Jirachibi Posted May 10, 2013 Report Share Posted May 10, 2013 Warning....there is a lot MONSTERS During each standby phase, if you have more cards in your hand than your opponent: Inflict damage to your opponent equal to the number of cards in your hand X300. This attacking card gains 800 ATK during the damage step. Once Per Turn, when a "Yanumbra" monster is added from your deck to your hand you can discard it: This card gains 1000 ATK until the End Phase. While you have more cards in your hand than your opponent: Double this card's ATK. While you have less cards in your hand than your opponent: Halve this card's ATK. When a "Yanumbra" monster is added from your deck to your hand: You can pay 300 life points to special summon it. When this card is destroyed: You can pay 500 life points: Return this card to the bottom of your deck. When this card is added from your deck to your hand: You can special summon it. When this card is destroyed as a result of battle: You can add 1 "Yanumbra" monster from your deck to your hand. When a "Yanumbra" monster is added from your deck to your hand: Draw 1 card. Every time this effect activates: Place one "Umbra Counter" on this card. This card loses 500 ATK and DEF for every "Umbra Counter" on it. When this card is destroyed: Add 1 "Yanumbra" monster from your deck to your hand whose level is equal to or less than the number of counters on this card. Up to twice per turn, this card cannot be destroyed as a result of battle. If this card battles; You can add 1 "Yanumbra" monster from your deck to your hand. Once per turn, you can discard one "Yanumbra" monster to target one monster your opponent controls: Equip this card to it as an equip card. While equipped to a monster, this card cannot be destroyed. The equipped monster cannot attack or change its battle position. When that card leaves the field, special summon this card to your side of the field in defense mode. When this card is added from your deck to your hand: You can Special Summon it. When your opponent's monster declares an attack: You can switch the target to this card. During the End Phase of a turn this card battled: Add 1 "Yanumbral" monster from your deck to your hand. When this card is special summoned: Destroy any number of cards your control. For each card destroyed: Add 1 level 5 or lower "Yanumbra" monster from your deck to your hand. When this card is Normal Summoned: Add 1 "Yanumbra" monster from your deck or graveyard to your hand. When this card is Special Summoned: You can special summon 1 "Yanumbral" monster from your hand except for "Yanumbral Skell" Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Yanumbra" monster from your Deck to your hand, except "Yanumbra Skolem". When this card is added from your deck to your hand: You can special summon it. When this card destroys a monster as a result of battle, draw 1 card. This card's ATK and DEF are equal to the number of cards in your hand X400. Once per turn, you can target 1 "Yanumbra" monster you control. This cards's level becomes equal to the targeted monster's level. When this card is used for a synchro summon or an Xyz summon: Add 1 "Yanumbra" monster from your deck to your hand. When this card is added from your deck to your hand: You can pay 1000 life points: Special Summon this card. When this card is summoned this way: Discard your hand. for every card discarded target one cards on the field: Destroy those targets and inflict damage to your opponent equal to the number destroyed X300. Once per turn, you can pay 800 life points: Return this monster you control to the deck. This card cannot declare an atatck the same turn it was summoned. SYNCHROS 1 DARK tuner + 1 or more non tuners While you have more cards in your hand: Face-up DARK monsters you control gain 800 ATK and DEF. Once per turn, you can banish 1 DARK monster in your graveyard: Add 1 "Yanumbra" monster from your deck to your hand. 1 DARK tuner + 1 or more non tuners Must be Synchro Summoned and cannot be summoned by other ways. When a Yanumbra" monster is added from your deck to your hand you can Special Summon it. Once per turn, you can tribute 1 DARK monster you control to add 1 "Yanumbra" monster from your deck to your hand. 1 DARK tuner + 1 or more non tuners When this card is synchro summoned: You can target 1 card on the field: Destroy it. If it was a monster, add one "Yanumbra" monster from your deck to your hand whose level is equal to or less than the level of the destroyed monster. If it was a spell or trap card: Add 1 "Yanumbra" spell or trap card from your deck to your hand. SPELLS Activate 1 of the following effects: * Banish 1 "Yanumbra" monster in your hand: Draw 2 cards * Pay 500 life points: Add 1 "Yanumbra" monster from your deck to your hand. Once per turn, when a "Yanumbra" monster is sent to the graveyard: Draw 1 card. Once per turn, you can discard 1 card: Add 1 "Yanumbra" monster from your deck to your hand. While you have more cards in your hand than your opponent: This card cannot be destroyed. When your opponent would summon a monster and you control a "Yanumbra" monster and have more cards in your hand than your opponent: Banish that monster. Then, draw 1 card. I am not the best with the TCg wordings but...meh.. TRAPS Link to comment Share on other sites More sharing options...
Jirachibi Posted May 13, 2013 Author Report Share Posted May 13, 2013 Bump Link to comment Share on other sites More sharing options...
homerunbom12 Posted May 14, 2013 Report Share Posted May 14, 2013 really nice job bro Link to comment Share on other sites More sharing options...
Jirachibi Posted May 17, 2013 Author Report Share Posted May 17, 2013 Bump. Link to comment Share on other sites More sharing options...
Kreebons Posted May 18, 2013 Report Share Posted May 18, 2013 Where did you get the pics for those cards? Anyway, a good joob, nice deck Link to comment Share on other sites More sharing options...
Jirachibi Posted May 18, 2013 Author Report Share Posted May 18, 2013 I got the pics from Jazin Kay's photobucket Link to comment Share on other sites More sharing options...
Ice Kirby Posted May 21, 2013 Report Share Posted May 21, 2013 Good job, nice cards, but the cards kinda don't have an unique touch. Every archetype is designed around a purpose, while this one seems to be everywhere at once. Still a nice deck and nice pics, so 8.5/10. Link to comment Share on other sites More sharing options...
stipess Posted May 21, 2013 Report Share Posted May 21, 2013 Good job, nice cards, but the cards kinda don't have an unique touch. Every archetype is designed around a purpose, while this one seems to be everywhere at once. Still a nice deck and nice pics, so 8.5/10. What he said. Link to comment Share on other sites More sharing options...
Jirachibi Posted May 24, 2013 Author Report Share Posted May 24, 2013 I tried to make it so their man purpose is always having a lot of cards in your hand Link to comment Share on other sites More sharing options...
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