Harrison H Posted May 12, 2013 Report Share Posted May 12, 2013 Here is the Twin Headed Zombie Dragon. [spoiler='Twin Headed Zombie Dragon'] Effect: This card can't be normal summoned or set. This card can only be special summoned when you play a "Call of the Haunted" and "Zombie World" is on the field. While this card is on the field the "Call of the Haunted" used on this card can't be destroyed. This card gains an extra 500 ATK for other Zombie on the field. When a monster(s) is Normal Summon, Special Summoned or Flip Summoned, this cards effect is activated. It loses 1000 ATK and DEF, if the card hit 0 ATK or DEF, banish it. When this happens this card gains 100 ATK for each level it was and 200 for each rank.[/spoiler] Please comment if you like this or having changes I should make! Link to comment Share on other sites More sharing options...
Harrison H Posted May 13, 2013 Author Report Share Posted May 13, 2013 Bump Link to comment Share on other sites More sharing options...
Hepatitis Bee Posted May 13, 2013 Report Share Posted May 13, 2013 This card is pretty balanced, very hard to summon with a very good effect. The attack gain is also pretty balanced. I like how the monsters get banished by reducing their attack. Good job overall! Link to comment Share on other sites More sharing options...
Serefin Posted May 13, 2013 Report Share Posted May 13, 2013 This card... I'll admit, the pic and ATK./DEF. are good, and the effect is interesting, but the summoning conditions are to complicated to summon a monster that can't even support itself and then limits you to only having 4 S/T zones. And that final effect should be changed to "If you activate this effect, this monster gains 100 ATK. *the level/rank of the target." Or something similar. Link to comment Share on other sites More sharing options...
Harrison H Posted May 13, 2013 Author Report Share Posted May 13, 2013 Thanks for the feed back Link to comment Share on other sites More sharing options...
Harrison H Posted May 13, 2013 Author Report Share Posted May 13, 2013 Bump Link to comment Share on other sites More sharing options...
TheKaitoKid Posted May 14, 2013 Report Share Posted May 14, 2013 The lore make it hard to understand, so let's try to clean it up: Cannot be Normal Summoned/Set. Must first be Special Summoned (from the Graveyard), using "Call of the Haunted" while "Zombie World" is face-up on the field. While this card is targeted by "Call of the Haunted", that card cannot be destroyed. This card gains 500 ATK for each other Zombie-Type monster on the field. When a monster is Summoned: That monster loses 1000 ATK & DEF and if its ATK or DEF is reduced to 0 by this effect, it is banished. When a monster is banished by this effect, this monster gains ATK equal 100 x the Level or 200 x the Rank of the banished monster. Now here's the thing, it's incredibly difficult to summon. You have to have it in your Graveyard and Call & Zombie World on the field. It's good cause it protects the Call that's used to Summon it, but it has no protection from anything else. So it could/and likely would fall prey to D-Prison, Compulsory and Bottomless. Oh and if your opponent chains MST to the call, you don't get this card at all. Then it banished any monster with less than 1000 ATK or DEF which is good but not game-breaking. Especially since this doesn't stop Trigger effects. The ATK decrease is permanent though so that's a good thing but it also hits your monsters. Most Zombies don't care cause they already have 0 DEF (and won't be destroyed based on the wording of this card) but it limits your plays. In short, you put too much in to get too little. Link to comment Share on other sites More sharing options...
Harrison H Posted May 15, 2013 Author Report Share Posted May 15, 2013 OK thanks Link to comment Share on other sites More sharing options...
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