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Ideas for Union Monsters


Misawa

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I hope you like my first few cards...
Please rate them and give feedback please 
 

[spoiler='Monster Cards'][spoiler='Soul Absorbing Wisp']Effect Union Monster Fiend Fire Level 3
ATK: 0 Def: 0
Effect:
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your opponent's side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Defense Position. When equipped to a monster by this card's effect, once per turn, during your opponent's standby phase, that monster is changed into Defense position and its ATK/DEF is decreased by 500 points, if that monsters ATK is decreased to 0 by this effect, banish it. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is banished by this cards effect, banish this monster as well, if the equipped monster is destroyed, banish this monster) If this card is sent to the graveyard, banish it instead.

[/spoiler]
[spoiler='Soul Absorbing Thief']Effect Union Monster Fiend Dark Level 4
ATK: 1300 DEF: 100
Effect:
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your opponent's side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack position. When equipped to a monster by this card's effect, once per turn, during your opponent's main phase 1, that monsters DEF is increased by 100 points, if the equipped monsters defense is increased by this effect, banish the top card on your opponent's deck. If the equipped monster gains a total of 300 DEF points by this card's effect, banish this card and banish the top 3 cards on your opponent's deck. If this card is destroyed by a card effect, banish it instead. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, banish it instead and Special Summon this card in face-down defense position.) If this card is sent to the graveyard, banish it instead.

[/spoiler]
[spoiler='Soul Absorbing Merchant']Effect Union Monster Fiend Earth Level 4
ATK: 100 DEF: 1300
Effect:
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your opponent's side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Defense Position. When equipped to a monster by this card's effect, that monster's ATK is increased by 1000 points, if the equipped monster's ATK is increased by this effect it gains this effect:

  • Once per turn, your opponent reveals his hand and shuffles it without looking, banish one card from your opponent's hand.

(1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, banish it and this card instead.) If this monster is sent to the graveyard, banish it instead.[/spoiler]
[spoiler='Soul Absorbing Bird']Effect Union Monster Fiend Wind Level 1
ATK: 100 DEF: 100
Effect:
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your opponent's side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack position. When equipped to a monster by this card's effect, once per turn, during your opponent's battle phase, that monster is changed into Attack position and that monsters ATK is increased by 100 points and it can Attack Directly, if the equipped monsters Attacks directly, banish all card's face up on field during the end phase and return set cards to the respective owner's hand. If this card is destroyed by a card effect, banish it instead. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, banish it instead and Special Summon this card in face-up defense position.) If this card is sent to the graveyard, banish it instead.

[/spoiler]
[spoiler='Soul Absorbing Dummy']Effect Monster Fiend Earth Level 1

ATK: 0 Def: 0
Effect:
If this card is targeted for an Attack, banish this card and the Attacking monster after damage calculation. If this card is sent to the graveyard, banish it instead.

[/spoiler]

[spoiler='Soul Absorbing Jar']Effect Union Monster Rock Dark Level 3

ATK: 300 DEF: 100
Effect:
Once per duel, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your opponent's side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack position. When equipped to a monster by this card's effect, once per turn, during your opponent's battle phase, that monster is changed into Defense position and that monsters ATK/DEF becomes 0, all monsters must Attack the equipped monster, if the equipped monster was destroyed, banish all card's on field during the end phase and each player draws until they have 5 cards in your hand. If this card is destroyed by a card effect, banish it instead. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, banish it instead and Special Summon this card in face-down defense position.) If this card is sent to the graveyard, banish it instead.[/spoiler]

[spoiler='Soul Absorbing Beast']Effect Union Monster Beast Dark Level 6
ATK: 2000 DEF: 1000
Effect:
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your opponent's side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack position. When equipped to a monster by this card's effect, once per turn, during your opponent's battle phase, that monster is changed into Attack position and that monsters ATK/DEF becomes 0, the equipped monster cannot attack, during each of your battle phases, place 1 Soul Depletion counter on the equipped monster, if the equipped monster has 3 Soul Depletion counters on it, banish it and inflict damage to the controller of the equipped monster equal to the original ATK of the equipped monster. If this card is destroyed by a card effect, banish it instead. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, banish it instead and Special Summon this card in face-down defense position.) If this card is sent to the graveyard, banish it instead.[/spoiler]

[spoiler='Soul Devouring Phantom Beast']Effect Union Monster Beast Dark Level 10
ATK: 3000 Def: 3000
Effect:
When this card is face up on the field, it is treated as a Soul Absorbing monster. Cannot be Normal Summoned or Set. Must be Special Summoned by Banishing 5 monsters on your opponents side of the field that are equipped with Soul Absorbing (including Soul Absorbing Beast) monsters and banish all equipped cards on the field. When this card is Special Summoned, you're opponent picks 1 monster in his deck and Special Summons it (ignoring summoning conditions) with its effect negated (ignoring effect conditions). Once per match, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your opponent's side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack position. When equipped to a monster by this card's effect, once per turn, during your opponent's battle phase, that monster is changed into Attack position and that monsters ATK/DEF becomes 0, the equipped monster cannot attack and cannot be selected as an Attack target, during each of your battle phases, place 1 Soul Removal counter on the equipped monster, if the equipped monster has 3 Soul Removal counters on it, you win the duel. If this card is destroyed by a card effect, banish it instead. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, banish it instead and Special Summon this card in face-up attack position.) If this card is sent to the graveyard, banish it instead.[/spoiler]

[/spoiler]

 

[spoiler='Spell Cards']

[spoiler='Soul Absorbing Curse']Quick Play Spell Card
Effect:
Activate only when a Soul Absorbing monster is equipped to a monster on your opponent's side of the field, target 1 Soul Absorbing union monster equipped to a monster on your opponent's side of the field, banish it, the equipped monster's ATK becomes 0 and must Attack if possible. Instead of sending this card to the graveyard after its effect resolves, banish it instead. [/spoiler]

[spoiler='Soul Absorbing Ring']Equip Spell Card
Effect:
You can only equip this card to a monster your opponent's side of the field. The equipped monster gains 1000 attack. Once per turn, during your controller of this card's standby phase, the controller pays 500 Life points or banishes 1 Random card in their hand, if the controller of this card banished a card from their hand by this effect, they draw 1 card from the top of their deck. If this card was destroyed by a card effect or if the equipped monster is destroyed, banish this card and/or the equipped monster instead of sending them to the graveyard.[/spoiler]

[spoiler='Instant Soul Absorb']Quick Play Spell Card
Effect:

Pay 500 life points, target 1 monster on your opponent's side of the field with a Soul Absorbing union monster equipped to it, banish the Soul Absorbing monster equipped to it. The targeted monster's ATK/DEF become 0 and is switched to Defense position. Instead of sending this card to the graveyard after its effect resolves, banish it instead.[/spoiler] 

[spoiler='Direct Soul Absorb']Quick Play Spell Card
Effect:
Banish 1 Soul Absorbing monster in your hand and inflict 1000 damage to your opponent. Instead of sending this card to the graveyard when its effect resolves, banish it instead.[/spoiler]

[spoiler='Soul Regain']Normal Spell Card
Effect:
Activate only when a monster your opponent controls is equipped with a Soul Absorbing monster, banish all Soul Absorbing union monster(s) equipped to monsters your opponent controls, your opponent gains 1000 life points and skips their next turn.Instead of sending this card to the graveyard after its effect resolves, banish it instead.[/spoiler]

[spoiler='Soul Absorbing Seal']Continuous Spell Card
Effect:
Pay 1000 Life points. banish all monsters equipped with Soul Absorbing monsters to them, then Special Summon "Soulless Body" (Zombie-Type/Dark/Level 1/ ATK 0/ DEF 100) Tokens equal to the amount of cards banished by this card's effect, all Soul Absorbing monsters cannot be destroyed by Spell or Trap cards. Instead of sending this card to the graveyard after its effect resolves, banish it instead.[/spoiler]

[spoiler='Soul Absorbing Wasteland']Field Spell Card
Effect:
Pay 1000 Life Points to activate this card. Once per turn, during each player's standby phase, each player must reveal 1 Soul Absorbing card in their hand or pay 100 Life Points and Banish 1 card in their hand. During either player's battle phase, if your opponent control's a monster equipped with a Soul Absorbing union monster, target 1 monster on your side of the field, the monster must select the targeted monster as an Attack target if possible. If this card is destroyed by a card effect, banish it instead.[/spoiler]

[spoiler='Gambling of Souls']

Continuous Spell Card

Tribute 1 face-up "Soul Absorbing" monster on either side of the field. Pay life points until you have only 100 left, once per turn, your opponent chooses one of these effects:

  • Your opponent pays 1000 life points, this effect cannot be negated and your opponent cannot activate card effects in response or gain life points the turn this effect was activated
  • Your opponent draws cards until they have 5 cards in their hand, then your opponent banishes their entire hand.

Once per turn, you can destroy this card. This card cannot be destroyed by card effects except by its own effect. When this card is destroyed, banish it instead and gain life points until you have life points equal to your opponent's.

[/spoiler]

[/spoiler]

 
[spoiler='Trap Cards']

[spoiler='Soul Absorbing Trap Hole']Normal Trap Card
Effect:
Activate only when your opponent summons a monster(s). Special Summon 1 Soul Absorbing union monster from your deck or hand and equip it to the summoned monster. While that monster is face-up on the field, your opponent takes 100 points of damage.Instead of sending this card to the graveyard after its effect resolves, banish it instead.[/spoiler]
[spoiler='Soul Absorbing Fiend']Counter Trap Card
Effect:
Activate only when your opponent declares an attack. Special Summon this card in Defense Position as an Effect Monster in face-up Defense position (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) When this card is destroyed and sent to the graveyard, banish it instead and banish the Attacking monster, then inflict damage equal to half the ATK of the Attacking monster.Instead of sending this card to the graveyard after its effect resolves, banish it instead.[/spoiler]
[spoiler='Soul Absorbing Tax']Effect:
Activate only when Soul Absorbing Merchant is equipped to a monster your opponent controls. Pay 1000 life points to Banish 3 cards from your opponent's deck. Instead of sending this card to the graveyard after its effect resolves, banish it instead.[/spoiler]

[spoiler='Soul Absorbing Blast']Effect:
Activate only when you have 30 or more Banished cards, inflict 3000 damage to your opponent. Instead of sending this card to the graveyard after its effect resolves, banish it instead.[/spoiler]

[/spoiler]

 
I hope you like my idea, please give me feedback, tips and pictures to go along with my ideas. :)

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