" monster on the field. Send it to the Graveyard to Special Summon a "Trinity" monster from your deck, except "Trinity Sage Meissa". This card cannot be used for the XYZ, Fusion or Synchro Summon of a non-"Trinity Force" monster. 
 
Trinity Sage Saiph (named for the star of Orion's right foot)
Level 3 EARTH Spellcaster
ATK 800 DEF 800
When you summon this card, you can discard 1 "Trinity" card from your hand to draw one card. If that card is a "Trinity" monster, Special Summon it. Once per turn, you can shuffle one "Trinity" monster in your Graveyard into your deck to Special Summon a "Trinity" monster from your hand. This card cannot be used for the XYZ, Fusion or Synchro Summon of a non-"Trinity Force" monster. 
 
Trinity Knight Betelguise (named for the star that forms Orion's right shoulder, which holds his weapon)
Level 3 LIGHT Fiend
ATK 800 DEF 800
When you Special Summon a "Trinity Force" monster, you can Special Summon this card from the Graveyard. If do you, you can treat this card as a Tuner monster. If this card is removed from the field while being treated as a Tuner monster, shuffle it into the deck. This card cannot be used for the XYZ, Fusion or Synchro Summon of a non-"Trinity Force" monster. 
 

Trinity Knight Ensis (named for the star that represents Orion's sheathed weapon)

Level 3 DARK Fiend
ATK 800 DEF 800
You can perform an XYZ summon of a "Trinity Force" monster using only this card. You can shuffle this card in the Graveyard into your deck to select a "Trinity" monster on the field - until the End Phase, you can perform a Fusion Summon using that monster. This card cannot be used for the XYZ, Fusion or Synchro Summon of a non-"Trinity Force" monster. 
 
Trinity Knight Hatsya (named for the star at the tip of Orion's weapon)
Level 3 EARTH Fiend
ATK 800 DEF 800
When this card is sent to the Graveyard for the Fusion or Synchro Summon of a "Trinity Force" monster, you can Special Summon a "Trinity Knight Token" (Level 3/LIGHT/Rock/Tuner/800 ATK/800 DEF) in defense position on your side of the field. Trinity Knight Tokens cannot be Tributed. This card cannot be used for the XYZ, Fusion or Synchro Summon of a non-"Trinity Force" monster. 

 

Trinity Force Mintaka (the right star of Orion's belt)

Rank 3 LIGHT Spellcaster/XYZ
ATK 2400 DEF 2400
Any 2 Level 3 "Trinity" monsters.
When this card is XYZ summoned, you can special summon a "Trinity" monster from your hand or Graveyard. Once per turn you can detach an overlay unit from this card to destroy one face-up card on the field.
 
Trinity Force Alnilam (the middle star of Orion's belt)
Level 6 EARTH Fiend/Synchro
ATK 2400 DEF 2400
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can special summon a "Trinity" monster from your hand or Graveyard. Once per turn you can pay 500 Life Points and flip a coin. If the result is heads, look at one card in your opponent's hand.
 
Trinity Force Alnitak (the left star of Orion's belt)
Level 6 DARK Dragon/Fusion
ATK 2400 DEF 2400
Any 2 "Trinity" monsters.
When this card is Fusion Summoned, you can special summon a "Trinity" monster from your hand or Graveyard. Once per turn you can select up to two cards on the field. The effects of those cards cannot be activated this turn.

 

Supreme Trinity Force Orion

Rank 9 LIGHT Warrior/XYZ
ATK 3600 DEF 3600
"Trinity Force Mintaka" + "Trinity Force Alnilam" + "Trinity Force Alnitak"
This card cannot be summoned except by its own effect. When you control the XYZ Material monsters listed on this card, you can Special Summon this card from the Extra Deck, then attach those monsters to this card as XYZ Materials. Once per turn during your Standby Phase, detach an overlay unit from this card. This card gains the following effects while a monster of the given name is attached to it as an overlay unit:
"Trinity Force Mintaka" - Once per turn you can negate the activation and effect of an opponent's Spell or Trap card and destroy it.
"Trinity Force Alnilam" - When your opponent draws a card for their normal draw during their Draw Phase, you can look at that card, then pay 500 Life Points to shuffle it into the deck. Your opponent then draws a card.
"Trinity Force Alnitak" - Once per turn you can select one card on the field and negate its effects until the End Phase.
 
-------Spells--------
 
Trinity Gift
Spell
Activate only when you control three or more "Trinity" monsters. Draw 2 cards. If exactly one of them is a "Trinity" monster, you can discard it and draw another card.
 
Trinity Beam
Spell
Activate only when you control three or more "Trinity" monsters. Destroy 1 card on the field. Card effects cannot be activated in response to this card's activation.

 

Trinity Blessing

Spell
Select 2 "Trinity" monsters in your Graveyard and add them to your hand. You cannot summon them this turn.
 
Trinity Portal
Spell
Reveal up to 3 "Trinity" monsters in your hand and shuffle them into the deck, then draw the same number of cards. If you drew a "Trinity" monster by this effect that has the same name as one of the "Trinity" monsters you revealed, Special Summon it. If you summon three monsters by this effect, negate those summons and return them to the hand.
 
Trinity Light of Mintaka
Quickplay Spell
Select a "Trinity" monster on your side of the field that has not been selected by the effect of a "Trinity Light" card. It gains the following effect: "When you use this monster for the XYZ Summon of a "Trinity Force" monster, you can Special Summon a monster with the same name as this card from your deck". You can banish this card in your Graveyard - select a "Trinity" monster on the field and treat its name as "Trinity Force Mintaka" until the End Phase.
 
Trinity Light of Alnilam
Quickplay Spell
Select a "Trinity" monster on your side of the field that has not been selected by the effect of a "Trinity Light" card. It gains the following effect: "You can offer this card as Tribute to Special Summon two "Trinity" monsters from your Graveyard with different names. They cannot be used for a Fusion, Synchro or XYZ summon this turn". You can banish this card in your Graveyard - select a "Trinity" monster on the field and treat its name as "Trinity Force Alnilam" until the End Phase.
 
Trinity Light of Alnitak
Quickplay Spell
Select a "Trinity" monster on your side of the field that has not been selected by the effect a "Trinity Light" card. It gains the following effect: "You can perform a Fusion Summon using this monster. When this monster is sent to the Graveyard for a Fusion Summon, Special Summon it. You may then treat that monster as a Tuner monster while it is face-up on the field". You can banish this card in your Graveyard - select a "Trinity" monster on the field and treat its name as "Trinity Force Alnitak" until the End Phase.
 
-------Traps-------
 
Trinity Barrier
Trap
Activate only when you control three or more "Trinity" monsters. Negate the activation and effect of a Spell or Trap card and destroy it.
 
Trinity Calling
Continous Trap
When this card is activated, select a "Trinity Force" monster from your Extra Deck, except for "Supreme Trinity Force Orion", and banish it. During your second Standby Phase after this card's activation, Special Summon that monster, ignoring the summoning conditions, and destroy this card. If you Special Summon a XYZ Monster by this effect, attach this card to it as an overlay unit.
 
Grand Trine (Google the term and you'll understand, it's a bit lengthy to explain here)
Trap
Activate only by discarding two cards from your hand when you control no other cards on the field. Special Summon 1 each "Trinity Force Mintaka", "Trinity Force Alnilam" and "Trinity Force Alnitak" from your Graveyard, ignoring the summoning conditions. Their effects are negated. You cannot conduct your Battle Phase or summon other monsters this turn, except "Trinity Force" monsters.
 
Trinity Return
Trap
Activate only when you control a "Supreme Trinity Force Orion" with less than two overlay units attached to it. Select 2 "Trinity Force" monsters in your Graveyard and attach them to "Supreme Trinity Force Orion" as overlay units. You cannot select 2 monsters of the same name or a monster that has the same name as a monster already attached to "Supreme Trinity Force Orion" as an overlay unit. After this card's effect resolves successfully, equip it to the "Supreme Trinity Force Orion" that was targeted by this card's effect. If this card leaves the field, banish the equipped monster.
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I have never seen an Xyz monster with the condition of your boss monster, usually an Xyz monster like that will have a requirement related to its rank, then have specific monsters as an alternate method to summon it.

 

I think they work well together. I had a similar idea to this a long time ago, but I didn't finish it.

 

9/10

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Thanks. I had trouble thinking of how to make Orion's effect work, at one time he was Rank 6 and Mintaka (the XYZ) had an effect that when summoning Orion you could treat it as a Level 6 monster. Orion simply has to be an XYZ because I want him to slowly be drained of his effects otherwise he's too strong, and if he were a Synchro or Fusion monster it'd be a lot of messy rulings to duplicate the effect of detaching overlay units each turn.

 

My other concern in hindsight is perhaps the stats on the Forces are too high, a Rank 3 XYZ with 2400 ATK and DEF and a destruction effect in particular seems too strong. Maybe drop them down to 2100 each?

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