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Barrel Dragon Support


Tenoè

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Lock-Barrel Dragon (Level 7/LIGHT/Machine/ATK 2600/DEF 1300)
Effect
If you control a face-up "Barrel Dragon" monster, "Blowback Dragon" or "Gatling Dragon": You can reveal this card in your hand and toss 3 coins; if 2 or more are Heads, Special Summon this card, and if not, send it to the Graveyard. During your Main Phase 1: You can Tribute 1 Level 6 or lower Machine-type monster you control; Special Summon 1 "Barrel Dragon" from your hand, Deck or Graveyard. During either player's turn, if you would toss a coin(s): You can activate this effect; choose the result of 1 of those coin tosses. This card must remain face-up on the field to activate and to resolve this effect. Each effect of "Lock-Barrel Dragon" can only be used once per turn.

Stock-Barrel Dragon (Level 4/DARK/Machine/ATK 1800/DEF 1800)
Effect
When this card is Summoned: You can toss 3 coins; apply the appropriate effect, based on the number of Heads.
• 1: Destroy 1 card you control.
• 2: Draw 1 card.
• 3: Add 1 "Barrel Dragon" monster or "Blowback Dragon" from your Deck to your hand.
• 0: Destroy all cards you control.

Re-load (Normal Spell Card)
Target 1 "Barrel Dragon" monster, "Blowback Dragon" or "Gatling Dragon" in your Graveyard; Special Summon it.

Deadly Slot Machine (Normal Spell Card)
Reveal 3 "Barrel Dragon" monsters or "Blowback Dragon" from your Deck, your opponent chooses 1 of them at random, then you add that card to your hand, and if it had the least ATK out of the 3 cards, destroy 1 card you control.

Gatling Fusion (Normal Spell Card)
Send, from your hand or side of the field to the Graveyard, OR banish from your Graveyard, the Fusion Material Monsters listed on a DARK Machine-type Fusion Monster Card, then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) If you banished monsters from the Graveyard with this effect, destroy the Fusion Summoned monster during the End Phase. If this card is in your Graveyard: You can target 1 "Barrel Dragon" monster or "Blowback Dragon" in your Graveyard and toss 3 coins; if 2 or more are Heads, add this card and that target to your hand, and if not, banish this card and that target.

Russian Roulette (Counter Trap Card)
When a face-up "Barrel Dragon" monster, "Blowback Dragon" or "Gatling Dragon" is targeted by a card effect or for an attack: Toss 3 coins; if 2 or more are Heads, negate the card effect or attack, and if you do, destroy 1 card your opponent controls, and if not, destroy 1 card you control. You can only activate 1 "Russian Roulette" per turn.

Lock-Stock-Barrel Dragon (Level 7/DARK/Machine/ATK 2400/DEF 2400)
"Lock-Barrel Dragon" + "Stock-Barrel Dragon"
When this card is Special Summoned: You can send 1 DARK Machine-type monster from your Deck to the Graveyard. Once per turn, during either player's turn, when you toss a coin(s) and the result of at least 1 of those tosses is Tails: You can draw 1 card for each coin that landed on Tails. When this card is destroyed by a card effect and sent to the Graveyard, if all its Fusion Material Monsters are in the Graveyard: You can Special Summon them. Their effects are negated.

More has come! There may be 1 or 2 more cards after this, but other than that, this set is pretty much complete. Please leave a comment if you have the time! :D

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The monster is neat, but I would limit the resurrection ability to once per turn, otherwise you can get an infinite loop going. For the coin toss effect, did you mean that it lets you do the coin toss twice and you can choose the result? If so that would be useful.

 

The trap is a good counter, very risky though, if it's successful you protect Barrel Dragon and destroy a card, but if you fail you lose two cards and the trap itself. But given the name I suppose the huge risk is the point.

 

Maybe bring in some lower level monsters so the archtype doesn't have to rely so heavily on tribute cards?

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The monster is neat, but I would limit the resurrection ability to once per turn, otherwise you can get an infinite loop going. For the coin toss effect, did you mean that it lets you do the coin toss twice and you can choose the result? If so that would be useful.

 

The trap is a good counter, very risky though, if it's successful you protect Barrel Dragon and destroy a card, but if you fail you lose two cards and the trap itself. But given the name I suppose the huge risk is the point.

 

Maybe bring in some lower level monsters so the archtype doesn't have to rely so heavily on tribute cards?

I'm not sure you're reading these right.

 

A: He has a once per turn clause on the monster already.

 

B: Where did "lose two cards" come from? The result is if you DONT get 2 or more heads, you lose one card.

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I'm not sure you're reading these right.

 

A: He has a once per turn clause on the monster already.

 

B: Where did "lose two cards" come from? The result is if you DONT get 2 or more heads, you lose one card.

 

My bad, okay then, good.

 

As for Point B, you lose one card due to the Trap's drawback, and you don't negate whatever card was trying to target Barrel Dragon and thus likely lose it too.

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Lock's last effect basically means that you choose 1 result of any coin toss, the "tosses" in there is for when you're tossing multiple coins. (oh, and, you can always destroy the targeted monster with Roulette so that you don't lose more cards!)

I'm currently planning out a low-Level guy, as well as some support for the archetype's aspect of Fusion. Expect to see that on here sometime soon!

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Well, pretty much every coin toss you perform will lead into a certain effect depending on the result. And yes, you just choose what result that coin toss will get, so if you flip 2 coins for an effect and activate Lock's effect, the result of 1 of those tosses is already set in stone.

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Okay, cool then. That's perfect for the Gun Dragons then, they usually require multiple coin flips but don't need all the results to be the same, so flipping one toss is enough.

 

But to again play devil's advocate, being able to reverse a coin toss at will, even if just once per turn, is enough. Time Wizard, Cup of Ace, Tour of Doom, and Arcana Force in general come to mind. Maybe specify it has to be a Machine-type monster's effect that it reverses the toss for?

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Cup of Ace and Tour of Doom are fair points. However, I think it's fair enough, since they're not particularly effective outside of combining with Lock, and you could always MST Tour. Plus, that would then mean you couldn't set up the coin tosses of your Dragons. Also, new cards! Be sure to check them out.

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  • 6 months later...

Barrel Dragon's my favorite card, and I've been trying to make cards that support for the deck of a main character in a fan fiction story I'm writing. I wish I had thought of some of these. Don't worry, I won't steal any of your cards. These look okay. Personally, I would have lighter downfalls to losing a coin-toss. After all, if you've got a 2/3 to destroy all your cards and only a 1/3 to destroy one of the opponent's, it's nt quite qorth the risk. But, that's just my opinion. I like the basic ideas, though.

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