swag swag swag swag swag s Posted May 1, 2013 Report Share Posted May 1, 2013 [spoiler='do u even huntik ygo cards?']1 Tuner + 1 or more non-Tuner monsters Once per turn, you can target 1 Spell/Trap Card on the field; destroy that target, and if you do, this card gains 400 ATK.[/spoiler] Just noticed how bland and flavourless this card is... Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted May 2, 2013 Report Share Posted May 2, 2013 laughing babies/10 would use in a deck that can make Level 6. In my opinion, you should change the "1 Spell/Trap" thing to "1 face-up" or "face-down" Spell/Trap, or make it a discard or LP cost to balance it out. Otherwise you've basically got a free MST that can hit stuff. I like the pic too. :L Link to comment Share on other sites More sharing options...
swag swag swag swag swag s Posted May 4, 2013 Author Report Share Posted May 4, 2013 bimpbazzle Link to comment Share on other sites More sharing options...
Blake Posted May 4, 2013 Report Share Posted May 4, 2013 Since it was posted before the rules changed, you can update the name. Failure to do so will result in a lock and a warn. Link to comment Share on other sites More sharing options...
swag swag swag swag swag s Posted May 4, 2013 Author Report Share Posted May 4, 2013 How do I update the title? Link to comment Share on other sites More sharing options...
Blake Posted May 4, 2013 Report Share Posted May 4, 2013 Edit -> Full Edit Then just edit the title. Link to comment Share on other sites More sharing options...
Kazooie Posted May 4, 2013 Report Share Posted May 4, 2013 The only reason I would ever really want to use this is because it's level 6. That's the only defining factor you really gave this card, and even then it's really meh, I can just run Iron Chain or Gaia Knight over it. It wouldn't hurt to bump the attack up some, since without the effect this card WON'T live more than one turn the majority of the time, and even with the boost it isn't likely to live. I mean, even with the boost it's only at 2300, which doesn't do, well, shit this format. All the meta can just crap cards out with attack higher then that, and a lot of the undermeta can do that too. I mean, the card's attack would be fine at 2000 or 2050. The only reason I wouldn't suggest 2100 is because 2500 is still a fairly important power level to maintain on a flavor and design level. It's not likely to last more than one turn, don't feel like you can't bump the attack up some. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.