.codex Posted May 8, 2013 Report Share Posted May 8, 2013 Probably the best War God monster in my opinion, and here's a few reasons why: 1.With 1700, it's the next strongest Main Deck Bujin, except if you count Orochi, but that card has less DEF, so this card wins in terms of stats. 2.It negates during either player's turn. 3.It does it for any Bujin monster, not just Beast-Warriors, so it's way more flexable. 4.It doesn't have a "once per turn" clause anywhere on the card. 5.It can be used during the Damage Step, so your opponent won't be able to Lance you with this in the Grave. 6.You can use multiples of this time during the same Chain. 7.It can negeate stuff that targets multiple monsters. 8.As it doesn't negate activation, your opponent isn't able to use the effect again for the rest of the turn (for only once per turn clauses that is). 9.It can negate your own card effects, if you for some reason needed to do that, say needed to put something in the Grave by detaching an Xyz Material, you could negate the effect, if you will get hurt by it in some way. Others I missed? Be sure to comment them. Bad things: 1.It can miss the timing though, but it's unlikely that your opponent will have anything that SEGOCs that also targets. 2.It DOES need to target, which means that Dark Hole can take out your cards easily. It has happened to me a few times, and it's the biggest flaw of this card. During either player's turn, when a "Bujin" monster(s) you control is targeted by a card effect: You can banish this card from your Graveyard; negate that effect. Link to comment Share on other sites More sharing options...
Superdoopertrooper Posted May 8, 2013 Report Share Posted May 8, 2013 Yamato is obviously the best War God monster, by a mile, and is what the deck entirely revolves around. Hetsuka is defintely amazing though, and is pretty much a staple at 3 for deck like Yamato and Habakiri are. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted May 8, 2013 Report Share Posted May 8, 2013 The best War God card is Yamato. Without any shadow of a doubt, because without it there isn't a deck in the first place This is a great Vessels though, one of the 3 best of them. And wait, this can be used in the damage step? Link to comment Share on other sites More sharing options...
Superdoopertrooper Posted May 8, 2013 Report Share Posted May 8, 2013 And wait, this can be used in the damage step? Yes, it's confirmed. Link to comment Share on other sites More sharing options...
Zazubat Posted May 8, 2013 Report Share Posted May 8, 2013 The best War God card is Yamato. Without any shadow of a doubt, because without it there isn't a deck in the first place This is a great Vessels though, one of the 3 best of them. And wait, this can be used in the damage step? OP stated that. Anyway, yeah this isn't really the "best" because without Yamato, it wouldn't even run like it does, but let's not take that into account, as it's kinda different from the other monsters in the Deck. Now that said, I think I would agree, while Habakiri is up there, I will say that this is typically what I go for first, unless I really need that protection. Link to comment Share on other sites More sharing options...
Wildflame Posted May 8, 2013 Report Share Posted May 8, 2013 I kind of like Murakumo better, but adding Habakiri and dropping this first turn puts a lot of pressure on your opponent. Link to comment Share on other sites More sharing options...
Agro Posted May 8, 2013 Report Share Posted May 8, 2013 This isn't even in the top 3. The destruction one, the honest, and of course, Yamato, are all better. Link to comment Share on other sites More sharing options...
.codex Posted May 8, 2013 Author Report Share Posted May 8, 2013 This isn't even in the top 3. The destruction one, the honest, and of course, Yamato, are all better. Let's not put Yamato into this, as it's different from the others, only the ones that support Yamato OK? I also find Murakumo to be alright, but it can actually get cloggy, as I dead drawed it and Habakiri at some point, though that can be said about anything, but at least with this you can still negate if that's your thing. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted May 8, 2013 Report Share Posted May 8, 2013 i would say murakumo is worse than hetsuka as a once per turn single face-up card destruction is a bit less useful than a multi-use effect negation. the top 3 (excluding yamato of course) are habakiri, hetsuka, then murakumo Link to comment Share on other sites More sharing options...
.codex Posted May 8, 2013 Author Report Share Posted May 8, 2013 i would say murakumo is worse than hetsuka as a once per turn single face-up card destruction is a bit less useful than a multi-use effect negation. the top 3 (excluding yamato of course) are habakiri, hetsuka, then murakumo The top 3 in that order? Hmmm, I would like to disagree, but then again, Habakiri is always useful, while this can become more situational. I agree with you on this. Link to comment Share on other sites More sharing options...
Sora1499 Posted May 8, 2013 Report Share Posted May 8, 2013 Habakiri is hands down the best vessel. In my experience, Hetsu is much more essential than Mura. Mura seems a tad winmoar to me. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted May 8, 2013 Report Share Posted May 8, 2013 I actually think (not including Yamato) that this is the best of the 3 staple relics. Hetsuka > Habakiri > Murakumo > other lolelics Link to comment Share on other sites More sharing options...
Zazubat Posted May 8, 2013 Report Share Posted May 8, 2013 I actually think (not including Yamato) that this is the best of the 3 staple relics. Hetsuka > Habakiri > Murakumo > other lolelics I believe that your order is the right one here, though I see why people would also choose Habakiri as number 1. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted May 9, 2013 Report Share Posted May 9, 2013 To some point I think it's more of a preference now, especially since the deck has to run all 3 of Habakiri, Hetsuka and Murakumo for the moment. Link to comment Share on other sites More sharing options...
.codex Posted May 9, 2013 Author Report Share Posted May 9, 2013 To some point I think it's more of a preference now, especially since the deck has to run all 3 of Habakiri, Hetsuka and Murakumo for the moment. I don't think running 3 of Murakumo is a good idea. It's never really needed, and it's easy to get it back with both Rise and Armament if you need it. I havn't tested much with only 2 yet, though I think it would run faster with it. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted May 9, 2013 Report Share Posted May 9, 2013 I meant running all 3 of the main relics of Hetsuka, Habakiri and Murakumo...not how many you run in your deck... Link to comment Share on other sites More sharing options...
.codex Posted May 9, 2013 Author Report Share Posted May 9, 2013 I meant running all 3 of the main relics of Hetsuka, Habakiri and Murakumo...not how many you run in your deck... Oh, I thought you meant "Run 3 of everything: Hetsuka, Habakiri and Murakumo". That's my mistake. Link to comment Share on other sites More sharing options...
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