Jump to content

Archfiends.zazu


Recommended Posts

I just made an archfiend deck so I really have no idea what I'm doing either, but I suggest taking out 1 Fires of Doomsday and 1 Trance Archfiend for 1 of each Virus.

DDV kills baby dragons and EEV kills Spellbooks so you atleast stand a chance against those decks.

Sounds like a good idea. Though you can use FoD with the new Field, so that's pretty nice IMO. I'll take 1 out though, and the same with Trance..

Link to comment
Share on other sites

Why Infernity Archfiend of all cards? o.O
 

Fires of Doomsday isn't that great.

 

If you're playing Archfiends, you should concentrate on one field spell. Pandemonium build is faster, and you can also play Archfiend General which is better than Terraforming.

If you play the Palace build, you get to add cards like Empress.
There's also the Skill Drain build, but that's a whole different story.

 

Trick and Pandemonium search well, you can ditch some monsters (Infernity, Stygian, Dark Grepher, Trance) for generic spell cards/Duality (Genesis works with Duality and gets over problem cards.)

 

I don't get Safe Zone... what for?

 

Also needs more DAD and Falling Down (It's effing Snatch Steal! o.o)

Link to comment
Share on other sites

Why Infernity Archfiend of all cards? o.O
 
Fires of Doomsday isn't that great.
 
If you're playing Archfiends, you should concentrate on one field spell. Pandemonium build is faster, and you can also play Archfiend General which is better than Terraforming.
If you play the Palace build, you get to add cards like Empress.
There's also the Skill Drain build, but that's a whole different story.
 
Trick and Pandemonium search well, you can ditch some monsters (Infernity, Stygian, Dark Grepher, Trance) for generic spell cards/Duality (Genesis works with Duality and gets over problem cards.)
 
I don't get Safe Zone... what for?
 
Also needs more DAD and Falling Down (It's effing Snatch Steal! o.o)


Falling Down is only good in the Palace build. In Pandemonium, it's sub-optimal. If you want to play the Palace build, then you really do need Falling Down as that card is always live in that.
Link to comment
Share on other sites

I want to go for a more Palance build. I am gonna change the build to some of your suggestions, though I still like Pande a lot :/ Stygian is actually a pretty nice tech in here, as you can gain it back with Trance afterwards. I also like Fires as you can banish them with Palace, and you can Tribute them for Commander if you wish, and it's MST bait if anything, though if you wish, I can take them out (for now, they stay). Infernity is in there, because why not? Plenty of ATK, free SS if you draw it, plus whenever it's SS'ed, you gain another one in the hand, so you can use this with Palace for some more hand. Though, I'll take it out I suppose. Safe Zone was in there for some Devpro testing with Dress and such, and it also makes them destroy themselves for their effects. I'll take it out if you want.

 

EDIT: Upduted.

Link to comment
Share on other sites

Okay...no.

 

First off, you're running too many Level 8 monsters. Dead draws are not cool. I'd say say drop 1 of each. The deck doesn't need Terraforming since Trick searches Palace. That also frees up two main deck slots. Also you shouldn't be running Call since Archfiend's Roar does essentially the same thing, is searchable and doesn't lose out to MST. It's also fodder for Genesis and triggers Empress if you chain it in the End Phase and gets you a free Commander or Genesis. Run 2 at minimum. You're also missing Monster Reborn. There's no reason to not run it. Bottomless and Solemn Judgment are also missing though I can understand the latter. Stygian is okay but if it's just a tech you should only run 1. Tragoedia is also a good idea. It stops OTKs and can be revived with Empress. Add Allure for draw power and Constellar M7 to the extra, cause you can make it. 

Link to comment
Share on other sites

Okay...no.

 

First off, you're running too many Level 8 monsters. Dead draws are not cool. I'd say say drop 1 of each. The deck doesn't need Terraforming since Trick searches Palace. That also frees up two main deck slots. Also you shouldn't be running Call since Archfiend's Roar does essentially the same thing, is searchable and doesn't lose out to MST. It's also fodder for Genesis and triggers Empress if you chain it in the End Phase and gets you a free Commander or Genesis. Run 2 at minimum. You're also missing Monster Reborn. There's no reason to not run it. Bottomless and Solemn Judgment are also missing though I can understand the latter. Stygian is okay but if it's just a tech you should only run 1. Tragoedia is also a good idea. It stops OTKs and can be revived with Empress. Add Allure for draw power and Constellar M7 to the extra, cause you can make it. 

I'm runnig 1 Level 8 monster that requires Tributes. The other, as if you ever read it, can be Normal Summoned by it's own effect. I'll take one Empress out though. I dislike not being able to make a move without also wasting Trick's search, when I could be getting something else. Everything else seems like okay suggestions

Link to comment
Share on other sites

I'm runnig 1 Level 8 monster that requires Tributes. The other, as if you ever read it, can be Normal Summoned by it's own effect. I'll take one Empress out though. I dislike not being able to make a move without also wasting Trick's search, when I could be getting something else. Everything else seems like okay suggestions

I did read it, as the rest of my post will tell you, I'm very much aware of how the card works. But Normal Summoning it is sub-optimal as it's just a one turn pop on a 1500-2000 body that self-destructs in the End Phase. Had this been the Pandemonium build, 3 would be great. But as this is the Palace build, you're gonna wanna Special Summon it or Tribute Summon it cause the self-destruct doesn't help you in this build.

Link to comment
Share on other sites

I did read it, as the rest of my post will tell you, I'm very much aware of how the card works. But Normal Summoning it is sub-optimal as it's just a one turn pop on a 1500-2000 body that self-destructs in the End Phase. Had this been the Pandemonium build, 3 would be great. But as this is the Palace build, you're gonna wanna Special Summon it or Tribute Summon it cause the self-destruct doesn't help you in this build.

You can still SS him from the hand.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...