Jump to content

Idea - Macro-Helios


Agro

Recommended Posts

Starknight - White Dwarf

LIGHT / Level 4

[ Pyro / Effect ]

When this card is sent to the Graveyard: Set 1 "Cosmos" Trap Card from your Deck. This card gains 100 ATK for each of your banished cards.

ATK / ? DEF / ?

 

Starknight - Neutron

LIGHT / Level 4

[ Pyro / Effect ]

If you control a "Helios" monster: You can banish this card from your hand or Graveyard; add 1 "Helios" monster from your Deck to your hand. This effect of "Starknight - Neutron" can only be activated once per turn. This card gains 100 ATK for each of your banished cards.

ATK / ? DEF / ?

 

Starknight - Black Hole

LIGHT / Level 4

[ Pyro / Effect ]

During either player's turn: You can banish this card and 1 "Cosmos" card in your hand, field or Graveyard to target 1 card your opponent controls; banish that targeted card. This card gains 100 ATK for each of your banished cards.

ATK / ? DEF / ?

 

Red Process - Rubedo

Spell / Continuous

When this card resolves: Return 1 "Helios" monster to the Deck, except "Helios Trice Megistus"; Special Summon 1 "Helios" monster from your Deck that is 2 Levels higher than the returned monster. While this card is face-up on the field "Helios" monsters you control gain 100 ATK for each banished monster.

 

Yellow Process - Kitolenics

Spell / Continuous

When this card resolves: Return 1 "Helios" monster to your Deck, except "Helios Trice Megistus"; Special Summon 1 "Helios" monster from your Deck that is 2 Levels higher than the returned monster. While you control a "Helios" monster, "Cosmos" Trap Cards cannot be destroyed.

 

Planet Alignment

Spell / Quick-Play

Target 1 "Cosmos" Trap Card you control, 1 "Helios" monster you control; destroy the targeted cards, and all monsters your opponent controls.

 

Micro Cosmos

Trap / Continuous

When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. A monster summoned with this effect gains 1000 ATK and cannot be destroyed by card effects. If the summoned monster destroys an opponent's monster as a result of battle, banish 2 cards from your opponent's Graveyard.

Link to comment
Share on other sites

I like this. The idea is nice and the Monsters and S/Ts are quite fun and I'm sure there's more monsters, and "Macro" cards for them, to come.

 

My only question is, besides situational field advantage, why would I use Planet Alignment over Grand Convergence?

Link to comment
Share on other sites

Then I'm assuming there are Macro Traps you haven't released yet? (or that I haven't seen) because as it stands that's the only Macro Trap available. And at least Grand convergence doesn't require me to destroy Macro. 

Link to comment
Share on other sites

Then I'm assuming there are Macro Traps you haven't released yet? (or that I haven't seen) because as it stands that's the only Macro Trap available. And at least Grand convergence doesn't require me to destroy Macro. 

My mistake, I had meant for it to work with Micro Cosmos as well.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...