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Realistic Card: Day 1 "Crevice Crawler"


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[URL=http://s1034.photobucket.com/user/dtwrules/media/CreviceCrawler.png.html]CreviceCrawler.png[/URL]

 

When this monster is Summoned; target 2 monsters in your Graveyard with the same name: Special Summon those targets face-up on your side of the field, their effects are negated and they cannot be used as Xyz or Synchro Materials. This monster cannot be target for an attack or for the effect of a card while atleast 1 of the 2 monsters summoned by this effect remain face-up on your side of the field. While this card remains face-up on your side of the field: cards in the graveyard cannot be targeted, except by their own effects.

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It seems to do a lot, and it's kinda a alternate version of Rescue Rabbit, though you have restricted it enough to it becoming honestly kind of useless. The only thing you can do with this is to get a ton of monsters on the field, and go for battle, and you can make this card remain unharmed, which is nice I suppose. The fact that it makes it so you cannot use multiple is a nice balance, and that Monster Reborn and CotH can't do much of anything. It's interesting, and you seem to keep it not that powerful while still gaining a lot of monsters back. I can see this maybe being used in a Glad Beast Deck, as those do Fusion, which you havn't restricted.

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The image is very nice, the best I#ve seen today, although not very fitting. I would expect a crawler to ... well crawl. Could you tell me where that picture is from?

 

You can do a lot with the summoned monsters even though you can't XYZ or Synchro Summon with them. IMO, the summoned monsters shouldn't be able to attack. Just having the Necrovalley effect is already good but that + (possible) big beaters is too much.

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The image is very nice, the best I#ve seen today, although not very fitting. I would expect a crawler to ... well crawl. Could you tell me where that picture is from?

 

You can do a lot with the summoned monsters even though you can't XYZ or Synchro Summon with them. IMO, the summoned monsters shouldn't be able to attack. Just having the Necrovalley effect is already good but that + (possible) big beaters is too much.

I think it's fine if they can attack, just not directly.

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