Lonk Posted May 7, 2013 Report Share Posted May 7, 2013 Stagnox, Armored Colossus Level 8 EARTH Insect/Effect ATK 1800/DEF 2800 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control a "Forest". This card cannot be destroyed by card effects, and any monster that battles with this card has its original ATK and DEF halved during the damage calculation. When this card battles a WIND monster, this card's ATK and DEF become 0 until the End Phase. You can only control 1 face-up "Stagnox, Armored Colossus". Fraaz, Master of Icy Fire Level 8 WATER Pyro/Effect ATK 3000/DEF 2000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WATER monster in your Graveyard. This card cannot be destroyed by battle when battling a non-WATER or non-FIRE monster. When this card is destroyed and sent to the Graveyard: Special Summon 1 "Ice Fraaz Token" (Level 4/WATER/Zombie-type/ATK 1500/DEF 100) and 1 "Fire Fraaz Token" (Level 4/FIRE/Zombie-type/ATK 1500/DEF 1000). When either a "Fire Fraaz Token" or "Ice Fraaz Token" is destroyed, and there are no "Fire Fraaz Tokens" and "Ice Fraaz Tokens" on the field: You can Special Summon this card from your Graveyard. When this card is Special Summoned this way: Discard all Spell and Trap Cards in your opponent's hand. You can only control 1 face-up "Fraaz, Master of Icy Fire". Phytops, Barbed Menace Level 8 WATER Aqua/Effect ATK 2500/DEF 2500 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control a "Umi". Once per turn: You can place 1 Poison Barb Counter on all monsters your opponent controls. Monsters with Poison Barb Counters lose 500 ATK and DEF, and cannot change their battle positions. Before the Battle Phase, you can remove any number of Poison Barb Counters on the field, and this card gains 300 ATK and DEF for each Poison Barb Counter removed. When this card is destroyed, draw 1 card for each Poison Barb Counter on the monster with the highest amount of Poison Barb Counters, then destroy that monster. You can only control 1 face-up "Phytops, Barbed Menace". Cragma, Lava Lord Level 8 FIRE Rock/Effect ATK 3400/DEF 1000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 1 face-up Field Spell on the field to the Graveyard. When this card destroys a monster by battle: Destroy 1 monster your opponent controls and inflict 1000 damage. You can only control 1 face-up "Cragma, Lava Lord". Skeldritch, Ancient Demon Level 8 DARK Zombie/Effect ATK 2200/DEF 2700 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control a "Wasteland". When this card is Special Summoned, place 5 Vertabrae Counters on this card. If this card would be destroyed, remove 1 Vertabrae Counter on this card instead. This card gains 500 ATK for each Vertabrae Counter removed. If this card is banished by your opponent's card: Add 1 Spell Card from your Deck to your hand. You can only control 1 face-up "Skeldritch, Ancient Demon". Besides Phytops, I believe the effects of the cards matches the flavor of the bosses? Link to comment Share on other sites More sharing options...
Serefin Posted May 8, 2013 Report Share Posted May 8, 2013 I actually have Spirit Tracks, and I can attest that Stagnox and Fraaz have effects that I would expect them to have in the card game. Phytops seems off, however. I would suggest doing something more with the Poison Barb counters. How about making so that, once per turn, before the Battle Phase, you can remove all Poison Barb counters on one monster to have Phytops gain ATK equal to the amount removed *100, and this boost lasts until the End Phase. I don't remember his battle that much because it was boring, but I do remember him being able to "regrow" his spikes. As for Cragma and Skeldritch, I can't comment on them. I've fought Cragma before, but I forgot what the battle was like, and I don't even know what Skeldritch looks likes because I could never play the Lokomo Song with the Sand Lokomo. So, I will discuss their effects in regards to the actual game. For Cragma, his ability to cause effect damage is a little OP. At any point in a duel your opponent can have anywhere from 0-5 monsters on the field of varying ATK and DEF levels. If your opponent has, just as an example, The Wicked Dreadroot on the field right next to, I don't know, Elemental Hero Thunder Giant, you could ram Cragma into TG and deal 2000 points of damage to your opponent; 1000 for the battle and another 1000 for the destruction of Dreadroot. I think you should change it so the effect only deals 300-500 damage per card destroyed. For Skeldritch, I don't really have many complaints beyond the fact that your opponent could ram a few monsters into it then finish it off with card effects, and if it succumbs to a card effect, it has to be banished to give you a (rather lackluster) piece of compensation. Link to comment Share on other sites More sharing options...
Lonk Posted May 8, 2013 Author Report Share Posted May 8, 2013 That's a good continuation with Phytops there. Also, I will nerf Cragma a bit. Link to comment Share on other sites More sharing options...
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