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Hand-Size Dinosaurs


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Ankyl-o-Don
EARTH / Level 2
[Dinosaur/Effect]
This card cannot be sent from your Hand to the Graveyard, except by the effect of a "-o-Don" card. As long as this card remains Face-up on your side of the field, their is no limit to the number of cards you can have in your Hand. When this card is flipped Face-up: Add to your Hand up to 2 "-o-Don" monsters from your Deck.
ATK / 400 DEF / 1000

Rapt-o-Don
EARTH / Level 2
[Dinosaur/Effect]
This card cannot be sent from your Hand to the Graveyard, except by the effect of a "-o-Don" card. As long as this card remains Face-up on your side of the field, their is no limit to the number of cards you can have in your Hand. Once per turn, you can Increase the ATK of this card by 1000 until the End Phase. Destroy this card during the End Phase of a turn in which you activated this effect. If this card destroys an Opponent's monster as a result of battle: Add to your Hand up to 2 "-o-Don" monsters from your Deck.
ATK / 1000 DEF / 200

Tyran-o-Don
EARTH / Level 2
[Dinosaur/Effect]
This card cannot be sent from your Hand to the Graveyard, except by the effect of a "-o-Don" card. As long as this card remains Face-up on your side of the field, their is no limit to the number of cards you can have in your Hand. When this card is Normal Summoned, you can Target 1 "-o-Don" monster in your Graveyard: Add it to your Hand. Then, you can add to your Hand 1 monster with the same name as that Target from your Deck.
ATK / 600 DEF / 600

Steg-o-Don
EARTH / Level 2
[Dinosaur/Effect]
This card cannot be sent from your Hand to the Graveyard, except by the effect of a "-o-Don" card. As long as this card remains Face-up on your side of the field, their is no limit to the number of cards you can have in your Hand. Once per turn, you can Discard 2 "-o-Don" monsters: Add to your Hand 1 "-o-Don" card from your Deck.
ATK / 300 DEF / 500

Jurassic Field-o-Don
Spell / Field
Increase the ATK of all "-o-Don" monsters you control by 200 for each card in your Hand. If this card is removed from the field, Send all cards in your Hand to the Graveyard. If 3 or more cards were sent to the Graveyard in this way, Draw 2 cards during the End Phase.

Mete-o-Don
Spell
Discard 4 "-o-Don" monsters: Destroy all cards on your Opponent's side of the field. You cannot conduct your Battle Phase during the turn you activated this effect.

Pack-o-Don
Spell
Activate if you control no monsters. Special Summon 1 "-o-Don" monster from your Deck. Then, add to your Hand up to 2 "-o-Don" monsters from your Deck. You cannot Special Summon other monsters during the turn you activated this effect.

Hunt-o-Don
Trap
Discard 2 "-o-Don" monsters and Target 1 monster on the field: Target's ATK and DEF becomes 0, and it's effect(s) are negated.

Instinct-o-Don
Trap
Activate when the Opponent activates a card effect, by returning 1 Face-up "-o-Don" monster you control to your Hand: Add to your Hand up to 3 "-o-Don" monsters from your Deck.

Migrate-o-Don
Trap
Activate only during your turn. Pay 1000 Life Points: Add up to 3 "-o-Don" monsters from your Deck to your Hand.

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