.codex Posted May 7, 2013 Report Share Posted May 7, 2013 I made this for this card: http://forum.yugiohcardmaker.net/topic/301302-nightshadow-dragon-lightwalker-cac/ CaC Anywayz, the card is a mini Fusion Gate, but with a limitation. Does it need a "You can only activate "Fusion City" once per turn" instead so it doesn't become like The Gates of the Dark World, where you can just keep using it? Effect: Once per turn: You can Fusion Summon a Fusion Monster without using "Polymerization". When this card is destroyed: You can add 1 monster used as a Fusion Material Monster from your Graveyard to your hand. If this card is in your Graveyard, except during the turn it was sent there: You can banish another Field Spell Card; add this card to your hand. Link to comment Share on other sites More sharing options...
.codex Posted May 8, 2013 Author Report Share Posted May 8, 2013 bump Link to comment Share on other sites More sharing options...
.codex Posted May 10, 2013 Author Report Share Posted May 10, 2013 bump. Link to comment Share on other sites More sharing options...
Serefin Posted May 11, 2013 Report Share Posted May 11, 2013 Eh, the card isn't really broken, so I see no need to put a limit on it. You have to take into account what cards are really going around these days, and that happens to currently be XYZ's and Synchro's. There's almost no one playing a Fusion deck, and this would be a much needed boost for them. Though, I think you should give it at least one secondary effect. Otherwise it's bland. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted May 11, 2013 Report Share Posted May 11, 2013 Alright, I don't see much point in this other than it being an OPT Fusion Gate which just makes it weaker. I don't see why you would put an OPT clause on Fusion Gate because that card has never been such a problem card that it needs that. I mean, sure, you can make 2+ Fusion Monsters, but that would include running out of cards in your hand most of the time. Sure, the effect maybe exclusive to you, but if you are actually using Fusion Gate, you're probably the only player in that duel who actually uses Fusions. So yeah. I don't see how it will help Fusion Decks other than giving them 3 more copies (for a total of 9) of Fusion Gate. It needs some kind of second effect to boost it up, y'know? Or, you can just change the effect altogether to: Once per turn: You can Fusion Summon a Fusion Monster without using "Polymerization" by banishing the Fusion Material monsters from your Hand, Field, or Graveyard. You can only activate 1 "Fusion City" per turn. Now that would be an awesome Fusion Support. Link to comment Share on other sites More sharing options...
.codex Posted May 11, 2013 Author Report Share Posted May 11, 2013 Alright, I don't see much point in this other than it being an OPT Fusion Gate which just makes it weaker. I don't see why you would put an OPT clause on Fusion Gate because that card has never been such a problem card that it needs that. I mean, sure, you can make 2+ Fusion Monsters, but that would include running out of cards in your hand most of the time. Sure, the effect maybe exclusive to you, but if you are actually using Fusion Gate, you're probably the only player in that duel who actually uses Fusions. So yeah. I don't see how it will help Fusion Decks other than giving them 3 more copies (for a total of 9) of Fusion Gate. It needs some kind of second effect to boost it up, y'know? Or, you can just change the effect altogether to: Now that would be an awesome Fusion Support. The effect isn't gonna change as this is support for my Archetype, though that card sounds pretty good. so you can go ahead and make it yourself if you wish. As it is right now, it's hand and field, which is enough to get out powerful Fusion Monsters. I might take away the OPT clause. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted May 11, 2013 Report Share Posted May 11, 2013 The effect isn't gonna change as this is support for my Archetype, though that card sounds pretty good. so you can go ahead and make it yourself if you wish. As it is right now, it's hand and field, which is enough to get out powerful Fusion Monsters. I might take away the OPT clause. Aw :c But the card itself already has low enough blandness factor to it, so don't remove effects. Just add more. Maybe 1 powerful one or 2 mini-effects that in some way can help your archetype. Link to comment Share on other sites More sharing options...
.codex Posted May 11, 2013 Author Report Share Posted May 11, 2013 Aw :c But the card itself already has low enough blandness factor to it, so don't remove effects. Just add more. Maybe 1 powerful one or 2 mini-effects that in some way can help your archetype. Hm alright, I'll edit it a bit. I'm still in the thinking process of the Archetype though, so I'm not sure what I should do with this card. This card is also just a generic card that was suppose to boost them, not a direct support, as this card can be used for others as well. Though, thanks for your suggestions anyway. I made some changes. Link to comment Share on other sites More sharing options...
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