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Torrential Being, Metallic Alloy [Single Challenge 55/100]


Ren✧

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TorrentialBeingMetallicAlloy.png

ATK Changed to 2450

2 Level 4 WATER Aqua, Fish, or Sea Serpent-Type monsters

If your opponent Summons a monster: You can detach 2 Xyz Materials from this card; destroy all monsters on your opponent's side of the field. If this card has no Xyz Materials on it, it cannot be be destroyed by an opponent's  card effect.

 

[hr]

 

Trying my hand at non-archetype specific cards again...although still goes along with the effects of the Torrential Cards. 

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Not the best person for a review, but...

 

I really like the effect. Punishes opponents for trying to swarm, and makes them be more cautious.

The shield effect thingy's really nice too. =D What about maybe an attack bonus from the materials (not too high or low), so you can choose whether or not to use its effect? =D

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Not the best person for a review, but...

 

I really like the effect. Punishes opponents for trying to swarm, and makes them be more cautious.

The shield effect thingy's really nice too. =D What about maybe an attack bonus from the materials (not too high or low), so you can choose whether or not to use its effect? =D

 

I was thinking about that, but thought it might make it slightly OP'ed. It's the main reason I lowered the ATK, even after making the card(lol). Thanks for the review!

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Kabazauls, Goldfish and Hydrogeddon are WATER monsters and 2 of them are Dinosaur. Also Salvage and Rabbit. I already dislike this card. :p

2450 is too high. IMO the requirement for both effects should be swapped, as the card now force an opponent into Spell/Traps, since not all decks can activate monster effects in hand/grave.But if detaches to protect, and can nuke only once while it is on field with no materials, it will be easier to play around, something that is needed IMO. The second effect should allow your own cards to destroy this, because TT, Dark Hole and Needle Ceiling.

 

I hope this was both clear and helpful.

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Kabazauls, Goldfish and Hydrogeddon are WATER monsters and 2 of them are Dinosaur. Also Salvage and Rabbit. I already dislike this card. :P

2450 is too high. IMO the requirement for both effects should be swapped, as the card now force an opponent into Spell/Traps, since not all decks can activate monster effects in hand/grave.But if detaches to protect, and can nuke only once while it is on field with no materials, it will be easier to play around, something that is needed IMO. The second effect should allow your own cards to destroy this, because TT, Dark Hole and Needle Ceiling.

 

I hope this was both clear and helpful.

 

Thank you for the review. 

 

I nerfed the materials, making it really only playable in a few decks, but there doesn't seemed to be a medium. I also made it destroyable through your own dark hole, etc.

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I think the effect is too good for an ATK that high. It's a pseudo-Raigeki on a 2450 body which is a bit much. I'd lower the ATK or make it nuke on both sides. As is, it's too good.

 

I am not sure if it needs any more nerfing. There are only a few decks that can summon it now, I believe. Those being Merlanteans and perhaps that Fish OTK if that is still around...

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Hmm okay so overlay with 2 lvl 4 water monsters for this guy you make you opponent not wanna summon anything as you will blow anything up that looks like trouble, that said this card is quite the early game beater after that sound its lockdown then beater very strong it would be playable without the last effect but with it its awesome this card this will almost always get you a +0 card advantage which is always great in an Xyz. this card make should still have even less attack? maybe just go to 2400 so more things can smack it or at least sucide with it.

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Hmm okay so overlay with 2 lvl 4 water monsters for this guy....

Read the post not the actually picture as must people only edits that.

 

EDIT:

@Forteller: "2 lvl 4 water monsters" not any water fish, serpent and aqua , after he changed the materials it is only playable with Rabbit IMO.

 

I am not sure if it needs any more nerfing. There are only a few decks that can summon it now, I believe. Those being Merlanteans and perhaps that Fish OTK if that is still around...

IDK why did you made its material so bad...

IMO you should work on the effect not materials. But if you want to keep the effect as is, then I suggest that you only disallow dinos, I only fear this thrown into Dino. Tin Goldfish is okey.

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Read the post not the actually picture as must people only edits that.

 

 

IDK why did you made its material so bad...

IMO you should work on the effect not materials. But if you want to keep the effect as is, then I suggest that you only disallow dinos, I only fear this thrown into Dino. Tin Goldfish is okey.

what did i say that made you think i didnt? i read the post and saw that that attack was changed to 2450 and suggested that it be lowered futher....o_0 to 2400 so more things coud kill it by battle since you cant kill it with card effecst and its still relativly easy to summon,

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what did i say that made you think i didnt? i read the post and saw that that attack was changed to 2450 and suggested that it be lowered futher....o_0 to 2400 so more things coud kill it by battle since you cant kill it with card effecst and its still relativly easy to summon,

 

Basara is talking about how you said WATER, but I changed it to Fish, Sea Serpent, and Aqua monsters...

 

 

[hr]

 

I might rechange the materials to say WATER Effect Monsters, that way Rabbit can't summon it. But right now I gotta go school :(

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