Agro Posted May 8, 2013 Report Share Posted May 8, 2013 Starknight - White Dwarf LIGHT / Level 4 [ Pyro / Effect ] When this card is sent to the Graveyard: Set 1 "Cosmos" Trap Card from your Deck. This card gains 100 ATK for each of your banished cards. ATK / ? DEF / ? Starknight - Neutron LIGHT / Level 4 [ Pyro / Effect ] If you control a "Helios" monster: You can banish this card from your hand or Graveyard; add 1 "Helios" monster from your Deck to your hand. This effect of "Starknight - Neutron" can only be activated once per turn. This card gains 100 ATK for each of your banished cards. ATK / ? DEF / ? Starknight - Black Hole LIGHT / Level 4 [ Pyro / Effect ] During either player's turn: You can banish this card and 1 "Cosmos" card in your hand, field or Graveyard to target 1 card your opponent controls; banish that targeted card. This card gains 100 ATK for each of your banished cards. ATK / ? DEF / ? Red Process - Rubedo Spell / Continuous When this card resolves: Return 1 "Helios" monster to the Deck, except "Helios Trice Megistus"; Special Summon 1 "Helios" monster from your Deck that is 2 Levels higher than the returned monster. While this card is face-up on the field "Helios" monsters you control gain 100 ATK for each banished monster. Yellow Process - Kitolenics Spell / Continuous When this card resolves: Return 1 "Helios" monster to your Deck, except "Helios Trice Megistus"; Special Summon 1 "Helios" monster from your Deck that is 2 Levels higher than the returned monster. While you control a "Helios" monster, "Cosmos" Trap Cards cannot be destroyed. Planet Alignment Spell / Quick-Play Target 1 "Cosmos" Trap Card you control, 1 "Helios" monster you control; destroy the targeted cards, and all monsters your opponent controls. Micro Cosmos Trap / Continuous When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. A monster summoned with this effect gains 1000 ATK and cannot be destroyed by card effects. If the summoned monster destroys an opponent's monster as a result of battle, banish 2 cards from your opponent's Graveyard. Link to comment Share on other sites More sharing options...
Somnia Posted May 8, 2013 Report Share Posted May 8, 2013 I like this. The idea is nice and the Monsters and S/Ts are quite fun and I'm sure there's more monsters, and "Macro" cards for them, to come. My only question is, besides situational field advantage, why would I use Planet Alignment over Grand Convergence? Link to comment Share on other sites More sharing options...
Agro Posted May 8, 2013 Author Report Share Posted May 8, 2013 Grand Convergence only works with Macro. Link to comment Share on other sites More sharing options...
Somnia Posted May 8, 2013 Report Share Posted May 8, 2013 Then I'm assuming there are Macro Traps you haven't released yet? (or that I haven't seen) because as it stands that's the only Macro Trap available. And at least Grand convergence doesn't require me to destroy Macro. Link to comment Share on other sites More sharing options...
Agro Posted May 8, 2013 Author Report Share Posted May 8, 2013 Then I'm assuming there are Macro Traps you haven't released yet? (or that I haven't seen) because as it stands that's the only Macro Trap available. And at least Grand convergence doesn't require me to destroy Macro. My mistake, I had meant for it to work with Micro Cosmos as well. Link to comment Share on other sites More sharing options...
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